Player Matchup

Ymir
Ymir
CRP028
Ymir
Level 14
God Stats
1W - 1L
1,715 SR
Queue Stats
33W - 19L
1,614 Elo+
Party 3
Sun Wukong
Sun Wukong
Chaaquiles
Sun Wukong
Level 18
God Stats
3W - 2L
1,582 SR
Queue Stats
124W - 68L
1,633 Elo+
Party 3
Olorun
Olorun
CrueLxMenace
Olorun
Level 6
God Stats
1W - 2L
1,326 SR
Queue Stats
71W - 93L
1,751 Elo+
Party 2
Susano
Susano
MountBeastMode
Susano
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,533 Elo+
Party 2
Anhur
Anhur
sev3nleafkilla
Anhur
Level 22
God Stats
2W - 3L
1,335 SR
Queue Stats
267W - 259L
1,627 Elo+
Solo
Team Averages
Level 41
1,492 SR
1,632 Elo+

VS

Team Averages
Level 21
1,744 SR
1,614 Elo+
Heimdallr
Heimdallr
MangyCarl
Heimdallr
Level 18
God Stats
9W - 5L
1,825 SR
Queue Stats
49W - 33L
1,651 Elo+
Solo
Merlin
Merlin
MuteYuki
Merlin
Level 17
God Stats
28W - 8L
1,877 SR
Queue Stats
45W - 40L
1,628 Elo+
Party 1
Awilix
Awilix
Sloshboss
Awilix
Level 26
God Stats
3W - 1L
1,499 SR
Queue Stats
14W - 12L
1,647 Elo+
Solo
Bellona
Bellona
Valkuirae
Bellona
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
nano8437
Ymir
Level 18
God Stats
19W - 13L
2,020 SR
Queue Stats
237W - 230L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CRP028
Ymir
10
1 / 7 / 0
7,078
354
5,066
16,077
10,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
Chaaquiles
Sun Wukong
17
3 / 1 / 0
10,130
507
9,560
17,330
10,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
9
0 / 8 / 0
5,937
297
518
10,032
3,236
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 7 / 1
8,549
427
7,169
16,837
5,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 5 / 0
9,198
460
1,960
11,007
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MangyCarl
Heimdallr
20
4 / 0 / 1
12,906
645
4,316
8,835
4,262
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
MuteYuki
Merlin
18
9 / 2 / 7
11,904
595
16,098
4,795
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Awilix
Sloshboss
Awilix
17
5 / 3 / 5
11,030
552
7,815
11,389
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Valkuirae
Bellona
19
1 / 1 / 2
12,185
609
10,886
13,189
9,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
16
9 / 0 / 13
11,451
573
10,661
10,807
9,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
56
6
Kills
28
28
Deaths
6
1
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
CRP028
Ymir
1
7
0
0.14
L
Sun Wukong
Chaaquiles
Sun Wukong
3
1
0
3
L
Olorun
0
8
0
0
W
Heimdallr
MangyCarl
Heimdallr
4
0
1
4.5
L
1
7
1
0.21
W
Merlin
MuteYuki
Merlin
9
2
7
6.25
W
Awilix
Sloshboss
Awilix
5
3
5
2.5
W
Bellona
Valkuirae
Bellona
1
1
2
2
W
Ymir
9
0
13
15.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,273
Damage
49,776
71,283
Taken
49,015
32,708
Mitigated
29,738
16,016
Healing
22,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
CRP028
Ymir
5,066
1,004
0
629
16,077
10,314
0
8,791
7,087
20,392
0
L
Sun Wukong
Chaaquiles
Sun Wukong
9,560
557
0
7,053
17,330
10,092
0
2,172
15,154
0
72,938
L
Olorun
518
250
0
686
10,032
3,236
0
6,172
3,500
11,308
0
W
Heimdallr
MangyCarl
Heimdallr
4,316
2,164
0
6,794
8,835
4,262
2,536
806
8,029
0
112,867
L
7,169
828
0
4,092
16,837
5,632
0
5,730
10,889
0
62,641
W
Merlin
MuteYuki
Merlin
16,098
842
0
1,181
4,795
1,840
595
993
3,802
80,417
0
W
Awilix
Sloshboss
Awilix
7,815
3,212
0
4,708
11,389
4,209
0
430
10,959
0
69,398
W
Bellona
Valkuirae
Bellona
10,886
3,667
0
8,112
13,189
9,678
466
1,113
12,076
0
95,792
W
Ymir
10,661
2,755
0
1,985
10,807
9,749
335
2,242
8,565
47,347
0
L
1,960
396
0
3,556
11,007
3,434
0
3,029
7,894
0
59,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,892
Gold Earned
59,476
416
Minions Killed
720
0
Camps Cleared
0
1,508,505
Distance Traveled
1,857,078
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,078
354
31
2
0
271,846
0
L
Sun Wukong
10,130
507
153
8
0
377,574
0
L
Olorun
5,937
297
15
1
0
182,306
0
W
Heimdallr
12,906
645
196
10
0
360,513
2
L
Susano
8,549
427
97
5
0
362,642
4
W
Merlin
11,904
595
153
8
0
345,219
7
W
Awilix
11,030
552
122
6
0
396,581
2
W
Bellona
12,185
609
191
10
0
400,191
4
W
Ymir
11,451
573
58
3
0
354,574
5
L
Anhur
9,198
460
120
6
0
314,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role