Player Matchup

Osiris
Osiris
Bustiii5184
Osiris
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,538 Elo+
Party 3
Heimdallr
Heimdallr
Tolmos_Latigo22
Heimdallr
Level 78
God Stats
5W - 3L
1,773 SR
Queue Stats
211W - 229L
1,410 Elo+
Party 1
Cerberus
Cerberus
Valder33
Cerberus
Level 26
God Stats
2W - 0L
1,673 SR
Queue Stats
130W - 133L
1,440 Elo+
Party 1
Skadi
Skadi
rb452007
Skadi
Level 102
God Stats
23W - 14L
1,581 SR
Queue Stats
408W - 393L
1,496 Elo+
Party 3
Set
Set
siropedevainilla
Set
Level 43
God Stats
3W - 2L
1,581 SR
Queue Stats
235W - 235L
1,469 Elo+
Solo
Team Averages
Level 53
1,622 SR
1,470 Elo+

VS

Team Averages
Level 46
1,515 SR
1,525 Elo+
Erlang Shen
Erlang Shen
VeCtRaEsPiRiT
Erlang Shen
Level 69
God Stats
98W - 60L
1,673 SR
Queue Stats
451W - 367L
1,572 Elo+
Party 2
Medusa
Medusa
canna3190
Medusa
Level 10
God Stats
23W - 16L
1,560 SR
Queue Stats
89W - 103L
1,436 Elo+
Party 2
Scylla
Scylla
nenemochi
Scylla
Level 61
God Stats
0W - 2L
1,497 SR
Queue Stats
5W - 7L
1,467 Elo+
Party 2
Persephone
Persephone
taylor39cook
Persephone
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 59L
1,471 Elo+
Solo
Athena
Athena
xXElRochaXx
Athena
Level 49
God Stats
27W - 18L
1,344 SR
Queue Stats
293W - 252L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
6 / 4 / 5
13,384
637
11,818
18,391
14,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
Tolmos_Latigo22
Heimdallr
17
1 / 4 / 10
11,403
543
11,682
13,788
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
Valder33
Cerberus
16
6 / 4 / 6
11,419
544
7,074
22,854
21,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
rb452007
Skadi
20
9 / 2 / 6
14,118
672
13,784
13,159
5,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
6 / 2 / 5
12,747
607
11,294
19,357
8,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
VeCtRaEsPiRiT
Erlang Shen
17
2 / 4 / 5
9,930
473
9,461
20,055
14,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
canna3190
Medusa
15
3 / 6 / 2
8,913
424
2,101
12,922
4,331
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
nenemochi
Scylla
18
4 / 5 / 3
10,612
505
11,317
10,060
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
taylor39cook
Persephone
17
2 / 9 / 2
10,244
488
7,141
13,038
7,550
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Athena
15
3 / 4 / 5
10,126
482
5,780
19,539
18,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
31
28
Kills
14
16
Deaths
28
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
6
4
5
2.13
W
Heimdallr
Tolmos_Latigo22
Heimdallr
1
4
10
1.5
W
Cerberus
Valder33
Cerberus
6
4
6
2.25
L
Erlang Shen
VeCtRaEsPiRiT
Erlang Shen
2
4
5
1.13
L
Medusa
canna3190
Medusa
3
6
2
0.67
L
Scylla
nenemochi
Scylla
4
5
3
1.1
W
Skadi
rb452007
Skadi
9
2
6
6
W
6
2
5
4.25
L
Persephone
taylor39cook
Persephone
2
9
2
0.33
L
Athena
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,652
Damage
35,800
87,549
Taken
75,614
55,564
Mitigated
48,498
34,331
Healing
17,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
11,818
3,855
0
8,348
18,391
14,103
2,877
6,862
11,467
0
76,307
W
Heimdallr
Tolmos_Latigo22
Heimdallr
11,682
5,931
0
5,923
13,788
5,549
2,317
5,170
8,548
0
81,197
W
Cerberus
Valder33
Cerberus
7,074
533
0
5,309
22,854
21,765
650
4,665
18,005
40,841
0
L
Erlang Shen
VeCtRaEsPiRiT
Erlang Shen
9,461
5,679
0
7,850
20,055
14,384
495
979
19,076
21
81,872
L
Medusa
canna3190
Medusa
2,101
1,545
0
3,524
12,922
4,331
264
2,408
10,514
0
40,356
L
Scylla
nenemochi
Scylla
11,317
1,241
0
800
10,060
3,557
279
767
9,293
70,826
0
W
Skadi
rb452007
Skadi
13,784
5,934
0
4,933
13,159
5,164
3,922
5,223
7,640
0
111,906
W
11,294
5,909
0
9,818
19,357
8,983
1,032
5,544
13,667
0
106,150
L
Persephone
taylor39cook
Persephone
7,141
937
0
361
13,038
7,550
0
0
13,033
63,412
0
L
Athena
5,780
908
0
4,465
19,539
18,676
522
2,920
16,619
27,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,071
Gold Earned
49,825
622
Minions Killed
476
0
Camps Cleared
0
1,925,258
Distance Traveled
1,950,267
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,384
637
151
7
0
391,887
0
W
Heimdallr
11,403
543
126
6
0
334,497
0
W
Cerberus
11,419
544
55
3
0
392,111
3
L
Erlang Shen
9,930
473
125
6
0
413,400
2
L
Medusa
8,913
424
75
4
0
370,596
0
L
Scylla
10,612
505
137
7
0
391,939
5
W
Skadi
14,118
672
164
8
0
390,426
2
W
Set
12,747
607
126
6
0
416,337
4
L
Persephone
10,244
488
106
5
0
337,739
5
L
Athena
10,126
482
33
2
0
436,593
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role