Player Matchup

Merlin
Merlin
Gold II
AleSus05
Merlin
Gold II
Level 102
God Stats
20W - 17L
1,340 SR
Queue Stats
185W - 184L
1,453 MMR
Solo
Hun Batz
Hun Batz
Gold I
JuliusCsHer
Hun Batz
Gold I
Level 157
God Stats
5W - 7L
1,599 SR
Queue Stats
672W - 660L
1,449 MMR
Solo
Xing Tian
Xing Tian
Gold III
Kluuute
Xing Tian
Gold III
Level 106
God Stats
3W - 7L
1,333 SR
Queue Stats
93W - 90L
1,428 MMR
Solo
Ullr
Ullr
Bronze III
Pathetic Ivro
Ullr
Bronze III
Level 152
God Stats
1W - 1L
1,815 SR
Queue Stats
43W - 43L
1,449 MMR
Party 2
King Arthur
King Arthur
Gold V
l iRaaM l
King Arthur
Gold V
Level 139
God Stats
8W - 6L
1,599 SR
Queue Stats
94W - 100L
1,410 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,537 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,687 SR
1,454 MMR
Sobek
Sobek
Silver IV
 
Sobek
Silver IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
BackwoodEmperor
Medusa
Silver I
Level 87
God Stats
2W - 7L
1,589 SR
Queue Stats
31W - 38L
1,282 MMR
Party 1
Bellona
Bellona
Silver I
CryoShock1
Bellona
Silver I
Level 68
God Stats
5W - 5L
1,668 SR
Queue Stats
9W - 8L
1,602 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
ZK Afro
Sun Wukong
Gold III
Level 118
God Stats
21W - 14L
1,685 SR
Queue Stats
171W - 165L
1,436 MMR
Solo
Chang'e
Chang'e
Silver II
qxXS3RV3ROXxp
Chang'e
Silver II
Level 95
God Stats
7W - 6L
1,992 SR
Queue Stats
118W - 118L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AleSus05
Merlin
16
5 / 2 / 6
9,970
586
8,012
6,818
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
JuliusCsHer
Hun Batz
18
8 / 1 / 5
11,026
649
7,681
12,699
5,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Kluuute
Xing Tian
13
1 / 2 / 10
8,959
527
6,137
12,082
7,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 1 / 4
10,030
590
5,811
9,200
3,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

King Arthur
l iRaaM l
King Arthur
17
3 / 1 / 1
10,099
594
12,255
22,021
21,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
CthulhuCu ChulainnDanzaburouScyllaCerberus

VS

Bans
SetApolloHeimdallrAchillesYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 1 / 2
7,282
428
4,079
9,318
6,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 5 / 1
8,090
476
6,047
9,945
3,152
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
CryoShock1
Bellona
15
1 / 4 / 0
9,077
534
13,247
14,911
14,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
ZK Afro
Sun Wukong
16
5 / 3 / 0
9,348
550
5,272
11,518
5,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
13
0 / 7 / 1
7,641
449
7,946
13,973
4,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
20
Kills
7
7
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
2
2
W
Merlin
AleSus05
Merlin
5
2
6
4
L
0
5
1
0.1
L
Bellona
CryoShock1
Bellona
1
4
0
0.25
W
Hun Batz
JuliusCsHer
Hun Batz
8
1
5
10.5
W
Xing Tian
Kluuute
Xing Tian
1
2
10
3
W
3
1
4
5
L
Sun Wukong
ZK Afro
Sun Wukong
5
3
0
1.67
W
King Arthur
l iRaaM l
King Arthur
3
1
1
3.5
L
Chang'e
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,896
Damage
36,591
62,820
Taken
59,665
39,364
Mitigated
33,808
16,864
Healing
12,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,079
573
0
3,147
9,318
6,276
0
3,072
6,050
14,410
0
W
Merlin
AleSus05
Merlin
8,012
457
0
1,042
6,818
2,173
1,408
2,761
3,949
54,148
0
L
6,047
2,827
0
2,372
9,945
3,152
808
1,776
8,147
0
63,744
L
Bellona
CryoShock1
Bellona
13,247
8,163
0
1,982
14,911
14,595
0
0
13,557
0
61,651
W
Hun Batz
JuliusCsHer
Hun Batz
7,681
2,779
0
1,754
12,699
5,219
1,812
2,311
10,216
0
91,404
W
Xing Tian
Kluuute
Xing Tian
6,137
756
0
1,220
12,082
7,210
83
4,706
7,076
21,405
0
W
5,811
2,961
0
2,796
9,200
3,441
571
1,639
7,533
0
70,517
L
Sun Wukong
ZK Afro
Sun Wukong
5,272
783
0
617
11,518
5,668
0
2,045
9,279
0
66,676
W
King Arthur
l iRaaM l
King Arthur
12,255
766
0
10,052
22,021
21,321
19
0
22,021
0
64,251
L
Chang'e
7,946
352
804
4,076
13,973
4,117
0
6,402
7,079
43,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,084
Gold Earned
41,438
503
Minions Killed
482
0
Camps Cleared
0
1,703,448
Distance Traveled
1,524,788
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,282
428
21
1
0
268,214
4
W
Merlin
9,970
586
98
6
0
301,775
4
L
Medusa
8,090
476
118
7
0
301,585
3
L
Bellona
9,077
534
130
8
0
300,881
1
W
Hun Batz
11,026
649
130
8
0
384,464
7
W
Xing Tian
8,959
527
32
2
0
370,880
5
W
Ullr
10,030
590
125
7
0
322,815
3
L
Sun Wukong
9,348
550
115
7
0
362,836
1
W
King Arthur
10,099
594
118
7
0
323,514
1
L
Chang'e
7,641
449
98
6
0
291,272
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role