Player Matchup

Cerberus
Cerberus
BUNNY_KILLER002
Cerberus
Level 25
God Stats
4W - 9L
1,500 SR
Queue Stats
141W - 181L
1,375 Elo+
Party 1
Merlin
Merlin
Samirx09
Merlin
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
137W - 162L
1,375 Elo+
Party 1
Tiamat
Tiamat
Tusk102
Tiamat
Level 29
God Stats
7W - 7L
1,280 SR
Queue Stats
12W - 7L
1,260 Elo+
Solo
Kuzenbo
Kuzenbo
Xx-acg-X
Kuzenbo
Level 28
God Stats
13W - 22L
1,580 SR
Queue Stats
97W - 116L
1,392 Elo+
Solo
Arachne
Arachne
dragon_hawj
Arachne
Level 28
God Stats
26W - 9L
1,799 SR
Queue Stats
103W - 82L
1,461 Elo+
Solo
Team Averages
Level 27
1,532 SR
1,373 Elo+

VS

Team Averages
Level 27
1,496 SR
1,296 Elo+
Skadi
Skadi
Emma_roses1
Skadi
Level 8
God Stats
0W - 2L
1,266 SR
Queue Stats
45W - 89L
1,332 Elo+
Party 2
Artemis
Artemis
LiL_Baggins9
Artemis
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 16L
1,081 Elo+
Solo
Set
Set
RADE_2k
Set
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,320 Elo+
Solo
Chaac
Chaac
Xitzyagurl_SARAH
Chaac
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 144L
1,399 Elo+
Party 2
Ra
Ra
willi88
Ra
Level 29
God Stats
0W - 1L
1,715 SR
Queue Stats
16W - 22L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
5 / 3 / 6
11,177
486
7,596
16,608
10,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Samirx09
Merlin
19
2 / 7 / 4
12,048
524
9,143
15,016
6,206
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Tusk102
Tiamat
16
4 / 2 / 10
10,644
463
10,312
15,856
13,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kuzenbo
Xx-acg-X
Kuzenbo
16
4 / 0 / 10
11,546
502
7,741
16,211
14,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
dragon_hawj
Arachne
20
7 / 0 / 2
13,201
574
10,387
20,590
9,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
8,589
373
6,986
14,946
4,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
LiL_Baggins9
Artemis
14
0 / 11 / 4
8,402
365
6,832
19,903
6,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Set
1
0 / 0 / 0
4,338
189
0
0
0
17
7 / 3 / 0
10,711
466
11,975
15,108
9,022
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
5 / 4 / 2
11,035
480
20,157
11,145
4,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
22
Kills
12
12
Deaths
25
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
3
6
2.67
L
0
7
2
0.14
L
Artemis
LiL_Baggins9
Artemis
0
11
4
0.18
L
Set
0
0
0
0
W
Merlin
Samirx09
Merlin
2
7
4
0.57
W
Tiamat
Tusk102
Tiamat
4
2
10
4.5
L
7
3
0
2.33
W
Kuzenbo
Xx-acg-X
Kuzenbo
4
0
10
9
W
Arachne
dragon_hawj
Arachne
7
0
2
8
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,179
Damage
45,950
84,281
Taken
61,102
54,131
Mitigated
24,614
41,049
Healing
15,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
7,596
562
708
3,784
16,608
10,962
42
4,946
11,318
67,459
0
L
6,986
2,943
0
2,595
14,946
4,981
0
10,967
3,854
0
42,265
L
Artemis
LiL_Baggins9
Artemis
6,832
2,918
0
4,260
19,903
6,266
926
11,235
8,593
0
26,423
L
Set
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
Samirx09
Merlin
9,143
1,300
318
4,845
15,016
6,206
3,746
3,050
11,667
85,980
0
W
Tiamat
Tusk102
Tiamat
10,312
492
0
6,398
15,856
13,339
1,634
3,799
11,928
46,515
0
L
11,975
1,377
42
4,661
15,108
9,022
0
6,238
8,795
0
56,241
W
Kuzenbo
Xx-acg-X
Kuzenbo
7,741
3,253
587
8,175
16,211
14,081
242
5,036
10,979
25,215
0
W
Arachne
dragon_hawj
Arachne
10,387
7,750
0
16,234
20,590
9,543
2,456
2,276
18,232
0
118,019
L
20,157
2,232
107
3,411
11,145
4,345
663
5,927
5,068
81,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,616
Gold Earned
43,075
551
Minions Killed
362
0
Camps Cleared
0
2,005,782
Distance Traveled
1,470,916
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,177
486
125
5
0
377,985
1
L
Skadi
8,589
373
75
3
0
320,268
0
L
Artemis
8,402
365
48
2
0
328,940
2
L
Set
4,338
189
0
0
0
0
0
W
Merlin
12,048
524
170
7
0
343,924
0
W
Tiamat
10,644
463
62
3
0
364,241
1
L
Chaac
10,711
466
95
4
0
416,433
1
W
Kuzenbo
11,546
502
37
2
0
435,135
0
W
Arachne
13,201
574
157
7
0
484,497
5
L
Ra
11,035
480
144
6
0
405,275
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role