Player Matchup

Sobek
Sobek
CaptainBazookaa
Sobek
Level 64
God Stats
7W - 8L
1,500 SR
Queue Stats
109W - 102L
1,518 Elo+
Party 1
Hun Batz
Hun Batz
PandaPanda64
Hun Batz
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 12L
1,377 Elo+
Solo
Odin
Odin
RhynoGaming
Odin
Level 11
God Stats
7W - 3L
1,626 SR
Queue Stats
15W - 15L
1,515 Elo+
Party 1
Cupid
Cupid
SaltyJaundice
Cupid
Level 44
God Stats
30W - 20L
1,500 SR
Queue Stats
71W - 68L
1,511 Elo+
Party 1
Poseidon
Poseidon
WeeTod69
Poseidon
Level 15
God Stats
6W - 3L
1,543 SR
Queue Stats
22W - 21L
1,544 Elo+
Party 1
Team Averages
Level 28
1,534 SR
1,493 Elo+

VS

Team Averages
Level 21
1,567 SR
1,470 Elo+
Fenrir
Fenrir
ChrisCzrs
Fenrir
Level 28
God Stats
25W - 19L
1,599 SR
Queue Stats
329W - 276L
1,511 Elo+
Solo
Bellona
Bellona
JikPik3
Bellona
Level 27
God Stats
30W - 26L
1,591 SR
Queue Stats
191W - 196L
1,441 Elo+
Party 2
Apollo
Apollo
Killer69866
Apollo
Level 15
God Stats
13W - 12L
1,529 SR
Queue Stats
26W - 25L
1,473 Elo+
Party 3
Ao Kuang
Ao Kuang
KrazyKibble
Ao Kuang
Level 26
God Stats
2W - 3L
1,617 SR
Queue Stats
110W - 126L
1,452 Elo+
Party 2
Hera
Hera
sennaboss
Hera
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 12
8,916
469
6,924
15,161
13,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
PandaPanda64
Hun Batz
14
7 / 7 / 9
9,498
500
11,417
12,832
4,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 2 / 5
9,701
511
6,840
10,365
7,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 3 / 14
9,054
477
11,052
11,022
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
WeeTod69
Poseidon
15
3 / 5 / 7
9,078
478
8,124
10,023
3,868
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChrisCzrs
Fenrir
15
6 / 1 / 2
9,364
493
6,531
13,491
7,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
JikPik3
Bellona
14
3 / 5 / 2
8,908
469
7,207
15,311
13,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
13
4 / 4 / 3
8,412
443
10,385
15,813
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ao Kuang
KrazyKibble
Ao Kuang
15
5 / 4 / 4
9,456
498
8,429
13,942
5,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hera
13
2 / 8 / 4
8,056
424
8,701
9,788
3,002
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
22
Kills
20
20
Deaths
22
47
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
3
12
3.33
L
Fenrir
ChrisCzrs
Fenrir
6
1
2
7
L
Bellona
JikPik3
Bellona
3
5
2
0.8
L
Apollo
4
4
3
1.38
L
Ao Kuang
KrazyKibble
Ao Kuang
5
4
4
1.75
W
Hun Batz
PandaPanda64
Hun Batz
7
7
9
1.64
W
6
2
5
4.25
W
2
3
14
3
W
Poseidon
WeeTod69
Poseidon
3
5
7
1.3
L
Hera
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,357
Damage
41,253
59,403
Taken
68,345
33,443
Mitigated
35,092
14,278
Healing
19,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,924
861
0
3,975
15,161
13,946
78
6,175
8,986
20,925
0
L
Fenrir
ChrisCzrs
Fenrir
6,531
1,779
0
4,776
13,491
7,484
576
2,306
11,060
0
55,158
L
Bellona
JikPik3
Bellona
7,207
2,789
0
2,380
15,311
13,981
160
2,325
12,700
0
54,508
L
Apollo
10,385
5,833
0
6,930
15,813
4,917
723
2,580
13,233
0
52,392
L
Ao Kuang
KrazyKibble
Ao Kuang
8,429
1,767
0
4,385
13,942
5,708
672
5,838
8,079
50,161
0
W
Hun Batz
PandaPanda64
Hun Batz
11,417
2,619
0
3,020
12,832
4,365
0
2,909
9,923
0
41,269
W
6,840
1,406
0
1,952
10,365
7,454
0
1,348
9,017
0
46,567
W
11,052
6,342
151
4,430
11,022
3,810
621
3,221
7,801
0
58,085
W
Poseidon
WeeTod69
Poseidon
8,124
1,263
0
750
10,023
3,868
78
3,477
6,546
45,479
0
L
Hera
8,701
2,337
0
681
9,788
3,002
156
1,999
7,764
35,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,247
Gold Earned
44,196
341
Minions Killed
411
0
Camps Cleared
0
1,847,544
Distance Traveled
1,693,748
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,916
469
20
1
0
378,301
3
L
Fenrir
9,364
493
92
5
0
403,331
2
L
Bellona
8,908
469
87
5
0
341,325
2
L
Apollo
8,412
443
89
5
0
306,737
3
L
Ao Kuang
9,456
498
89
5
0
347,652
1
W
Hun Batz
9,498
500
65
3
0
371,280
3
W
Odin
9,701
511
95
5
0
379,303
0
W
Cupid
9,054
477
89
5
0
375,125
2
W
Poseidon
9,078
478
72
4
0
343,535
0
L
Hera
8,056
424
54
3
0
294,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role