Player Matchup

Athena
Athena
Hepatitissxx
Athena
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 86L
1,449 Elo+
Party 4
King Arthur
King Arthur
The_Doctor437
King Arthur
Level 29
God Stats
11W - 16L
1,247 SR
Queue Stats
16W - 46L
1,102 Elo+
Party 2
Da Ji
Da Ji
TrippiDed
Da Ji
Level 44
God Stats
1W - 4L
1,227 SR
Queue Stats
43W - 61L
1,390 Elo+
Party 4
Ao Kuang
Ao Kuang
bentleyeilish
Ao Kuang
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 109L
1,184 Elo+
Party 2
Hachiman
Hachiman
youngthugYSL4L
Hachiman
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 197L
1,495 Elo+
Party 4
Team Averages
Level 54
1,395 SR
1,324 Elo+

VS

Team Averages
Level 43
1,496 SR
1,386 Elo+
Ra
Ra
GodSend0117
Ra
Level 38
God Stats
4W - 1L
1,456 SR
Queue Stats
9W - 12L
1,270 Elo+
Party 3
Ymir
Ymir
IVITVVxB3RG3Rx
Ymir
Level 38
God Stats
130W - 100L
1,589 SR
Queue Stats
180W - 158L
1,459 Elo+
Party 1
Bellona
Bellona
MinorXxzoltanxX
Bellona
Level 64
God Stats
78W - 71L
1,601 SR
Queue Stats
559W - 577L
1,413 Elo+
Party 3
Neith
Neith
RONiN-178-
Neith
Level 8
God Stats
5W - 5L
1,442 SR
Queue Stats
5W - 7L
1,272 Elo+
Party 1
Set
Set
SomeoneStopKony
Set
Level 69
God Stats
32W - 31L
1,392 SR
Queue Stats
571W - 506L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
1 / 2 / 4
5,985
544
2,889
6,261
2,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
The_Doctor437
King Arthur
8
0 / 4 / 0
5,139
467
4,947
8,736
4,044
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Da Ji
TrippiDed
Da Ji
9
3 / 2 / 3
5,687
517
3,997
6,780
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
bentleyeilish
Ao Kuang
7
0 / 2 / 1
4,557
414
25
4,381
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
9
4 / 1 / 2
5,815
529
2,991
4,762
1,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,677
607
2,539
3,830
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 2 / 1
5,960
542
1,486
5,319
2,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 0 / 2
6,688
608
5,925
9,684
8,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
9
1 / 3 / 0
5,196
472
1,745
3,631
933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 3
6,592
599
4,243
5,454
1,720
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
8
Kills
10
11
Deaths
8
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
Athena
1
2
4
1.5
W
1
2
1
0.75
W
4
0
2
5
W
Neith
1
3
0
0.33
W
3
1
3
4.5
L
King Arthur
The_Doctor437
King Arthur
0
4
0
0
L
Da Ji
TrippiDed
Da Ji
3
2
3
2.25
L
Ao Kuang
bentleyeilish
Ao Kuang
0
2
1
0.25
L
Hachiman
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,849
Damage
15,938
30,920
Taken
27,918
11,303
Mitigated
14,990
5,899
Healing
11,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,539
324
80
549
3,830
1,452
886
337
3,493
40,654
0
L
Athena
2,889
1,517
0
1,099
6,261
2,717
0
1,026
5,210
13,141
0
W
1,486
402
113
2,153
5,319
2,431
883
1,077
4,242
21,897
0
W
5,925
680
0
4,732
9,684
8,454
297
475
9,209
0
24,814
W
Neith
1,745
584
0
804
3,631
933
1,513
737
2,894
0
16,841
W
4,243
1,868
0
3,408
5,454
1,720
0
288
5,166
0
36,279
L
King Arthur
The_Doctor437
King Arthur
4,947
541
0
252
8,736
4,044
0
0
8,331
0
20,508
L
Da Ji
TrippiDed
Da Ji
3,997
821
0
2,385
6,780
2,069
59
490
6,240
0
24,154
L
Ao Kuang
bentleyeilish
Ao Kuang
25
25
0
332
4,381
1,265
0
1,964
2,417
11,410
0
L
Hachiman
2,991
2,084
0
1,831
4,762
1,208
195
545
4,217
0
22,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,183
Gold Earned
31,113
189
Minions Killed
284
0
Camps Cleared
0
1,029,148
Distance Traveled
998,636
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,677
607
83
8
0
204,580
2
L
Athena
5,985
544
20
2
0
242,520
2
W
Ymir
5,960
542
42
4
0
199,000
3
W
Bellona
6,688
608
50
5
0
164,111
1
W
Neith
5,196
472
33
3
0
202,860
2
W
Set
6,592
599
76
7
0
228,085
3
L
King Arthur
5,139
467
35
3
0
213,897
0
L
Da Ji
5,687
517
58
5
0
209,401
1
L
Ao Kuang
4,557
414
31
3
0
169,223
0
L
Hachiman
5,815
529
45
4
0
194,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role