Player Matchup

Sylvanus
Sylvanus
CBTiskey
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,508 Elo+
Party 2
Anhur
Anhur
FigBoy
Anhur
Level 13
God Stats
0W - 1L
1,481 SR
Queue Stats
35W - 50L
1,562 Elo+
Party 2
Guan Yu
Guan Yu
FriedRayz
Guan Yu
Level 7
God Stats
1W - 1L
1,663 SR
Queue Stats
3W - 7L
1,257 Elo+
Party 2
Tiamat
Tiamat
HollisterBeats
Tiamat
Level 18
God Stats
1W - 2L
1,422 SR
Queue Stats
15W - 25L
1,271 Elo+
Party 2
Set
Set
ImaSavageJew
Set
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 28L
1,390 Elo+
Party 2
Team Averages
Level 19
1,513 SR
1,398 Elo+

VS

Team Averages
Level 24
1,533 SR
1,515 Elo+
Tsukuyomi
Tsukuyomi
AcherusKnight
Tsukuyomi
Level 29
God Stats
6W - 3L
1,513 SR
Queue Stats
195W - 157L
1,484 Elo+
Party 1
Hercules
Hercules
EddieZolam
Hercules
Level 26
God Stats
5W - 10L
1,325 SR
Queue Stats
75W - 86L
1,468 Elo+
Solo
Nu Wa
Nu Wa
Lloydd
Nu Wa
Level 28
God Stats
27W - 23L
1,578 SR
Queue Stats
69W - 54L
1,533 Elo+
Party 1
Cerberus
Cerberus
MagicalMarauder
Cerberus
Level 18
God Stats
66W - 72L
1,573 SR
Queue Stats
91W - 95L
1,510 Elo+
Party 1
Neith
Neith
ShadowStorm001
Neith
Level 17
God Stats
7W - 1L
1,676 SR
Queue Stats
51W - 46L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CBTiskey
Sylvanus
9
0 / 11 / 1
6,086
320
6,743
20,203
13,239
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
FigBoy
Anhur
10
0 / 6 / 0
6,432
339
2,685
10,534
7,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
FriedRayz
Guan Yu
12
1 / 8 / 0
7,235
381
3,288
15,381
9,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 7 / 0
8,427
444
8,916
15,191
9,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
3 / 11 / 0
7,793
410
6,917
18,456
6,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AcherusKnight
Tsukuyomi
15
5 / 1 / 18
10,099
532
11,535
11,980
6,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
EddieZolam
Hercules
16
10 / 0 / 11
10,753
566
11,693
13,008
14,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
Lloydd
Nu Wa
16
10 / 1 / 14
11,033
581
14,241
8,743
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
14
3 / 3 / 11
10,138
534
3,531
15,711
14,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
14 / 1 / 7
11,326
596
20,106
10,305
4,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
103
5
Kills
42
43
Deaths
6
1
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AcherusKnight
Tsukuyomi
5
1
18
14
L
Sylvanus
CBTiskey
Sylvanus
0
11
1
0.05
W
Hercules
EddieZolam
Hercules
10
0
11
15.5
L
Anhur
FigBoy
Anhur
0
6
0
0
L
Guan Yu
FriedRayz
Guan Yu
1
8
0
0.13
L
1
7
0
0.14
L
3
11
0
0.27
W
Nu Wa
Lloydd
Nu Wa
10
1
14
17
W
Cerberus
3
3
11
2.83
W
14
1
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,549
Damage
61,106
79,765
Taken
59,747
46,229
Mitigated
42,996
14,459
Healing
21,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AcherusKnight
Tsukuyomi
11,535
4,319
0
4,351
11,980
6,645
1,283
3,480
8,259
0
47,534
L
Sylvanus
CBTiskey
Sylvanus
6,743
2,680
432
2,717
20,203
13,239
102
5,178
14,667
21,868
0
W
Hercules
EddieZolam
Hercules
11,693
3,867
0
5,004
13,008
14,006
1,178
3,330
9,332
0
38,998
L
Anhur
FigBoy
Anhur
2,685
1,046
0
0
10,534
7,405
276
2,334
8,090
0
21,043
L
Guan Yu
FriedRayz
Guan Yu
3,288
869
455
1,966
15,381
9,419
56
1,358
13,582
0
19,423
L
8,916
502
210
4,563
15,191
9,422
485
3,759
11,097
55,242
0
L
6,917
3,131
565
3,551
18,456
6,744
0
4,172
13,907
0
41,546
W
Nu Wa
Lloydd
Nu Wa
14,241
3,547
0
2,612
8,743
3,351
2,215
3,527
4,968
65,123
0
W
Cerberus
3,531
245
0
4,239
15,711
14,866
847
2,940
12,695
21,794
0
W
20,106
10,096
0
5,015
10,305
4,128
6,919
1,721
8,484
0
84,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,973
Gold Earned
53,349
270
Minions Killed
435
0
Camps Cleared
0
1,500,049
Distance Traveled
1,831,822
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,099
532
73
4
0
412,272
2
L
Sylvanus
6,086
320
29
2
0
270,279
1
W
Hercules
10,753
566
69
4
0
390,180
2
L
Anhur
6,432
339
36
2
0
244,646
0
L
Guan Yu
7,235
381
34
2
0
342,996
0
L
Tiamat
8,427
444
108
6
0
331,354
1
L
Set
7,793
410
63
3
0
310,774
0
W
Nu Wa
11,033
581
116
6
0
334,828
3
W
Cerberus
10,138
534
31
2
0
369,717
0
W
Neith
11,326
596
146
8
0
324,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role