Player Matchup

Cthulhu
Cthulhu
DrJosephWheeler
Cthulhu
Level 77
God Stats
3W - 1L
1,813 SR
Queue Stats
94W - 99L
1,564 Elo+
Party 1
Artemis
Artemis
Giggatron
Artemis
Level 107
God Stats
2W - 3L
1,724 SR
Queue Stats
242W - 220L
1,565 Elo+
Party 1
Serqet
Serqet
Kobbers
Serqet
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,605 Elo+
Party 1
Heimdallr
Heimdallr
Scoudth
Heimdallr
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,457 Elo+
Solo
Fenrir
Fenrir
Sombodi
Fenrir
Level 32
God Stats
0W - 1L
1,442 SR
Queue Stats
7W - 15L
1,648 Elo+
Party 1
Team Averages
Level 81
1,596 SR
1,568 Elo+

VS

Team Averages
Level 104
1,533 SR
1,549 Elo+
Medusa
Medusa
Bobby000123
Medusa
Level 127
God Stats
5W - 1L
1,458 SR
Queue Stats
123W - 99L
1,598 Elo+
Party 2
Nu Wa
Nu Wa
Cajunfried
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
chacclate69
Erlang Shen
Level 59
God Stats
14W - 5L
1,717 SR
Queue Stats
351W - 289L
1,578 Elo+
Solo
Izanami
Izanami
heyrodi
Izanami
Level 119
God Stats
3W - 0L
1,698 SR
Queue Stats
22W - 26L
1,459 Elo+
Solo
Achilles
Achilles
thelostsamurai
Achilles
Level 108
God Stats
1W - 4L
1,292 SR
Queue Stats
103W - 89L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 10
8,789
879
10,744
13,301
13,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Giggatron
Artemis
15
5 / 3 / 10
8,554
855
14,401
11,350
5,756
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serqet
Kobbers
Serqet
12
1 / 5 / 9
7,081
708
4,973
10,533
4,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Scoudth
Heimdallr
13
0 / 5 / 8
7,189
719
9,549
13,815
5,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Sombodi
Fenrir
14
4 / 4 / 9
8,231
823
5,252
9,886
4,586
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 4 / 12
8,735
874
9,976
9,727
5,139
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
16
4 / 2 / 14
9,516
952
15,247
7,218
3,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
chacclate69
Erlang Shen
16
3 / 1 / 16
9,014
901
9,423
10,976
13,562
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
heyrodi
Izanami
16
6 / 5 / 11
9,497
950
8,466
9,621
4,286
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
16
5 / 3 / 6
9,690
969
6,559
11,862
14,536
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
80
15
Kills
21
21
Deaths
15
46
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
4
12
2.25
W
Nu Wa
4
2
14
5.5
L
5
4
10
2.5
L
Artemis
Giggatron
Artemis
5
3
10
3.33
L
Serqet
Kobbers
Serqet
1
5
9
1.1
L
Heimdallr
Scoudth
Heimdallr
0
5
8
0.8
L
Fenrir
Sombodi
Fenrir
4
4
9
2.13
W
Erlang Shen
chacclate69
Erlang Shen
3
1
16
11
W
Izanami
heyrodi
Izanami
6
5
11
2.3
W
Achilles
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,919
Damage
49,671
58,885
Taken
49,404
33,914
Mitigated
40,924
16,642
Healing
13,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,976
3,403
693
0
9,727
5,139
1,587
2,277
7,329
0
17,893
W
Nu Wa
15,247
4,358
1,242
745
7,218
3,401
2,258
1,375
5,815
32,988
0
L
10,744
594
2,051
1,519
13,301
13,568
0
3,439
9,767
33,891
0
L
Artemis
Giggatron
Artemis
14,401
5,212
1,993
3,346
11,350
5,756
448
1,878
9,297
0
31,983
L
Serqet
Kobbers
Serqet
4,973
706
690
1,197
10,533
4,271
0
2,419
8,064
0
8,312
L
Heimdallr
Scoudth
Heimdallr
9,549
4,525
97
3,320
13,815
5,733
0
4,330
9,285
0
25,681
L
Fenrir
Sombodi
Fenrir
5,252
619
1,226
1,203
9,886
4,586
0
3,181
6,630
0
10,019
W
Erlang Shen
chacclate69
Erlang Shen
9,423
1,722
1,498
3,583
10,976
13,562
1,019
2,629
8,347
0
17,503
W
Izanami
heyrodi
Izanami
8,466
5,597
1,098
1,198
9,621
4,286
0
1,860
7,491
0
18,544
W
Achilles
6,559
1,486
1,624
1,852
11,862
14,536
261
2,603
8,977
0
9,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,844
Gold Earned
46,452
147
Minions Killed
107
0
Camps Cleared
0
975,765
Distance Traveled
1,048,429
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,735
874
15
2
0
247,788
0
W
Nu Wa
9,516
952
44
4
0
205,924
1
L
Cthulhu
8,789
879
42
4
0
193,814
0
L
Artemis
8,554
855
36
4
0
179,058
1
L
Serqet
7,081
708
16
2
0
200,842
0
L
Heimdallr
7,189
719
38
4
0
183,704
1
L
Fenrir
8,231
823
15
2
0
218,347
0
W
Erlang Shen
9,014
901
3
0
0
211,899
0
W
Izanami
9,497
950
34
3
0
174,683
2
W
Achilles
9,690
969
11
1
0
208,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role