Player Matchup

Scylla
Scylla
CyberHyunish
Scylla
Level 99
God Stats
22W - 32L
1,467 SR
Queue Stats
247W - 230L
1,598 Elo+
Party 1
Ullr
Ullr
NumericBee78
Ullr
Level 84
God Stats
16W - 15L
1,803 SR
Queue Stats
265W - 221L
1,580 Elo+
Party 1
Geb
Geb
SilentClown2443
Geb
Level 87
God Stats
26W - 17L
1,555 SR
Queue Stats
370W - 331L
1,587 Elo+
Party 1
Team Averages
Level 90
1,608 SR
1,588 Elo+

VS

Team Averages
Level 92
1,522 SR
1,491 Elo+
Ah Muzen Cab
Ah Muzen Cab
GivenSpark59992
Ah Muzen Cab
Level 126
God Stats
8W - 6L
1,556 SR
Queue Stats
79W - 90L
1,390 Elo+
Party 2
Fenrir
Fenrir
GothicCadaver
Fenrir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,530 Elo+
Party 2
Tiamat
Tiamat
HAKER234caido
Tiamat
Level 6
God Stats
0W - 1L
1,511 SR
Queue Stats
3W - 7L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
11 / 4 / 4
12,588
787
14,839
9,405
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 8 / 12
11,799
737
7,556
15,197
5,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 0 / 16
12,481
780
13,396
18,315
23,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GivenSpark59992
Ah Muzen Cab
14
3 / 6 / 6
10,741
671
14,691
15,991
5,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
8 / 9 / 3
11,918
745
14,930
18,261
7,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 4 / 6
10,022
626
4,672
13,031
8,215
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
19
Kills
12
12
Deaths
19
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
11
4
4
3.25
L
Ah Muzen Cab
GivenSpark59992
Ah Muzen Cab
3
6
6
1
L
8
9
3
1.06
L
1
4
6
1
W
5
8
12
1.38
W
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,791
Damage
34,293
42,917
Taken
47,283
30,968
Mitigated
21,205
7,015
Healing
13,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
14,839
468
0
1,396
9,405
2,542
1,263
578
8,827
58,862
0
L
Ah Muzen Cab
GivenSpark59992
Ah Muzen Cab
14,691
6,043
782
5,918
15,991
5,673
393
7,531
8,330
0
64,206
L
14,930
4,772
123
4,567
18,261
7,317
825
10,112
7,923
0
49,820
L
4,672
573
0
2,411
13,031
8,215
0
10,050
2,609
25,007
0
W
7,556
3,867
0
1,219
15,197
5,211
2,747
1,825
13,372
0
39,257
W
13,396
1,702
0
4,400
18,315
23,215
116
2,670
15,645
35,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,868
Gold Earned
32,681
174
Minions Killed
186
0
Camps Cleared
0
872,572
Distance Traveled
689,976
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,588
787
82
5
0
271,165
4
L
Ah Muzen Cab
10,741
671
94
6
0
227,566
3
L
Fenrir
11,918
745
61
4
0
234,491
1
L
Tiamat
10,022
626
31
2
0
227,919
2
W
Ullr
11,799
737
67
4
0
255,394
1
W
Geb
12,481
780
25
2
0
346,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role