Player Matchup

Anhur
Anhur
AraraRosa
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,582 Elo+
Party 1
Olorun
Olorun
DarkOrvital
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,472 Elo+
Solo
Guan Yu
Guan Yu
Maldife
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,518 Elo+
Party 1
Set
Set
PomboCanhoto
Set
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 135L
1,672 Elo+
Solo
Izanami
Izanami
infyniti_maty
Izanami
Level 12
God Stats
0W - 3L
1,103 SR
Queue Stats
23W - 33L
1,431 Elo+
Solo
Team Averages
Level 9
1,421 SR
1,535 Elo+

VS

Team Averages
Level 36
1,620 SR
1,549 Elo+
Artemis
Artemis
Darnok218
Artemis
Level 24
God Stats
19W - 7L
1,673 SR
Queue Stats
158W - 85L
1,608 Elo+
Party 2
Janus
Janus
Gokuzzera
Janus
Level 28
God Stats
7W - 5L
1,731 SR
Queue Stats
101W - 39L
1,608 Elo+
Party 2
Merlin
Merlin
Jedazz
Merlin
Level 93
God Stats
21W - 13L
1,619 SR
Queue Stats
151W - 80L
1,500 Elo+
Party 2
Fenrir
Fenrir
Phinhao
Fenrir
Level 15
God Stats
23W - 7L
1,500 SR
Queue Stats
69W - 28L
1,608 Elo+
Party 2
Chaac
Chaac
Vitorino052
Chaac
Level 18
God Stats
15W - 17L
1,576 SR
Queue Stats
151W - 201L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AraraRosa
Anhur
7
0 / 5 / 0
4,442
404
1,835
5,867
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Olorun
8
1 / 8 / 1
5,095
463
2,014
9,020
2,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Maldife
Guan Yu
8
0 / 7 / 3
5,015
456
2,733
8,930
6,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
6 / 3 / 1
6,949
632
4,522
10,032
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
7
0 / 6 / 3
5,120
465
1,568
5,974
1,480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Darnok218
Artemis
9
1 / 1 / 7
6,220
565
2,093
4,256
847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Gokuzzera
Janus
11
10 / 2 / 3
7,539
685
10,430
5,149
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Jedazz
Merlin
10
5 / 3 / 7
6,652
605
6,056
5,149
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Phinhao
Fenrir
10
10 / 0 / 4
6,863
624
6,175
6,283
1,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 1 / 5
6,564
597
3,709
5,369
2,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
7
Kills
29
29
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anhur
AraraRosa
Anhur
0
5
0
0
L
Olorun
1
8
1
0.19
W
Artemis
Darnok218
Artemis
1
1
7
4.5
W
Janus
Gokuzzera
Janus
10
2
3
5.75
W
Merlin
Jedazz
Merlin
5
3
7
2.83
L
Guan Yu
Maldife
Guan Yu
0
7
3
0.21
W
Fenrir
Phinhao
Fenrir
10
0
4
12
L
6
3
1
2.17
W
3
1
5
5.5
L
Izanami
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,672
Damage
28,463
39,823
Taken
26,206
15,927
Mitigated
7,850
6,063
Healing
4,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AraraRosa
Anhur
1,835
973
0
880
5,867
1,462
417
1,017
4,800
0
10,645
L
Olorun
2,014
1,054
8
1,400
9,020
2,905
0
5,263
3,707
16,854
0
W
Artemis
Darnok218
Artemis
2,093
1,016
0
729
4,256
847
453
0
4,206
0
19,792
W
Janus
Gokuzzera
Janus
10,430
1,127
0
500
5,149
1,041
1,345
926
4,223
31,136
0
W
Merlin
Jedazz
Merlin
6,056
322
0
250
5,149
1,481
1,261
631
4,493
28,258
0
L
Guan Yu
Maldife
Guan Yu
2,733
793
170
951
8,930
6,443
179
3,268
5,634
0
11,694
W
Fenrir
Phinhao
Fenrir
6,175
2,399
0
2,385
6,283
1,743
0
333
5,925
0
22,507
L
4,522
1,629
0
2,654
10,032
3,637
0
5,771
4,236
0
32,215
W
3,709
499
0
1,004
5,369
2,738
876
124
5,195
0
29,647
L
Izanami
1,568
1,224
0
0
5,974
1,480
1,111
1,167
4,757
0
13,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,621
Gold Earned
33,838
177
Minions Killed
219
0
Camps Cleared
0
925,101
Distance Traveled
1,001,980
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,442
404
22
2
0
167,205
2
L
Olorun
5,095
463
24
2
0
165,112
0
W
Artemis
6,220
565
37
3
0
146,148
2
W
Janus
7,539
685
42
4
0
199,451
3
W
Merlin
6,652
605
44
4
0
194,490
1
L
Guan Yu
5,015
456
20
2
0
176,246
0
W
Fenrir
6,863
624
34
3
0
232,927
1
L
Set
6,949
632
74
7
0
206,004
0
W
Chaac
6,564
597
62
6
0
228,964
0
L
Izanami
5,120
465
37
3
0
210,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role