Player Matchup

Danzaburou
Danzaburou
Masters
Aurahh
Danzaburou
Masters
Level 160
God Stats
14W - 13L
1,645 SR
Queue Stats
286W - 221L
2,900 MMR
Party 1
Aphrodite
Aphrodite
Masters
BarelyANapkin
Aphrodite
Masters
Level 154
God Stats
16W - 13L
1,725 SR
Queue Stats
548W - 539L
2,613 MMR
Solo
Ares
Ares
Masters
Légit
Ares
Masters
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Remakami
Sun Wukong
Masters
Level 159
God Stats
5W - 4L
1,761 SR
Queue Stats
93W - 65L
2,757 MMR
Party 1
Serqet
Serqet
Masters
customkiller010
Serqet
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
453W - 393L
2,565 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 155
1,626 SR
2,467 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 158
1,696 SR
2,679 MMR
Nemesis
Nemesis
Masters
AxllDallas
Nemesis
Masters
Level 159
God Stats
33W - 22L
1,579 SR
Queue Stats
144W - 85L
2,510 MMR
Solo
Anubis
Anubis
Masters
Dragønsstøry1
Anubis
Masters
Level 160
God Stats
17W - 17L
1,658 SR
Queue Stats
422W - 405L
2,732 MMR
Solo
Mulan
Mulan
Masters
MySweetPatato
Mulan
Masters
Level 152
God Stats
4W - 1L
1,617 SR
Queue Stats
322W - 256L
2,739 MMR
Solo
Anhur
Anhur
Masters
Ro7ule
Anhur
Masters
Level 158
God Stats
9W - 3L
2,105 SR
Queue Stats
35W - 44L
2,716 MMR
Solo
Xing Tian
Xing Tian
Masters
Tantalising
Xing Tian
Masters
Level 160
God Stats
3W - 1L
1,519 SR
Queue Stats
272W - 203L
2,697 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aurahh
Danzaburou
18
5 / 6 / 7
12,248
533
16,695
19,716
10,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Aphrodite
BarelyANapkin
Aphrodite
16
4 / 8 / 5
10,762
468
16,450
20,668
8,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
Légit
Ares
15
1 / 9 / 5
9,857
429
13,831
29,983
25,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Remakami
Sun Wukong
19
7 / 8 / 4
13,293
578
20,503
29,141
23,877
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
3 / 11 / 10
11,056
481
11,214
22,730
8,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ScyllaApolloJanusSetYmir

VS

Bans
Guan YuChang'eSobekPersephoneTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AxllDallas
Nemesis
19
12 / 3 / 15
13,453
585
25,714
23,612
13,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
14 / 4 / 9
14,506
631
19,098
18,550
9,744
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 6 / 7
12,930
562
22,203
27,081
31,330
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Ro7ule
Anhur
20
8 / 4 / 13
14,956
650
18,928
19,965
9,033
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Tantalising
Xing Tian
18
3 / 3 / 27
12,596
548
12,380
25,870
31,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
113
20
Kills
42
42
Deaths
20
31
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Aurahh
Danzaburou
5
6
7
1.42
W
Nemesis
AxllDallas
Nemesis
12
3
15
6.5
L
Aphrodite
BarelyANapkin
Aphrodite
4
8
5
0.81
W
14
4
9
4.63
L
Ares
Légit
Ares
1
9
5
0.39
W
5
6
7
1.42
L
Sun Wukong
Remakami
Sun Wukong
7
8
4
1.13
W
Anhur
Ro7ule
Anhur
8
4
13
3.63
W
Xing Tian
Tantalising
Xing Tian
3
3
27
5.5
L
3
11
10
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,693
Damage
98,323
122,238
Taken
115,078
76,638
Mitigated
94,834
39,941
Healing
45,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Aurahh
Danzaburou
16,695
5,620
0
5,902
19,716
10,330
0
3,421
16,295
0
85,177
W
Nemesis
AxllDallas
Nemesis
25,714
14,303
0
8,441
23,612
13,019
1,437
5,587
17,893
0
92,119
L
Aphrodite
BarelyANapkin
Aphrodite
16,450
1,134
6,220
9,789
20,668
8,230
0
8,266
12,402
83,300
0
W
19,098
605
0
11,794
18,550
9,744
1,036
7,819
10,025
117,740
0
L
Ares
Légit
Ares
13,831
930
0
4,140
29,983
25,415
0
9,946
20,037
33,798
0
W
22,203
5,664
0
9,872
27,081
31,330
993
4,203
22,342
0
86,454
L
Sun Wukong
Remakami
Sun Wukong
20,503
6,077
0
8,890
29,141
23,877
0
4,420
24,721
0
87,904
W
Anhur
Ro7ule
Anhur
18,928
9,362
0
9,741
19,965
9,033
2,937
5,790
14,094
0
123,843
W
Xing Tian
Tantalising
Xing Tian
12,380
284
0
5,726
25,870
31,708
34
7,780
17,808
34,059
0
L
11,214
2,278
0
5,000
22,730
8,786
0
5,425
17,305
0
64,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,216
Gold Earned
68,441
561
Minions Killed
616
0
Camps Cleared
0
2,085,428
Distance Traveled
2,210,633
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,248
533
124
5
0
404,699
7
W
Nemesis
13,453
585
106
5
0
498,670
6
L
Aphrodite
10,762
468
158
7
0
397,389
3
W
Anubis
14,506
631
183
8
0
398,400
3
L
Ares
9,857
429
35
2
0
443,221
9
W
Mulan
12,930
562
120
5
0
442,149
0
L
Sun Wukong
13,293
578
151
7
0
391,736
1
W
Anhur
14,956
650
181
8
0
394,435
1
W
Xing Tian
12,596
548
26
1
0
476,979
9
L
Serqet
11,056
481
93
4
0
448,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role