Player Matchup

Bastet
Bastet
MoB-_bArLeY32
Bastet
Level 123
God Stats
4W - 1L
1,594 SR
Queue Stats
238W - 217L
1,572 Elo+
Party 1
Fafnir
Fafnir
Mr_EmoSmurfCore
Fafnir
Level 160
God Stats
13W - 18L
1,467 SR
Queue Stats
452W - 464L
1,543 Elo+
Party 1
Nu Wa
Nu Wa
davedeluxe27
Nu Wa
Level 128
God Stats
13W - 10L
1,308 SR
Queue Stats
310W - 317L
1,477 Elo+
Party 1
Jing Wei
Jing Wei
schmutz-hazi420
Jing Wei
Level 122
God Stats
6W - 9L
1,684 SR
Queue Stats
917W - 860L
1,514 Elo+
Party 1
Ra
Ra
zerberSCHMUTZ
Ra
Level 128
God Stats
12W - 6L
1,725 SR
Queue Stats
1,084W - 1,131L
1,466 Elo+
Party 1
Team Averages
Level 132
1,556 SR
1,515 Elo+

VS

Team Averages
Level 54
1,597 SR
1,443 Elo+
Ymir
Ymir
FillingNikel58
Ymir
Level 83
God Stats
17W - 13L
1,617 SR
Queue Stats
135W - 151L
1,429 Elo+
Party 2
Pele
Pele
James_slx
Pele
Level 29
God Stats
48W - 35L
1,728 SR
Queue Stats
396W - 346L
1,515 Elo+
Party 3
Discordia
Discordia
NizarmoneeTTV
Discordia
Level 101
God Stats
13W - 13L
1,585 SR
Queue Stats
89W - 92L
1,504 Elo+
Party 3
Bellona
Bellona
SGBROTHERS22
Bellona
Level 26
God Stats
18W - 31L
1,390 SR
Queue Stats
27W - 46L
1,342 Elo+
Party 2
Ao Kuang
Ao Kuang
fylyppo_best06
Ao Kuang
Level 29
God Stats
29W - 20L
1,664 SR
Queue Stats
83W - 96L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 12
11,174
621
19,480
13,363
5,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
2 / 2 / 18
9,207
512
6,007
13,667
10,487
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
7 / 2 / 7
11,079
616
13,639
6,690
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
18
10 / 2 / 6
11,210
623
17,768
14,459
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
0 / 2 / 1
10,276
571
3,770
6,748
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 2
8,622
479
5,641
22,892
21,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
13
0 / 6 / 1
8,077
449
3,731
13,529
3,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
NizarmoneeTTV
Discordia
12
0 / 6 / 1
7,446
414
8,424
9,105
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
SGBROTHERS22
Bellona
15
2 / 2 / 1
9,420
523
2,724
13,272
9,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
14
4 / 6 / 2
9,840
547
6,524
21,281
6,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
28
Kills
8
9
Deaths
28
44
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
L
Pele
0
6
1
0.08
W
9
1
12
15
W
2
2
18
5.5
L
Discordia
NizarmoneeTTV
Discordia
0
6
1
0.08
L
Bellona
SGBROTHERS22
Bellona
2
2
1
1.25
W
7
2
7
5.25
L
Ao Kuang
4
6
2
0.83
W
Jing Wei
10
2
6
6.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,664
Damage
27,044
54,927
Taken
80,079
25,737
Mitigated
43,320
21,050
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,641
1,296
759
1,678
22,892
21,738
0
6,110
16,578
32,514
0
L
Pele
3,731
867
0
2,841
13,529
3,740
0
3,458
9,909
0
52,607
W
19,480
7,412
0
5,214
13,363
5,143
0
3,004
10,213
0
79,471
W
6,007
763
751
4,583
13,667
10,487
53
5,581
7,996
14,067
0
L
Discordia
NizarmoneeTTV
Discordia
8,424
42
0
10
9,105
1,766
0
2,357
6,524
42,107
0
L
Bellona
SGBROTHERS22
Bellona
2,724
440
996
3,058
13,272
9,447
716
5,807
7,328
0
51,948
W
13,639
4,422
0
1,043
6,690
2,031
2,424
3,961
2,311
65,613
0
L
Ao Kuang
6,524
1,074
405
3,339
21,281
6,629
792
4,795
16,324
35,914
0
W
Jing Wei
17,768
14,972
0
7,268
14,459
5,135
2,329
6,751
7,626
0
88,391
W
3,770
463
0
2,191
6,748
2,941
921
546
6,192
70,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,946
Gold Earned
43,405
509
Minions Killed
414
0
Camps Cleared
0
1,728,725
Distance Traveled
1,634,958
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,622
479
47
3
0
295,482
5
L
Pele
8,077
449
98
5
0
361,787
2
W
Bastet
11,174
621
114
6
0
428,252
2
W
Fafnir
9,207
512
12
1
0
336,883
3
L
Discordia
7,446
414
79
4
0
310,362
0
L
Bellona
9,420
523
130
7
0
342,724
1
W
Nu Wa
11,079
616
120
7
0
322,386
2
L
Ao Kuang
9,840
547
60
3
0
324,603
0
W
Jing Wei
11,210
623
134
7
0
326,006
2
W
Ra
10,276
571
129
7
0
315,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role