Player Matchup

King Arthur
King Arthur
CanisVenatici
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,648 Elo+
Solo
Ymir
Ymir
CorreWachin3312
Ymir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Solo
Arachne
Arachne
ItzTibiano
Arachne
Level 31
God Stats
3W - 3L
1,683 SR
Queue Stats
33W - 25L
1,616 Elo+
Solo
Ra
Ra
NObystandersz
Ra
Level 15
God Stats
0W - 1L
1,749 SR
Queue Stats
13W - 31L
1,320 Elo+
Solo
Cernunnos
Cernunnos
d0RAP
Cernunnos
Level 29
God Stats
84W - 84L
1,506 SR
Queue Stats
308W - 329L
1,475 Elo+
Solo
Team Averages
Level 24
1,587 SR
1,512 Elo+

VS

Team Averages
Level 20
1,471 SR
1,440 Elo+
Fafnir
Fafnir
Diogodson
Fafnir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Gwud
Merlin
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Pablito2510
Achilles
Level 27
God Stats
4W - 4L
1,653 SR
Queue Stats
14W - 12L
1,558 Elo+
Party 1
Apollo
Apollo
buddy pokeBR
Apollo
Level 8
God Stats
6W - 6L
1,301 SR
Queue Stats
142W - 139L
1,278 Elo+
Solo
Thanatos
Thanatos
l---NotTfue---l
Thanatos
Level 27
God Stats
24W - 23L
1,400 SR
Queue Stats
92W - 93L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CanisVenatici
King Arthur
16
1 / 2 / 2
10,080
504
10,388
14,057
11,208
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 2 / 3
9,068
453
5,242
12,303
8,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
ItzTibiano
Arachne
16
5 / 3 / 4
10,185
509
9,765
16,531
8,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 2
8,749
437
7,532
13,665
4,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
d0RAP
Cernunnos
13
3 / 4 / 1
8,355
418
6,317
13,813
4,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Diogodson
Fafnir
15
2 / 2 / 7
9,804
490
7,806
13,737
16,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Gwud
Merlin
18
3 / 4 / 5
10,355
518
15,686
9,546
4,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Pablito2510
Achilles
17
2 / 1 / 2
9,895
495
4,218
8,823
8,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
15
4 / 3 / 5
9,160
458
10,340
11,803
6,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
17
5 / 3 / 8
10,203
510
14,119
18,092
6,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
13
Kills
16
16
Deaths
13
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CanisVenatici
King Arthur
1
2
2
1
L
2
2
3
1.75
W
Fafnir
Diogodson
Fafnir
2
2
7
2.75
W
Merlin
Gwud
Merlin
3
4
5
1.38
L
Arachne
ItzTibiano
Arachne
5
3
4
2.33
L
2
5
2
0.6
W
Achilles
Pablito2510
Achilles
2
1
2
3
W
Apollo
4
3
5
2.17
L
Cernunnos
d0RAP
Cernunnos
3
4
1
0.88
W
Thanatos
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,244
Damage
52,169
70,369
Taken
62,001
38,329
Mitigated
41,519
22,311
Healing
28,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CanisVenatici
King Arthur
10,388
770
267
3,609
14,057
11,208
155
3,207
10,724
11,432
52,741
L
5,242
1,075
0
1,609
12,303
8,982
144
4,198
8,045
24,642
0
W
Fafnir
Diogodson
Fafnir
7,806
2,177
0
2,512
13,737
16,312
214
4,003
9,458
23,598
0
W
Merlin
Gwud
Merlin
15,686
791
252
1,383
9,546
4,232
132
1,723
7,823
79,244
0
L
Arachne
ItzTibiano
Arachne
9,765
6,402
0
6,618
16,531
8,847
356
5,582
10,796
0
76,098
L
7,532
460
365
3,692
13,665
4,655
520
6,441
6,918
41,144
0
W
Achilles
Pablito2510
Achilles
4,218
412
0
1,732
8,823
8,231
1,024
896
7,927
0
48,861
W
Apollo
10,340
6,010
0
4,305
11,803
6,028
2,179
2,527
9,276
0
65,398
L
Cernunnos
d0RAP
Cernunnos
6,317
3,444
0
6,151
13,813
4,637
72
3,405
10,394
0
40,779
W
Thanatos
14,119
3,222
1,059
16,826
18,092
6,716
684
5,267
12,825
0
69,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,437
Gold Earned
49,417
410
Minions Killed
499
0
Camps Cleared
0
1,729,523
Distance Traveled
1,892,029
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,080
504
124
6
0
355,779
2
L
Ymir
9,068
453
31
2
0
355,655
4
W
Fafnir
9,804
490
30
2
0
377,138
0
W
Merlin
10,355
518
143
7
0
371,132
7
L
Arachne
10,185
509
115
6
0
416,321
3
L
Ra
8,749
437
66
3
0
304,118
0
W
Achilles
9,895
495
110
6
0
393,124
0
W
Apollo
9,160
458
99
5
0
340,909
3
L
Cernunnos
8,355
418
74
4
0
297,650
3
W
Thanatos
10,203
510
117
6
0
409,726
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role