Player Matchup

Cernunnos
Cernunnos
PlatinumRoyalty7
Cernunnos
Level 16
God Stats
30W - 28L
1,658 SR
Queue Stats
52W - 63L
1,411 Elo+
Party 2
Da Ji
Da Ji
PupJasperTee
Da Ji
Level 15
God Stats
35W - 31L
1,539 SR
Queue Stats
44W - 52L
1,410 Elo+
Party 2
Ares
Ares
SheliNeil
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,201 Elo+
Party 3
Ra
Ra
eljsergio
Ra
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 59L
1,201 Elo+
Party 3
Thor
Thor
xXDAim0NXx
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,244 Elo+
Party 3
Team Averages
Level 11
1,539 SR
1,293 Elo+

VS

Team Averages
Level 15
1,382 SR
1,268 Elo+
Fenrir
Fenrir
Camdiddy7
Fenrir
Level 7
God Stats
19W - 36L
1,326 SR
Queue Stats
211W - 229L
1,156 Elo+
Party 1
Nike
Nike
Camdiddy7
Nike
Level 28
God Stats
0W - 2L
1,325 SR
Queue Stats
150W - 171L
1,235 Elo+
Party 1
Discordia
Discordia
Parallel-a-
Discordia
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,304 Elo+
Party 4
Ares
Ares
QUIS-BARKSDALE
Ares
Level 4
God Stats
16W - 11L
1,500 SR
Queue Stats
21W - 19L
1,500 Elo+
Party 4
Thor
Thor
gwenom2006
Thor
Level 7
God Stats
4W - 15L
1,261 SR
Queue Stats
82W - 135L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
20
27 / 1 / 11
16,929
1,539
43,530
13,493
6,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
7 / 1 / 20
12,315
1,120
14,802
13,108
5,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ares
18
5 / 2 / 21
11,954
1,087
13,473
18,112
22,484
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

19
3 / 4 / 21
11,607
1,055
13,185
10,127
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
3 / 2 / 17
10,987
999
8,700
11,996
5,566
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

300

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Camdiddy7
Fenrir
16
3 / 10 / 3
10,867
988
11,617
23,220
11,706
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nike
17
3 / 10 / 5
10,994
999
12,213
21,344
12,917
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
Parallel-a-
Discordia
18
1 / 4 / 6
11,148
1,013
19,726
12,690
5,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
0 / 13 / 4
10,017
911
7,335
27,669
24,384
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

16
3 / 9 / 2
10,475
952
8,698
20,340
9,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
30
45
Kills
10
10
Deaths
46
90
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Camdiddy7
Fenrir
3
10
3
0.45
L
Nike
3
10
5
0.55
L
Discordia
Parallel-a-
Discordia
1
4
6
1
W
Cernunnos
27
1
11
32.5
W
7
1
20
17
L
0
13
4
0.15
W
Ares
5
2
21
7.75
W
3
4
21
3.38
L
3
9
2
0.44
W
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,690
Damage
59,589
66,836
Taken
105,263
44,735
Mitigated
63,750
5,805
Healing
4,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Camdiddy7
Fenrir
11,617
4,490
0
980
23,220
11,706
0
5,470
17,750
0
25,492
L
Nike
12,213
3,625
561
410
21,344
12,917
0
5,230
16,114
0
29,642
L
Discordia
Parallel-a-
Discordia
19,726
2,933
0
1,073
12,690
5,594
0
2,696
9,994
44,831
0
W
Cernunnos
43,530
31,251
0
269
13,493
6,314
0
6,725
6,768
0
81,163
W
14,802
3,783
621
1,515
13,108
5,783
0
6,171
6,937
0
21,934
L
7,335
1,895
0
469
27,669
24,384
0
8,075
18,755
13,816
0
W
Ares
13,473
2,026
0
2,019
18,112
22,484
0
5,836
12,276
18,587
0
W
13,185
2,465
461
920
10,127
4,588
0
3,581
6,546
31,430
0
L
8,698
4,137
0
747
20,340
9,149
0
5,187
15,153
0
15,147
W
8,700
2,665
0
0
11,996
5,566
0
4,748
7,248
0
15,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,792
Gold Earned
53,501
171
Minions Killed
122
10
Camps Cleared
2
969,953
Distance Traveled
1,006,938
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,867
988
14
1
0
210,983
0
L
Nike
10,994
999
34
3
0
203,632
0
L
Discordia
11,148
1,013
59
5
1
187,421
0
W
Cernunnos
16,929
1,539
75
7
8
209,168
3
W
Da Ji
12,315
1,120
27
2
1
220,533
1
L
Ares
10,017
911
6
1
0
165,700
0
W
Ares
11,954
1,087
14
1
0
211,069
1
W
Ra
11,607
1,055
42
4
0
163,352
0
L
Thor
10,475
952
9
1
1
239,202
1
W
Thor
10,987
999
13
1
1
165,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role