Player Matchup

Baron Samedi
Baron Samedi
Diplessbachus29
Baron Samedi
Level 27
God Stats
4W - 4L
1,194 SR
Queue Stats
170W - 164L
1,703 Elo+
Solo
Erlang Shen
Erlang Shen
ELOBandit2632
Erlang Shen
Level 8
God Stats
5W - 2L
1,617 SR
Queue Stats
41W - 36L
1,650 Elo+
Solo
Kuzenbo
Kuzenbo
Poopigay
Kuzenbo
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 36L
1,709 Elo+
Solo
Kukulkan
Kukulkan
duplex_predator7
Kukulkan
Level 23
God Stats
3W - 0L
1,878 SR
Queue Stats
98W - 76L
1,726 Elo+
Party 2
Artemis
Artemis
senpai-tease_uwu
Artemis
Level 15
God Stats
2W - 2L
1,534 SR
Queue Stats
27W - 15L
1,776 Elo+
Party 2
Team Averages
Level 17
1,545 SR
1,713 Elo+

VS

Team Averages
Level 23
1,583 SR
1,676 Elo+
Olorun
Olorun
BustErHyme69
Olorun
Level 14
God Stats
1W - 3L
1,476 SR
Queue Stats
41W - 36L
1,697 Elo+
Solo
Bellona
Bellona
Kr0niik_Th3iFZ
Bellona
Level 27
God Stats
22W - 23L
1,616 SR
Queue Stats
85W - 72L
1,610 Elo+
Party 1
Da Ji
Da Ji
KsouLz-
Da Ji
Level 27
God Stats
0W - 3L
1,233 SR
Queue Stats
112W - 115L
1,596 Elo+
Party 1
Merlin
Merlin
Toribinoo
Merlin
Level 25
God Stats
0W - 2L
1,623 SR
Queue Stats
148W - 127L
1,702 Elo+
Solo
Guan Yu
Guan Yu
beefy-brick11
Guan Yu
Level 22
God Stats
4W - 1L
1,966 SR
Queue Stats
91W - 72L
1,775 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Diplessbachus29
Baron Samedi
18
4 / 3 / 2
11,227
535
16,953
16,650
15,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Erlang Shen
ELOBandit2632
Erlang Shen
20
9 / 5 / 5
12,853
612
12,568
19,053
11,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Poopigay
Kuzenbo
14
1 / 2 / 8
9,756
465
10,398
16,313
18,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
4 / 3 / 4
12,233
583
17,421
12,026
5,879
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 6 / 4
12,046
574
15,192
17,785
6,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
4 / 3 / 7
10,617
506
10,865
20,559
6,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 5 / 7
9,587
457
9,710
20,682
15,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
KsouLz-
Da Ji
16
5 / 10 / 3
10,226
487
9,282
19,011
9,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Toribinoo
Merlin
18
7 / 4 / 2
11,217
534
12,752
15,042
6,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
17
1 / 1 / 2
9,938
473
11,529
21,169
22,977
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
40
23
Kills
19
19
Deaths
23
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Olorun
4
3
7
2.5
W
Baron Samedi
Diplessbachus29
Baron Samedi
4
3
2
1.67
W
Erlang Shen
ELOBandit2632
Erlang Shen
9
5
5
2.3
L
2
5
7
1.1
L
Da Ji
KsouLz-
Da Ji
5
10
3
0.65
W
Kuzenbo
Poopigay
Kuzenbo
1
2
8
2.5
L
Merlin
Toribinoo
Merlin
7
4
2
2
L
Guan Yu
1
1
2
2
W
4
3
4
2
W
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,532
Damage
54,138
81,827
Taken
96,463
57,390
Mitigated
60,416
28,317
Healing
34,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
10,865
6,157
469
11,943
20,559
6,259
1,092
4,137
16,422
71,382
0
W
Baron Samedi
Diplessbachus29
Baron Samedi
16,953
2,087
2,939
8,508
16,650
15,820
102
2,032
14,526
77,880
0
W
Erlang Shen
ELOBandit2632
Erlang Shen
12,568
7,856
0
4,541
19,053
11,382
1,856
3,021
15,908
0
93,189
L
9,710
2,573
0
3,875
20,682
15,622
0
8,077
12,605
322
39,240
L
Da Ji
KsouLz-
Da Ji
9,282
2,455
0
4,336
19,011
9,388
0
9,872
9,139
0
50,443
W
Kuzenbo
Poopigay
Kuzenbo
10,398
4,192
0
3,034
16,313
18,043
0
5,294
10,764
34,500
0
L
Merlin
Toribinoo
Merlin
12,752
1,161
0
3,136
15,042
6,170
616
8,407
6,635
77,818
0
L
Guan Yu
11,529
1,442
430
10,135
21,169
22,977
220
14,279
6,890
0
70,907
W
17,421
1,178
0
1,517
12,026
5,879
0
3,419
8,294
101,610
0
W
15,192
8,545
0
7,778
17,785
6,266
1,884
9,204
8,409
0
84,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,115
Gold Earned
51,585
599
Minions Killed
536
0
Camps Cleared
0
1,947,394
Distance Traveled
1,859,904
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,617
506
128
6
0
318,830
8
W
Baron Samedi
11,227
535
122
6
0
318,572
2
W
Erlang Shen
12,853
612
148
7
0
456,534
2
L
Bellona
9,587
457
49
2
0
412,251
4
L
Da Ji
10,226
487
77
4
0
352,924
1
W
Kuzenbo
9,756
465
34
2
0
428,473
4
L
Merlin
11,217
534
157
7
0
362,250
3
L
Guan Yu
9,938
473
125
6
0
413,649
0
W
Kukulkan
12,233
583
172
8
0
399,010
2
W
Artemis
12,046
574
123
6
0
344,805
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role