Player Matchup

Da Ji
Da Ji
BigDak5503
Da Ji
Level 33
God Stats
3W - 7L
1,695 SR
Queue Stats
57W - 75L
1,436 Elo+
Party 3
Scylla
Scylla
ChibiPotatoe
Scylla
Level 25
God Stats
10W - 8L
1,540 SR
Queue Stats
72W - 92L
1,399 Elo+
Party 3
Neith
Neith
jeremypoole67245
Neith
Level 6
God Stats
2W - 5L
1,343 SR
Queue Stats
3W - 7L
1,243 Elo+
Party 1
Yemoja
Yemoja
ttvaustin2160
Yemoja
Level 3
God Stats
2W - 1L
1,813 SR
Queue Stats
2W - 4L
1,354 Elo+
Party 1
Bellona
Bellona
tylerp111209
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,260 Elo+
Party 1
Team Averages
Level 14
1,578 SR
1,339 Elo+

VS

Team Averages
Level 28
1,472 SR
1,489 Elo+
Cerberus
Cerberus
Banzthatdude0
Cerberus
Level 21
God Stats
12W - 5L
1,721 SR
Queue Stats
74W - 91L
1,514 Elo+
Solo
Apollo
Apollo
Deadaxe1958
Apollo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,414 Elo+
Solo
Neith
Neith
ElProudCashXR
Neith
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
alfredo2511
Achilles
Level 84
God Stats
1W - 0L
1,232 SR
Queue Stats
4W - 2L
1,540 Elo+
Party 2
Merlin
Merlin
lanza_lucido2
Merlin
Level 24
God Stats
32W - 36L
1,407 SR
Queue Stats
194W - 198L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
3 / 11 / 7
9,976
998
12,504
20,271
7,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
15
6 / 6 / 5
10,701
1,070
20,494
16,174
5,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 7 / 5
9,881
988
7,303
18,025
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
1 / 11 / 4
8,839
884
1,636
15,824
5,640
Bellona
tylerp111209
Bellona
16
4 / 9 / 8
11,018
1,102
11,386
23,449
17,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

85

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Banzthatdude0
Cerberus
17
7 / 5 / 22
11,738
1,174
11,753
16,921
15,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
17
3 / 4 / 20
10,187
1,019
8,571
8,178
3,363
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
2 / 2 / 29
10,994
1,099
11,750
8,328
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
alfredo2511
Achilles
19
24 / 3 / 12
14,748
1,475
30,166
18,536
13,830
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
8 / 2 / 28
11,833
1,183
20,760
7,432
2,819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
155
16
Kills
44
44
Deaths
16
29
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Banzthatdude0
Cerberus
7
5
22
3.6
L
Da Ji
3
11
7
0.59
L
Scylla
6
6
5
1.42
W
Apollo
3
4
20
3.25
W
2
2
29
8.25
W
Achilles
alfredo2511
Achilles
24
3
12
10
L
2
7
5
0.64
W
8
2
28
11
L
1
11
4
0.27
L
Bellona
tylerp111209
Bellona
4
9
8
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,323
Damage
83,000
93,743
Taken
59,395
41,823
Mitigated
38,621
6,556
Healing
12,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Banzthatdude0
Cerberus
11,753
1,770
538
3,683
16,921
15,150
0
5,168
11,528
26,855
0
L
Da Ji
12,504
3,040
0
620
20,271
7,266
0
6,306
13,965
0
26,761
L
Scylla
20,494
1,999
125
1,971
16,174
5,141
0
5,321
10,853
44,405
0
W
Apollo
8,571
5,913
0
714
8,178
3,363
0
3,096
4,957
0
18,536
W
11,750
5,623
0
2,879
8,328
3,459
0
3,430
4,798
0
25,541
W
Achilles
alfredo2511
Achilles
30,166
12,996
0
4,877
18,536
13,830
0
7,155
11,131
0
39,423
L
7,303
3,944
0
2,121
18,025
5,855
0
5,421
12,604
0
21,160
W
20,760
4,854
0
0
7,432
2,819
0
3,396
3,986
31,642
0
L
1,636
884
744
77
15,824
5,640
0
6,401
9,423
7,619
0
L
Bellona
tylerp111209
Bellona
11,386
6,691
0
898
23,449
17,921
0
9,064
14,385
115
22,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,415
Gold Earned
59,500
128
Minions Killed
139
5
Camps Cleared
0
852,111
Distance Traveled
832,614
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,738
1,174
36
4
0
172,582
0
L
Da Ji
9,976
998
30
3
0
181,796
0
L
Scylla
10,701
1,070
52
5
0
179,122
0
W
Apollo
10,187
1,019
21
2
0
129,728
1
W
Neith
10,994
1,099
36
4
0
176,846
0
W
Achilles
14,748
1,475
15
2
0
187,913
0
L
Neith
9,881
988
20
2
2
159,400
0
W
Merlin
11,833
1,183
31
3
0
165,545
0
L
Yemoja
8,839
884
7
1
0
131,592
2
L
Bellona
11,018
1,102
19
2
3
200,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role