Player Matchup

Cerberus
Cerberus
ItachiSippinTea
Cerberus
Level 69
God Stats
7W - 8L
1,577 SR
Queue Stats
243W - 335L
1,376 Elo+
Party 1
Merlin
Merlin
MadaraSippinTea
Merlin
Level 32
God Stats
0W - 2L
1,309 SR
Queue Stats
97W - 140L
1,362 Elo+
Party 1
Cthulhu
Cthulhu
MajesticOval
Cthulhu
Level 18
God Stats
16W - 30L
1,299 SR
Queue Stats
31W - 50L
1,307 Elo+
Party 1
Serqet
Serqet
ObitoSippinTea
Serqet
Level 87
God Stats
1W - 1L
1,770 SR
Queue Stats
182W - 233L
1,391 Elo+
Party 1
Danzaburou
Danzaburou
VibeWithMe2601
Danzaburou
Level 29
God Stats
20W - 33L
1,366 SR
Queue Stats
91W - 150L
1,292 Elo+
Party 1
Team Averages
Level 47
1,464 SR
1,346 Elo+

VS

Team Averages
Level 60
1,462 SR
1,445 Elo+
King Arthur
King Arthur
 
King Arthur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
OUTxxRAGE
Fenrir
Level 27
God Stats
6W - 5L
1,634 SR
Queue Stats
21W - 24L
1,487 Elo+
Party 2
Tiamat
Tiamat
Oneway_Kapo
Tiamat
Level 49
God Stats
6W - 10L
1,369 SR
Queue Stats
16W - 36L
1,276 Elo+
Solo
Apollo
Apollo
RaspiestAnt205
Apollo
Level 37
God Stats
15W - 12L
1,307 SR
Queue Stats
99W - 100L
1,451 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TipTopToasty
Kumbhakarna
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 154L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
1 / 6 / 1
6,357
424
4,333
13,010
8,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 7 / 1
7,222
481
8,063
9,645
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MajesticOval
Cthulhu
12
1 / 1 / 0
7,108
474
5,743
7,542
6,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 2 / 2
8,205
547
4,302
9,657
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
VibeWithMe2601
Danzaburou
8
1 / 4 / 0
5,675
378
2,938
7,341
1,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 1 / 1
7,897
526
3,658
9,779
5,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
OUTxxRAGE
Fenrir
11
1 / 1 / 3
7,098
473
1,504
8,362
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
14
7 / 2 / 4
8,623
575
9,097
11,776
6,342
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
9 / 1 / 4
8,773
585
12,223
7,294
2,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
TipTopToasty
Kumbhakarna
12
3 / 1 / 9
8,296
553
5,208
10,877
4,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
6
Kills
20
20
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
1
0.5
L
Cerberus
1
6
1
0.25
L
1
7
1
0.21
L
Cthulhu
MajesticOval
Cthulhu
1
1
0
1
W
Fenrir
OUTxxRAGE
Fenrir
1
1
3
2.5
L
2
2
2
1.5
W
Tiamat
7
2
4
4.5
W
9
1
4
11
W
Kumbhakarna
TipTopToasty
Kumbhakarna
3
1
9
7.5
L
Danzaburou
VibeWithMe2601
Danzaburou
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,379
Damage
31,690
47,195
Taken
48,088
23,164
Mitigated
22,267
12,836
Healing
18,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,658
127
0
4,012
9,779
5,953
0
4,605
4,631
0
42,032
L
Cerberus
4,333
379
0
3,665
13,010
8,038
0
2,836
10,174
20,716
0
L
8,063
394
0
715
9,645
3,416
354
7,007
2,638
36,317
0
L
Cthulhu
MajesticOval
Cthulhu
5,743
446
0
3,245
7,542
6,584
186
1,064
6,113
30,648
0
W
Fenrir
OUTxxRAGE
Fenrir
1,504
69
0
2,982
8,362
2,783
0
1,069
7,060
0
34,166
L
4,302
603
0
3,666
9,657
3,412
0
1,870
7,787
0
54,708
W
Tiamat
9,097
373
840
4,898
11,776
6,342
462
5,043
6,231
39,359
0
W
12,223
8,494
0
2,884
7,294
2,228
2,535
2,631
4,663
0
49,541
W
Kumbhakarna
TipTopToasty
Kumbhakarna
5,208
1,009
0
2,830
10,877
4,961
699
3,521
6,840
25,397
0
L
Danzaburou
VibeWithMe2601
Danzaburou
2,938
1,009
0
1,545
7,341
1,714
0
1,528
5,813
0
16,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,567
Gold Earned
40,687
330
Minions Killed
342
0
Camps Cleared
0
1,377,668
Distance Traveled
1,431,546
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,897
526
83
6
0
297,338
4
L
Cerberus
6,357
424
46
3
0
281,887
0
L
Merlin
7,222
481
70
5
0
264,803
4
L
Cthulhu
7,108
474
64
4
0
298,556
1
W
Fenrir
7,098
473
73
5
0
294,671
1
L
Serqet
8,205
547
119
8
0
325,355
0
W
Tiamat
8,623
575
64
4
0
271,160
0
W
Apollo
8,773
585
94
6
0
287,881
4
W
Kumbhakarna
8,296
553
28
2
0
280,496
3
L
Danzaburou
5,675
378
31
2
0
207,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role