Player Matchup

Chronos
Chronos
MrKodiak
Chronos
Level 92
God Stats
9W - 7L
1,448 SR
Queue Stats
157W - 106L
1,651 Elo+
Party 3
Neith
Neith
TheMountainMomma
Neith
Level 16
God Stats
5W - 3L
1,662 SR
Queue Stats
35W - 19L
1,644 Elo+
Party 3
Khepri
Khepri
daniboy1
Khepri
Level 145
God Stats
5W - 0L
1,500 SR
Queue Stats
296W - 302L
1,592 Elo+
Party 2
Erlang Shen
Erlang Shen
herling_jav
Erlang Shen
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
345W - 296L
1,577 Elo+
Party 2
Tyr
Tyr
icebud
Tyr
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 68L
1,603 Elo+
Solo
Team Averages
Level 89
1,522 SR
1,614 Elo+

VS

Team Averages
Level 94
1,559 SR
1,550 Elo+
Sobek
Sobek
HarriGnutz
Sobek
Level 47
God Stats
38W - 60L
1,371 SR
Queue Stats
664W - 716L
1,398 Elo+
Solo
Osiris
Osiris
Isçariot
Osiris
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Sbullet217
Kukulkan
Level 25
God Stats
10W - 14L
1,598 SR
Queue Stats
99W - 80L
1,551 Elo+
Party 1
Ne Zha
Ne Zha
Schnooderhooven
Ne Zha
Level 160
God Stats
26W - 17L
1,620 SR
Queue Stats
728W - 622L
1,652 Elo+
Party 1
Ullr
Ullr
Shabupii
Ullr
Level 155
God Stats
11W - 9L
1,706 SR
Queue Stats
519W - 426L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
MrKodiak
Chronos
19
5 / 1 / 3
11,777
620
7,528
11,789
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
8 / 1 / 9
11,787
620
16,152
9,705
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
daniboy1
Khepri
16
2 / 2 / 13
9,594
505
5,531
11,262
10,500
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
herling_jav
Erlang Shen
17
6 / 4 / 4
10,764
567
8,004
14,640
7,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
icebud
Tyr
16
2 / 3 / 4
10,310
543
7,328
15,047
12,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
0 / 3 / 3
8,019
422
3,268
9,693
7,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
Isçariot
Osiris
17
4 / 2 / 1
10,183
536
11,877
18,111
16,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Sbullet217
Kukulkan
16
2 / 6 / 0
9,393
494
5,051
9,305
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 4 / 5
10,516
553
14,704
15,569
6,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
17
1 / 8 / 1
9,699
510
8,952
15,786
6,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
23
Kills
11
11
Deaths
23
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
3
3
0.5
L
Osiris
Isçariot
Osiris
4
2
1
2.25
W
Chronos
MrKodiak
Chronos
5
1
3
6.5
L
Kukulkan
Sbullet217
Kukulkan
2
6
0
0.33
L
4
4
5
1.63
L
Ullr
1
8
1
0.19
W
8
1
9
12.5
W
Khepri
daniboy1
Khepri
2
2
13
4.25
W
Erlang Shen
herling_jav
Erlang Shen
6
4
4
2
W
Tyr
icebud
Tyr
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,543
Damage
43,852
62,443
Taken
68,464
38,845
Mitigated
41,090
20,585
Healing
24,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
3,268
354
0
4,104
9,693
7,239
85
3,029
6,639
19,756
0
L
Osiris
Isçariot
Osiris
11,877
3,972
0
10,716
18,111
16,798
138
510
17,184
9,487
56,284
W
Chronos
MrKodiak
Chronos
7,528
3,182
0
7,304
11,789
4,411
2,248
189
11,600
89,352
0
L
Kukulkan
Sbullet217
Kukulkan
5,051
385
0
630
9,305
3,893
0
1,615
7,665
58,356
0
L
14,704
4,867
0
6,164
15,569
6,935
119
1,295
14,274
0
84,489
L
Ullr
8,952
5,016
0
2,721
15,786
6,225
0
6,610
9,176
0
80,128
W
16,152
6,432
0
4,385
9,705
4,000
1,496
2,204
7,347
0
84,290
W
Khepri
daniboy1
Khepri
5,531
637
509
1,141
11,262
10,500
205
3,088
8,050
27,259
0
W
Erlang Shen
herling_jav
Erlang Shen
8,004
5,156
0
1,266
14,640
7,551
1,374
2,008
12,565
0
67,479
W
Tyr
icebud
Tyr
7,328
1,358
0
5,980
15,047
12,383
209
2,955
12,052
0
54,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,232
Gold Earned
47,810
537
Minions Killed
591
0
Camps Cleared
0
1,807,405
Distance Traveled
1,765,610
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,019
422
36
2
0
413,337
4
L
Osiris
10,183
536
136
7
0
357,072
1
W
Chronos
11,777
620
159
8
0
330,381
1
L
Kukulkan
9,393
494
125
7
0
303,911
0
L
Ne Zha
10,516
553
147
8
0
377,915
4
L
Ullr
9,699
510
147
8
0
313,375
3
W
Neith
11,787
620
130
7
0
387,870
5
W
Khepri
9,594
505
22
1
0
365,553
7
W
Erlang Shen
10,764
567
116
6
0
372,914
4
W
Tyr
10,310
543
110
6
0
350,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role