Player Matchup

Kuzenbo
Kuzenbo
Competitive War
Kuzenbo
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 27L
1,693 Elo+
Party 1
Merlin
Merlin
Mouthy Son
Merlin
Level 124
God Stats
6W - 4L
1,419 SR
Queue Stats
42W - 27L
1,693 Elo+
Party 1
Thanatos
Thanatos
Snitch Like 6ix
Thanatos
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 27L
1,693 Elo+
Party 1
Team Averages
Level 111
1,473 SR
1,693 Elo+

VS

Team Averages
Level 85
1,644 SR
1,557 Elo+
Fenrir
Fenrir
LuseScroo-3
Fenrir
Level 36
God Stats
0W - 3L
1,796 SR
Queue Stats
87W - 74L
1,623 Elo+
Solo
Medusa
Medusa
RemplieMoi
Medusa
Level 89
God Stats
0W - 4L
1,610 SR
Queue Stats
13W - 17L
1,470 Elo+
Solo
Vulcan
Vulcan
YourTexasGod
Vulcan
Level 129
God Stats
4W - 4L
1,524 SR
Queue Stats
18W - 20L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 4
13,352
703
5,279
22,339
34,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
Mouthy Son
Merlin
18
4 / 3 / 3
13,639
718
14,524
12,453
5,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
14
1 / 4 / 5
11,905
627
3,515
14,806
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
0 / 1 / 3
9,523
501
309
919
242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
RemplieMoi
Medusa
17
6 / 4 / 5
12,954
682
11,281
13,787
4,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
19
6 / 2 / 5
13,254
698
21,712
13,842
5,166
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
7
Kills
12
12
Deaths
7
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
5
4
0.8
L
Fenrir
0
1
3
1.5
W
Merlin
Mouthy Son
Merlin
4
3
3
1.83
L
Medusa
RemplieMoi
Medusa
6
4
5
2.13
W
Thanatos
1
4
5
0.88
L
Vulcan
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,318
Damage
33,302
49,598
Taken
28,548
44,658
Mitigated
9,986
16,060
Healing
4,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,279
1,140
0
5,767
22,339
34,520
999
8,986
13,292
34,775
0
L
Fenrir
309
98
0
0
919
242
0
170
749
0
1,706
W
Merlin
Mouthy Son
Merlin
14,524
101
0
1,807
12,453
5,269
1,804
4,403
8,050
107,618
0
L
Medusa
RemplieMoi
Medusa
11,281
4,268
392
1,186
13,787
4,578
2,333
9,173
4,218
0
38,387
W
Thanatos
3,515
183
0
8,486
14,806
4,869
150
8,782
6,024
0
53,637
L
Vulcan
21,712
11,081
0
2,951
13,842
5,166
1,021
9,641
3,722
107,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,896
Gold Earned
35,731
268
Minions Killed
193
0
Camps Cleared
0
1,020,866
Distance Traveled
754,787
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
13,352
703
26
1
0
338,498
0
L
Fenrir
9,523
501
3
0
0
19,446
0
W
Merlin
13,639
718
168
9
0
313,688
0
L
Medusa
12,954
682
40
2
0
373,738
3
W
Thanatos
11,905
627
74
4
0
368,680
3
L
Vulcan
13,254
698
150
8
0
361,603
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role