Player Matchup

Achilles
Achilles
ITz_HardGamerBr
Achilles
Level 29
God Stats
1W - 3L
1,369 SR
Queue Stats
55W - 81L
1,549 Elo+
Party 1
Bastet
Bastet
Licensaurio
Bastet
Level 27
God Stats
3W - 4L
1,781 SR
Queue Stats
51W - 49L
1,760 Elo+
Solo
Khepri
Khepri
OneTable410
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,563 Elo+
Solo
Zeus
Zeus
arthur2ferraz
Zeus
Level 28
God Stats
6W - 8L
1,528 SR
Queue Stats
66W - 73L
1,509 Elo+
Party 1
Apollo
Apollo
claymoore222
Apollo
Level 10
God Stats
26W - 31L
1,475 SR
Queue Stats
84W - 88L
1,428 Elo+
Solo
Team Averages
Level 25
1,531 SR
1,562 Elo+

VS

Team Averages
Level 18
1,517 SR
1,584 Elo+
The Morrigan
The Morrigan
BM Jeeves
The Morrigan
Level 13
God Stats
1W - 1L
1,343 SR
Queue Stats
14W - 8L
1,677 Elo+
Solo
Sylvanus
Sylvanus
DanteSaotome
Sylvanus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,541 Elo+
Solo
Osiris
Osiris
DeadxAvocado
Osiris
Level 27
God Stats
13W - 8L
1,741 SR
Queue Stats
76W - 74L
1,530 Elo+
Solo
Cernunnos
Cernunnos
PaperyCarton404
Cernunnos
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 79L
1,660 Elo+
Solo
Hun Batz
Hun Batz
ThaBearded1
Hun Batz
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 75L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 0 / 0
6,607
472
3,844
8,237
4,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
11
1 / 5 / 1
6,498
464
4,161
9,879
2,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
9
0 / 2 / 0
5,175
370
2,560
7,577
3,013
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
0 / 5 / 1
5,880
420
4,469
7,601
2,094
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
10
0 / 4 / 0
5,681
406
2,857
9,251
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BM Jeeves
The Morrigan
15
6 / 1 / 1
9,049
646
6,243
5,888
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
DanteSaotome
Sylvanus
12
1 / 0 / 6
7,530
538
3,876
7,516
3,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Osiris
13
3 / 1 / 2
7,715
551
5,402
7,038
3,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
PaperyCarton404
Cernunnos
14
6 / 0 / 3
8,043
575
10,402
8,077
3,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
ThaBearded1
Hun Batz
14
0 / 0 / 4
7,819
559
3,499
9,249
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
16
16
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
BM Jeeves
The Morrigan
6
1
1
6.5
W
Sylvanus
DanteSaotome
Sylvanus
1
0
6
4
W
Osiris
3
1
2
4
L
Achilles
1
0
0
1
L
Bastet
1
5
1
0.3
L
Khepri
0
2
0
0
W
Cernunnos
PaperyCarton404
Cernunnos
6
0
3
7.5
W
Hun Batz
ThaBearded1
Hun Batz
0
0
4
2
L
0
5
1
0.1
L
Apollo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,891
Damage
29,422
42,545
Taken
37,768
14,959
Mitigated
17,086
12,142
Healing
19,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
BM Jeeves
The Morrigan
6,243
1,396
0
991
5,888
2,199
0
1,486
4,402
54,391
240
W
Sylvanus
DanteSaotome
Sylvanus
3,876
1,457
1,970
3,186
7,516
3,911
440
2,412
5,104
25,658
0
W
Osiris
5,402
1,903
0
4,016
7,038
3,464
660
1,177
5,861
0
34,308
L
Achilles
3,844
1,001
135
6,079
8,237
4,644
0
946
7,291
0
26,690
L
Bastet
4,161
842
0
375
9,879
2,850
0
1,714
8,039
0
38,211
L
Khepri
2,560
129
0
500
7,577
3,013
0
1,994
5,579
13,350
0
W
Cernunnos
PaperyCarton404
Cernunnos
10,402
6,169
0
4,743
8,077
3,995
269
1,089
6,988
0
60,263
W
Hun Batz
ThaBearded1
Hun Batz
3,499
1,080
0
4,684
9,249
3,517
0
865
8,384
0
52,959
L
4,469
134
0
1,795
7,601
2,094
0
3,663
3,772
32,155
0
L
Apollo
2,857
1,649
0
3,258
9,251
2,358
924
1,266
7,985
0
29,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,841
Gold Earned
40,156
247
Minions Killed
442
0
Camps Cleared
0
1,249,363
Distance Traveled
1,259,184
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,049
646
125
9
0
254,925
5
W
Sylvanus
7,530
538
33
2
0
221,002
6
W
Osiris
7,715
551
74
5
0
263,285
0
L
Achilles
6,607
472
57
4
0
261,912
6
L
Bastet
6,498
464
63
5
0
264,158
3
L
Khepri
5,175
370
16
1
0
312,131
4
W
Cernunnos
8,043
575
103
7
0
239,863
5
W
Hun Batz
7,819
559
107
8
0
280,109
0
L
Zeus
5,880
420
54
4
0
193,312
3
L
Apollo
5,681
406
57
4
0
217,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role