Player Matchup

Pele
Pele
Crimson99
Pele
Level 29
God Stats
7W - 6L
1,682 SR
Queue Stats
36W - 31L
1,662 Elo+
Party 2
Zeus
Zeus
DiamondMiner_27
Zeus
Level 28
God Stats
10W - 9L
1,593 SR
Queue Stats
33W - 25L
1,650 Elo+
Party 2
Cabrakan
Cabrakan
VOLKxWoLf780
Cabrakan
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,645 Elo+
Party 2
Team Averages
Level 57
1,592 SR
1,652 Elo+

VS

Team Averages
Level 29
1,573 SR
1,551 Elo+
Neith
Neith
Nos_IsUp
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,300 Elo+
Solo
Hades
Hades
Steamed Pots
Hades
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,741 Elo+
Party 1
Osiris
Osiris
Steamed godz
Osiris
Level 65
God Stats
8W - 3L
1,719 SR
Queue Stats
74W - 64L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
6 / 6 / 4
9,652
742
9,897
11,247
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 7 / 8
9,536
734
7,499
8,716
2,941
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
VOLKxWoLf780
Cabrakan
13
3 / 7 / 9
9,719
748
8,114
14,985
13,691
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nos_IsUp
Neith
9
0 / 6 / 4
7,907
608
3,180
7,964
2,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 5 / 13
11,611
893
13,843
15,349
10,820
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
16
13 / 2 / 7
11,981
922
8,779
11,096
9,381
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
44
13
Kills
20
20
Deaths
13
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Pele
6
6
4
1.33
L
4
7
8
1.14
W
Neith
Nos_IsUp
Neith
0
6
4
0.33
W
7
5
13
2.7
W
Osiris
13
2
7
8.25
L
Cabrakan
VOLKxWoLf780
Cabrakan
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,510
Damage
25,802
34,948
Taken
34,409
20,922
Mitigated
22,931
3,840
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
9,897
1,925
0
1,928
11,247
4,290
0
4,963
6,284
0
34,431
L
7,499
416
0
0
8,716
2,941
297
5,274
3,442
29,465
0
W
Neith
Nos_IsUp
Neith
3,180
1,048
0
474
7,964
2,730
816
3,949
4,015
0
21,799
W
13,843
1,095
408
7,212
15,349
10,820
1,445
6,526
8,823
55,733
0
W
Osiris
8,779
2,230
0
730
11,096
9,381
879
5,181
5,915
269
36,873
L
Cabrakan
VOLKxWoLf780
Cabrakan
8,114
1,016
624
1,288
14,985
13,691
192
3,912
11,073
30,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,907
Gold Earned
31,499
129
Minions Killed
168
0
Camps Cleared
0
624,719
Distance Traveled
698,721
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,652
742
46
4
0
234,486
0
L
Zeus
9,536
734
44
3
0
192,446
2
W
Neith
7,907
608
32
2
0
203,998
0
W
Hades
11,611
893
85
7
0
215,475
2
W
Osiris
11,981
922
51
4
0
279,248
0
L
Cabrakan
9,719
748
39
3
0
197,787
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role