Player Matchup

Neith
Neith
CCube69
Neith
Level 15
God Stats
4W - 6L
1,552 SR
Queue Stats
162W - 163L
1,417 Elo+
Solo
Tyr
Tyr
Karukushifu
Tyr
Level 26
God Stats
5W - 4L
1,590 SR
Queue Stats
86W - 66L
1,616 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SKWHA
Tsukuyomi
Level 27
God Stats
1W - 3L
1,480 SR
Queue Stats
131W - 126L
1,523 Elo+
Solo
Ymir
Ymir
Skadi2Hotti
Ymir
Level 27
God Stats
1W - 3L
1,423 SR
Queue Stats
39W - 26L
1,682 Elo+
Party 2
Anubis
Anubis
SpectralHatred
Anubis
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
35W - 39L
1,726 Elo+
Solo
Team Averages
Level 20
1,509 SR
1,593 Elo+

VS

Team Averages
Level 17
1,501 SR
1,752 Elo+
Arachne
Arachne
Gorrilla_Mercer
Arachne
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 11L
2,082 Elo+
Solo
Erlang Shen
Erlang Shen
H-HOUR_guilhe-38
Erlang Shen
Level 39
God Stats
4W - 1L
1,691 SR
Queue Stats
107W - 74L
1,736 Elo+
Party 1
Izanami
Izanami
KwS AvaRitzia
Izanami
Level 9
God Stats
1W - 1L
1,313 SR
Queue Stats
12W - 10L
1,729 Elo+
Solo
Scylla
Scylla
Milk_Shake_Ninho
Scylla
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 89L
1,723 Elo+
Party 1
Ymir
Ymir
charleano29
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 3L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CCube69
Neith
18
4 / 2 / 2
10,696
535
12,370
12,599
4,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 2 / 6
9,890
495
9,146
16,066
16,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
SKWHA
Tsukuyomi
16
3 / 6 / 5
10,374
519
8,623
16,197
6,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 6 / 5
10,373
519
10,139
17,618
17,754
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 9 / 2
8,390
420
5,762
11,064
4,144
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 2 / 8
13,076
654
20,155
17,712
8,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
H-HOUR_guilhe-38
Erlang Shen
16
2 / 4 / 8
10,693
535
11,389
23,034
14,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
15
0 / 2 / 4
9,135
457
4,692
9,185
2,217
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 6 / 5
10,851
543
11,344
10,296
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 4 / 6
8,524
426
1,267
9,256
4,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
55
18
Kills
24
25
Deaths
18
20
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Neith
CCube69
Neith
4
2
2
2.5
W
15
2
8
9.5
W
Erlang Shen
H-HOUR_guilhe-38
Erlang Shen
2
4
8
1.5
L
4
2
6
3.5
W
Izanami
0
2
4
1
W
7
6
5
1.58
L
Tsukuyomi
SKWHA
Tsukuyomi
3
6
5
0.92
L
4
6
5
1.08
L
3
9
2
0.44
W
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,040
Damage
48,847
73,544
Taken
69,483
49,021
Mitigated
34,105
21,753
Healing
22,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
CCube69
Neith
12,370
7,231
0
6,798
12,599
4,511
964
702
11,857
0
93,430
W
20,155
14,573
0
6,067
17,712
8,843
389
4,293
13,419
0
110,542
W
Erlang Shen
H-HOUR_guilhe-38
Erlang Shen
11,389
6,131
0
13,240
23,034
14,871
513
6,726
16,308
0
74,168
L
9,146
2,386
0
4,901
16,066
16,332
99
4,117
11,763
0
26,631
W
Izanami
4,692
2,899
0
2,327
9,185
2,217
1,291
308
8,877
0
52,970
W
11,344
428
0
496
10,296
3,451
572
3,420
6,876
50,828
0
L
Tsukuyomi
SKWHA
Tsukuyomi
8,623
3,101
277
5,829
16,197
6,280
48
2,036
14,033
0
62,940
L
10,139
2,401
0
2,688
17,618
17,754
0
2,288
15,205
62,898
0
L
5,762
81
0
1,260
11,064
4,144
824
2,739
8,075
38,162
0
W
1,267
0
0
708
9,256
4,723
0
1,154
8,102
11,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,723
Gold Earned
52,279
505
Minions Killed
511
0
Camps Cleared
0
1,670,824
Distance Traveled
1,957,239
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,696
535
164
8
0
298,679
0
W
Arachne
13,076
654
157
8
0
413,618
2
W
Erlang Shen
10,693
535
138
7
0
422,432
2
L
Tyr
9,890
495
33
2
0
357,423
2
W
Izanami
9,135
457
106
5
0
384,771
1
W
Scylla
10,851
543
82
4
0
337,695
1
L
Tsukuyomi
10,374
519
102
5
0
377,146
0
L
Ymir
10,373
519
145
7
0
319,533
6
L
Anubis
8,390
420
61
3
0
318,043
1
W
Ymir
8,524
426
28
1
0
398,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role