Player Matchup

Sylvanus
Sylvanus
Gold I
 
Sylvanus
Gold I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum IV
 
Mulan
Platinum IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Tzin_Zhen
Nu Wa
Platinum IV
Level 129
God Stats
4W - 4L
1,601 SR
Queue Stats
244W - 229L
1,669 MMR
Party 1
Neith
Neith
Gold I
cansu13
Neith
Gold I
Level 107
God Stats
9W - 4L
1,588 SR
Queue Stats
229W - 223L
1,669 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,538 SR
1,568 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,592 SR
1,670 MMR
Cthulhu
Cthulhu
Gold II
Allan_smitch
Cthulhu
Gold II
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 72L
1,489 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
Void Ankh
Sun Wukong
Silver I
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,632 MMR
Party 3
Janus
Janus
Gold I
ZombieKJW
Janus
Gold I
Level 92
God Stats
4W - 8L
1,713 SR
Queue Stats
76W - 79L
1,725 MMR
Party 3
Medusa
Medusa
Platinum IV
dAddyDuBB93
Medusa
Platinum IV
Level 133
God Stats
86W - 76L
1,560 SR
Queue Stats
401W - 386L
1,664 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
kratusdopes
Tsukuyomi
Platinum II
Level 128
God Stats
28W - 23L
1,686 SR
Queue Stats
113W - 106L
1,841 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
1 / 0 / 1
3,952
790
799
3,254
1,099
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mulan
 
Mulan
7
0 / 0 / 0
3,921
784
1,443
3,016
812
Boots

Boots

+6%
Movement Speed

Fenrir
 
Fenrir
7
0 / 0 / 0
3,830
766
1,132
2,895
753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Tzin_Zhen
Nu Wa
7
0 / 0 / 1
3,966
793
1,219
1,855
419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
cansu13
Neith
6
1 / 0 / 0
3,808
762
1,992
2,355
573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Cu ChulainnSetDanzaburouKing ArthurApollo

VS

Bans
ScyllaNemesisSobekBastetCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Allan_smitch
Cthulhu
5
0 / 0 / 0
3,448
690
952
2,628
727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Void Ankh
Sun Wukong
7
0 / 0 / 0
3,580
716
1,522
2,602
1,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
ZombieKJW
Janus
7
0 / 1 / 0
3,695
739
633
2,586
589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
5
0 / 1 / 0
3,070
614
1,134
2,532
315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tsukuyomi
kratusdopes
Tsukuyomi
3
0 / 0 / 0
2,935
587
241
1,225
229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
1
1.5
W
Mulan
 
Mulan
0
0
0
0
W
Fenrir
 
Fenrir
0
0
0
0
L
Cthulhu
Allan_smitch
Cthulhu
0
0
0
0
W
Nu Wa
Tzin_Zhen
Nu Wa
0
0
1
0.5
L
Sun Wukong
Void Ankh
Sun Wukong
0
0
0
0
L
Janus
ZombieKJW
Janus
0
1
0
0
W
Neith
cansu13
Neith
1
0
0
1
L
Medusa
0
1
0
0
L
Tsukuyomi
kratusdopes
Tsukuyomi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,585
Damage
4,482
13,375
Taken
11,573
3,656
Mitigated
3,027
6,956
Healing
4,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
799
289
189
1,531
3,254
1,099
0
507
2,747
6,686
0
W
Mulan
 
Mulan
1,443
266
0
824
3,016
812
0
0
2,816
0
18,463
W
Fenrir
 
Fenrir
1,132
172
0
2,330
2,895
753
0
99
2,788
0
16,860
L
Cthulhu
Allan_smitch
Cthulhu
952
99
0
1,338
2,628
727
0
288
2,316
8,073
0
W
Nu Wa
Tzin_Zhen
Nu Wa
1,219
539
0
613
1,855
419
0
466
1,329
18,857
0
L
Sun Wukong
Void Ankh
Sun Wukong
1,522
439
0
1,441
2,602
1,167
0
80
2,498
0
14,637
L
Janus
ZombieKJW
Janus
633
0
0
375
2,586
589
0
970
1,560
17,873
0
W
Neith
cansu13
Neith
1,992
1,124
0
1,469
2,355
573
54
445
1,910
0
17,192
L
Medusa
1,134
659
0
1,261
2,532
315
0
425
2,083
0
10,864
L
Tsukuyomi
kratusdopes
Tsukuyomi
241
57
0
171
1,225
229
0
103
1,098
0
5,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,477
Gold Earned
16,728
170
Minions Killed
129
0
Camps Cleared
0
523,400
Distance Traveled
455,407
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,952
790
10
2
0
99,458
2
W
Mulan
3,921
784
44
9
0
110,247
0
W
Fenrir
3,830
766
45
9
0
126,131
2
L
Cthulhu
3,448
690
13
3
0
101,514
0
W
Nu Wa
3,966
793
36
7
0
106,653
1
L
Sun Wukong
3,580
716
30
6
0
96,201
2
L
Janus
3,695
739
48
10
0
111,568
0
W
Neith
3,808
762
35
7
0
80,911
0
L
Medusa
3,070
614
26
5
0
102,270
1
L
Tsukuyomi
2,935
587
12
2
0
43,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role