Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BigStinkyHog
Danzaburou
Level 106
God Stats
34W - 26L
1,655 SR
Queue Stats
212W - 195L
1,465 Elo+
Party 3
Artio
Artio
Glendenning9222
Artio
Level 106
God Stats
11W - 8L
1,865 SR
Queue Stats
326W - 326L
1,472 Elo+
Party 3
Sol
Sol
Nhean56
Sol
Level 93
God Stats
8W - 9L
1,500 SR
Queue Stats
401W - 394L
1,471 Elo+
Party 1
Athena
Athena
Will91241
Athena
Level 109
God Stats
11W - 5L
1,444 SR
Queue Stats
693W - 610L
1,642 Elo+
Party 1
Team Averages
Level 95
1,593 SR
1,510 Elo+

VS

Team Averages
Level 110
1,561 SR
1,539 Elo+
Sun Wukong
Sun Wukong
SLYDJ45
Sun Wukong
Level 144
God Stats
3W - 1L
1,770 SR
Queue Stats
183W - 166L
1,534 Elo+
Party 2
Medusa
Medusa
SULCLDALTURTLE
Medusa
Level 88
God Stats
9W - 5L
1,778 SR
Queue Stats
172W - 171L
1,551 Elo+
Solo
Ah Puch
Ah Puch
THE FETU5
Ah Puch
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 138L
1,560 Elo+
Party 2
Achilles
Achilles
XxIcyEOnxX
Achilles
Level 98
God Stats
5W - 8L
1,260 SR
Queue Stats
313W - 315L
1,552 Elo+
Solo
Ares
Ares
kyiguy
Ares
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
3 / 0 / 7
11,784
561
7,892
10,520
7,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
BigStinkyHog
Danzaburou
19
14 / 1 / 5
13,889
661
22,979
15,311
6,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 2 / 15
12,375
589
9,716
20,750
23,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sol
18
4 / 1 / 4
11,418
544
4,862
10,320
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
Will91241
Athena
18
2 / 1 / 6
12,025
573
6,920
19,407
24,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SLYDJ45
Sun Wukong
17
2 / 3 / 2
10,404
495
10,336
20,170
10,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

7
0 / 4 / 0
6,446
307
3,334
5,935
1,553
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ah Puch
THE FETU5
Ah Puch
15
1 / 7 / 2
9,396
447
9,139
12,988
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
XxIcyEOnxX
Achilles
16
0 / 5 / 0
10,059
479
9,459
18,933
21,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ares
kyiguy
Ares
15
2 / 7 / 2
9,931
473
7,556
18,672
13,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
26
Kills
5
5
Deaths
26
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
0
7
6.5
W
Danzaburou
BigStinkyHog
Danzaburou
14
1
5
16.5
W
3
2
15
5.25
W
Sol
4
1
4
6
L
Sun Wukong
SLYDJ45
Sun Wukong
2
3
2
1
L
0
4
0
0
L
Ah Puch
THE FETU5
Ah Puch
1
7
2
0.29
W
Athena
Will91241
Athena
2
1
6
5
L
Achilles
XxIcyEOnxX
Achilles
0
5
0
0
L
Ares
kyiguy
Ares
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,369
Damage
39,824
76,308
Taken
76,698
66,466
Mitigated
51,611
38,002
Healing
22,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,892
5,784
0
4,535
10,520
7,223
4,141
1,527
8,993
0
80,581
W
Danzaburou
BigStinkyHog
Danzaburou
22,979
13,650
0
7,383
15,311
6,998
2,707
6,022
9,189
0
97,547
W
9,716
1,330
780
9,705
20,750
23,857
384
5,846
14,836
31,224
0
W
Sol
4,862
2,128
0
6,632
10,320
3,943
6,065
3,673
6,622
74,148
0
L
Sun Wukong
SLYDJ45
Sun Wukong
10,336
2,323
0
9,371
20,170
10,515
490
5,164
13,916
0
83,835
L
3,334
1,433
99
1,441
5,935
1,553
0
1,057
4,878
0
16,663
L
Ah Puch
THE FETU5
Ah Puch
9,139
40
0
3,747
12,988
4,552
398
3,864
8,917
62,954
0
W
Athena
Will91241
Athena
6,920
2,742
0
8,967
19,407
24,445
547
1,355
17,352
72,096
0
L
Achilles
XxIcyEOnxX
Achilles
9,459
2,430
0
4,898
18,933
21,054
0
5,954
12,329
0
66,481
L
Ares
kyiguy
Ares
7,556
81
234
2,490
18,672
13,937
264
4,734
13,668
36,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,491
Gold Earned
46,236
592
Minions Killed
508
0
Camps Cleared
0
2,090,415
Distance Traveled
1,583,024
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,784
561
143
7
0
413,870
3
W
Danzaburou
13,889
661
137
7
0
417,099
3
W
Artio
12,375
589
34
2
0
416,828
1
W
Sol
11,418
544
133
6
0
399,089
4
L
Sun Wukong
10,404
495
161
8
0
390,610
2
L
Medusa
6,446
307
34
2
0
132,402
4
L
Ah Puch
9,396
447
109
5
0
367,232
4
W
Athena
12,025
573
145
7
0
443,529
2
L
Achilles
10,059
479
150
7
0
359,689
1
L
Ares
9,931
473
54
3
0
333,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role