Player Matchup

Ares
Ares
BloodKaKe
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,437 Elo+
Party 3
Cupid
Cupid
ByErikccm
Cupid
Level 23
God Stats
11W - 15L
1,429 SR
Queue Stats
51W - 74L
1,470 Elo+
Party 1
Guan Yu
Guan Yu
Ramonelvanidoso
Guan Yu
Level 26
God Stats
0W - 1L
1,250 SR
Queue Stats
52W - 72L
1,470 Elo+
Party 1
Janus
Janus
killordiept21
Janus
Level 27
God Stats
2W - 3L
1,475 SR
Queue Stats
15W - 15L
1,466 Elo+
Party 3
Arachne
Arachne
schtabilWoischt
Arachne
Level 23
God Stats
2W - 10L
1,397 SR
Queue Stats
221W - 308L
1,395 Elo+
Solo
Team Averages
Level 23
1,410 SR
1,448 Elo+

VS

Team Averages
Level 32
1,514 SR
1,585 Elo+
Da Ji
Da Ji
Devil002iraq
Da Ji
Level 24
God Stats
8W - 6L
1,484 SR
Queue Stats
295W - 337L
1,423 Elo+
Solo
Mulan
Mulan
McCSurgeon
Mulan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
ThomasEdisoon
Anhur
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 72L
1,648 Elo+
Party 2
Ymir
Ymir
bravox92
Ymir
Level 6
God Stats
17W - 10L
1,778 SR
Queue Stats
20W - 15L
1,701 Elo+
Party 2
Vulcan
Vulcan
chicho132
Vulcan
Level 15
God Stats
2W - 2L
1,308 SR
Queue Stats
41W - 23L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
2 / 4 / 0
5,258
526
2,338
6,449
2,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
ByErikccm
Cupid
7
0 / 3 / 0
4,203
420
1,952
5,275
1,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 2
4,810
481
3,127
6,952
4,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 6 / 3
4,772
477
2,528
5,306
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 0 / 1
5,534
553
1,590
6,593
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 2
5,306
531
2,893
5,270
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mulan
10
2 / 1 / 0
5,560
556
3,862
4,477
3,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

10
5 / 1 / 0
5,862
586
4,299
5,985
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
0 / 0 / 5
5,062
506
528
4,407
2,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Vulcan
chicho132
Vulcan
11
6 / 1 / 3
6,757
676
7,690
4,471
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
16
16
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ares
2
4
0
0.5
L
Cupid
ByErikccm
Cupid
0
3
0
0
W
3
1
2
4
W
Mulan
2
1
0
2
L
0
3
2
0.33
W
5
1
0
5
W
Ymir
0
0
5
2.5
W
Vulcan
chicho132
Vulcan
6
1
3
7.5
L
0
6
3
0.25
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,535
Damage
19,272
30,575
Taken
24,610
11,193
Mitigated
10,441
8,225
Healing
10,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,338
139
0
980
6,449
2,270
0
1,576
4,719
8,294
0
L
Cupid
ByErikccm
Cupid
1,952
847
99
1,722
5,275
1,109
0
684
4,561
0
13,906
W
2,893
657
171
2,828
5,270
1,522
0
65
5,155
0
20,582
W
Mulan
3,862
528
0
1,860
4,477
3,024
279
0
4,352
0
25,617
L
3,127
898
0
2,030
6,952
4,593
0
1,206
5,453
0
17,556
W
4,299
1,229
0
3,551
5,985
1,965
0
1,084
4,901
0
30,788
W
Ymir
528
196
0
1,487
4,407
2,483
0
1,323
3,038
6,834
0
W
Vulcan
chicho132
Vulcan
7,690
1,808
0
1,053
4,471
1,447
0
2,394
2,077
35,624
0
L
2,528
121
0
0
5,306
1,434
208
3,317
1,757
23,063
0
L
1,590
997
0
3,394
6,593
1,787
0
905
5,567
0
24,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,577
Gold Earned
28,547
177
Minions Killed
265
0
Camps Cleared
0
906,777
Distance Traveled
894,887
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,258
526
20
2
0
195,547
2
L
Cupid
4,203
420
23
2
0
160,996
0
W
Da Ji
5,306
531
39
4
0
185,079
0
W
Mulan
5,560
556
57
6
0
174,492
1
L
Guan Yu
4,810
481
36
4
0
185,697
1
W
Anhur
5,862
586
73
7
0
163,440
0
W
Ymir
5,062
506
11
1
0
169,454
2
W
Vulcan
6,757
676
85
9
0
202,422
0
L
Janus
4,772
477
43
4
0
177,806
0
L
Arachne
5,534
553
55
6
0
186,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role