Player Matchup

Discordia
Discordia
Kronic Kevlar
Discordia
Level 46
God Stats
58W - 60L
1,512 SR
Queue Stats
544W - 691L
1,401 Elo+
Party 2
Ymir
Ymir
TG NITRO
Ymir
Level 63
God Stats
9W - 9L
1,520 SR
Queue Stats
230W - 235L
1,507 Elo+
Solo
Hou Yi
Hou Yi
TheAyerhart
Hou Yi
Level 110
God Stats
23W - 32L
1,601 SR
Queue Stats
332W - 366L
1,548 Elo+
Party 2
Team Averages
Level 73
1,544 SR
1,486 Elo+

VS

Team Averages
Level 53
1,572 SR
1,591 Elo+
Odin
Odin
Ianthegamerguy
Odin
Level 64
God Stats
9W - 4L
1,413 SR
Queue Stats
114W - 122L
1,397 Elo+
Party 1
Tiamat
Tiamat
Nickthesick117
Tiamat
Level 6
God Stats
6W - 3L
1,802 SR
Queue Stats
9W - 3L
1,797 Elo+
Solo
Ullr
Ullr
ScooterKerr
Ullr
Level 90
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 122L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kronic Kevlar
Discordia
11
2 / 7 / 3
8,510
608
9,596
10,436
3,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
13
3 / 2 / 3
9,993
714
5,020
14,585
15,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
12
2 / 7 / 3
8,696
621
12,762
12,357
4,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
9,171
655
5,029
11,784
9,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
11 / 1 / 3
11,132
795
17,887
12,370
12,135
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 4 / 11
9,235
660
7,508
10,166
4,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
7
Kills
16
16
Deaths
7
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Discordia
Kronic Kevlar
Discordia
2
7
3
0.5
W
11
1
3
12.5
W
1
4
11
1.63
L
Ymir
3
2
3
2.25
L
Hou Yi
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,378
Damage
30,424
37,378
Taken
34,320
23,242
Mitigated
25,313
2,558
Healing
9,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,029
459
1,151
4,044
11,784
9,172
493
4,630
7,154
0
14,380
L
Discordia
Kronic Kevlar
Discordia
9,596
145
126
1,025
10,436
3,250
0
6,021
4,315
27,687
0
W
17,887
2,336
0
4,540
12,370
12,135
655
4,667
7,703
60,689
0
W
7,508
2,465
0
256
10,166
4,006
825
5,412
4,754
0
36,255
L
Ymir
5,020
540
0
1,407
14,585
15,771
0
6,378
8,107
22,772
0
L
Hou Yi
12,762
6,192
0
0
12,357
4,221
0
5,496
6,665
0
34,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,199
Gold Earned
29,538
147
Minions Killed
176
0
Camps Cleared
0
704,737
Distance Traveled
711,765
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,171
655
23
2
0
246,914
0
L
Discordia
8,510
608
47
3
0
220,844
1
W
Tiamat
11,132
795
98
7
0
236,010
2
W
Ullr
9,235
660
55
4
0
228,841
1
L
Ymir
9,993
714
44
3
0
269,096
0
L
Hou Yi
8,696
621
56
4
0
214,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role