Player Matchup

Fenrir
Fenrir
Keranis
Fenrir
Level 18
God Stats
4W - 5L
1,390 SR
Queue Stats
131W - 114L
1,567 Elo+
Solo
Medusa
Medusa
YesMan4675
Medusa
Level 10
God Stats
12W - 10L
1,544 SR
Queue Stats
110W - 110L
1,554 Elo+
Solo
Freya
Freya
abigballa
Freya
Level 21
God Stats
26W - 26L
1,638 SR
Queue Stats
386W - 369L
1,564 Elo+
Solo
Ymir
Ymir
jeisson103
Ymir
Level 21
God Stats
9W - 1L
1,997 SR
Queue Stats
68W - 72L
1,495 Elo+
Solo
Bakasura
Bakasura
orru
Bakasura
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 19
1,614 SR
1,536 Elo+

VS

Team Averages
Level 9
1,455 SR
1,554 Elo+
Tiamat
Tiamat
Amarko53
Tiamat
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Artemis
Artemis
ErIiCkZziItHoO
Artemis
Level 6
God Stats
1W - 2L
1,466 SR
Queue Stats
3W - 2L
1,622 Elo+
Party 1
Mulan
Mulan
Liwanpob
Mulan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,566 Elo+
Party 2
Anhur
Anhur
XxNachithox
Anhur
Level 5
God Stats
0W - 1L
1,288 SR
Queue Stats
2W - 3L
1,508 Elo+
Party 1
Poseidon
Poseidon
mcguire_on_fire
Poseidon
Level 13
God Stats
9W - 5L
1,522 SR
Queue Stats
18W - 12L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Keranis
Fenrir
14
7 / 1 / 6
9,152
1,144
7,486
5,532
2,420
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
YesMan4675
Medusa
15
2 / 1 / 14
8,694
1,087
9,473
6,773
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Freya
abigballa
Freya
16
13 / 1 / 5
10,966
1,371
11,123
7,001
2,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 1 / 19
9,406
1,176
9,059
10,022
9,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
orru
Bakasura
13
1 / 1 / 8
8,152
1,019
2,505
4,982
1,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

323

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Amarko53
Tiamat
12
0 / 5 / 0
6,862
858
2,040
6,003
3,191
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 1
7,751
969
8,434
8,357
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Liwanpob
Mulan
13
1 / 5 / 2
7,798
975
6,732
12,626
9,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 4 / 1
7,378
922
3,955
5,660
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
14
2 / 5 / 2
8,315
1,039
7,717
9,225
3,043
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
11
23
Kills
5
5
Deaths
23
52
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Amarko53
Tiamat
0
5
0
0
L
1
4
1
0.38
W
Fenrir
Keranis
Fenrir
7
1
6
10
L
Mulan
Liwanpob
Mulan
1
5
2
0.4
L
1
4
1
0.38
W
Medusa
YesMan4675
Medusa
2
1
14
9
W
Freya
abigballa
Freya
13
1
5
15.5
W
0
1
19
9.5
L
Poseidon
2
5
2
0.6
W
Bakasura
orru
Bakasura
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,646
Damage
28,878
34,310
Taken
41,871
18,889
Mitigated
20,675
6,446
Healing
1,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Amarko53
Tiamat
2,040
449
0
182
6,003
3,191
0
2,840
3,163
5,235
0
L
8,434
3,756
0
675
8,357
3,021
0
3,996
4,286
0
19,598
W
Fenrir
Keranis
Fenrir
7,486
1,495
0
161
5,532
2,420
0
1,102
4,409
0
10,184
L
Mulan
Liwanpob
Mulan
6,732
2,400
0
275
12,626
9,669
0
6,036
6,359
0
15,943
L
3,955
1,093
0
342
5,660
1,751
0
3,370
2,290
0
10,648
W
Medusa
YesMan4675
Medusa
9,473
3,895
0
1,259
6,773
2,514
0
1,555
5,122
0
29,746
W
Freya
abigballa
Freya
11,123
4,360
0
2,708
7,001
2,677
0
1,674
5,252
25,531
0
W
9,059
1,894
0
1,227
10,022
9,331
0
3,258
6,622
15,797
0
L
Poseidon
7,717
1,011
0
369
9,225
3,043
0
3,940
5,120
30,031
0
W
Bakasura
orru
Bakasura
2,505
1,736
0
1,091
4,982
1,947
0
2,168
2,789
0
9,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,370
Gold Earned
38,104
117
Minions Killed
126
8
Camps Cleared
4
746,288
Distance Traveled
520,419
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,862
858
7
1
0
65,416
0
L
Artemis
7,751
969
35
4
1
102,774
0
W
Fenrir
9,152
1,144
6
1
0
163,409
0
L
Mulan
7,798
975
17
2
1
135,361
0
L
Anhur
7,378
922
14
2
0
85,536
0
W
Medusa
8,694
1,087
53
7
2
138,641
0
W
Freya
10,966
1,371
23
3
6
154,662
0
W
Ymir
9,406
1,176
8
1
0
164,147
1
L
Poseidon
8,315
1,039
53
7
2
131,332
0
W
Bakasura
8,152
1,019
27
3
0
125,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role