Player Matchup

Janus
Janus
KC_RAiiNE_MO
Janus
Level 66
God Stats
22W - 24L
1,510 SR
Queue Stats
352W - 338L
1,498 Elo+
Solo
Pele
Pele
SCReshi
Pele
Level 66
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 3L
1,401 Elo+
Solo
Ares
Ares
ST33LYDAN6969
Ares
Level 52
God Stats
4W - 4L
1,292 SR
Queue Stats
248W - 277L
1,427 Elo+
Solo
Heimdallr
Heimdallr
SheHasVibez
Heimdallr
Level 63
God Stats
15W - 12L
1,524 SR
Queue Stats
147W - 136L
1,431 Elo+
Solo
Fenrir
Fenrir
ssg viking
Fenrir
Level 114
God Stats
15W - 12L
1,517 SR
Queue Stats
367W - 332L
1,400 Elo+
Solo
Team Averages
Level 72
1,512 SR
1,432 Elo+

VS

Team Averages
Level 97
1,596 SR
1,460 Elo+
Chernobog
Chernobog
Dollypupu
Chernobog
Level 67
God Stats
39W - 26L
1,609 SR
Queue Stats
206W - 185L
1,461 Elo+
Solo
Zhong Kui
Zhong Kui
EdinardoSouza
Zhong Kui
Level 125
God Stats
26W - 25L
1,460 SR
Queue Stats
410W - 411L
1,415 Elo+
Solo
Neith
Neith
GoopyMite
Neith
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 128L
1,513 Elo+
Solo
Cerberus
Cerberus
Mark21f
Cerberus
Level 68
God Stats
3W - 3L
1,646 SR
Queue Stats
128W - 133L
1,413 Elo+
Party 1
Chaac
Chaac
bearfluid
Chaac
Level 119
God Stats
15W - 11L
1,763 SR
Queue Stats
159W - 165L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
4,982
554
3,219
4,014
1,005
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
SCReshi
Pele
8
0 / 4 / 4
4,961
551
2,379
7,454
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

8
4 / 2 / 0
5,234
582
3,068
6,081
3,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
SheHasVibez
Heimdallr
5
0 / 1 / 2
4,099
455
3,638
3,601
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
ssg viking
Fenrir
10
2 / 3 / 0
5,465
607
4,987
7,913
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Dollypupu
Chernobog
11
6 / 2 / 2
6,427
714
2,698
4,515
1,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
EdinardoSouza
Zhong Kui
9
1 / 0 / 0
5,398
600
907
3,140
1,657
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
GoopyMite
Neith
7
0 / 3 / 3
4,607
512
2,308
4,061
1,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Cerberus
Mark21f
Cerberus
8
2 / 1 / 2
5,256
584
2,443
6,476
2,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
bearfluid
Chaac
11
2 / 1 / 3
6,216
691
6,607
8,577
6,542
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
7
Kills
11
12
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Dollypupu
Chernobog
6
2
2
3.5
W
Zhong Kui
EdinardoSouza
Zhong Kui
1
0
0
1
W
Neith
GoopyMite
Neith
0
3
3
0.5
L
1
2
1
0.75
W
Cerberus
Mark21f
Cerberus
2
1
2
3
L
Pele
SCReshi
Pele
0
4
4
0.5
L
4
2
0
2
L
Heimdallr
SheHasVibez
Heimdallr
0
1
2
1
W
Chaac
bearfluid
Chaac
2
1
3
3.5
L
Fenrir
ssg viking
Fenrir
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,291
Damage
14,963
29,063
Taken
26,769
10,408
Mitigated
13,176
10,564
Healing
9,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Dollypupu
Chernobog
2,698
1,342
0
1,751
4,515
1,400
749
345
4,102
0
22,869
W
Zhong Kui
EdinardoSouza
Zhong Kui
907
41
0
1,700
3,140
1,657
72
1,399
1,523
20,664
0
W
Neith
GoopyMite
Neith
2,308
692
0
988
4,061
1,016
637
1,175
2,874
0
18,917
L
3,219
135
171
880
4,014
1,005
243
929
3,085
18,572
0
W
Cerberus
Mark21f
Cerberus
2,443
162
0
2,353
6,476
2,561
0
2,336
4,114
8,624
0
L
Pele
SCReshi
Pele
2,379
770
0
2,498
7,454
2,028
0
543
6,911
0
24,392
L
3,068
172
0
1,490
6,081
3,172
0
982
5,099
15,926
0
L
Heimdallr
SheHasVibez
Heimdallr
3,638
2,182
0
2,004
3,601
946
74
896
2,705
0
15,524
W
Chaac
bearfluid
Chaac
6,607
2,151
0
2,902
8,577
6,542
61
632
7,869
0
33,998
L
Fenrir
ssg viking
Fenrir
4,987
2,157
0
3,521
7,913
3,257
0
0
7,913
0
24,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,741
Gold Earned
27,904
202
Minions Killed
206
0
Camps Cleared
0
813,568
Distance Traveled
872,169
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,427
714
58
6
0
193,790
3
W
Zhong Kui
5,398
600
42
5
0
166,465
2
W
Neith
4,607
512
38
4
0
152,302
0
L
Janus
4,982
554
49
5
0
176,154
0
W
Cerberus
5,256
584
7
1
0
187,369
0
L
Pele
4,961
551
52
6
0
203,438
0
L
Ares
5,234
582
21
2
0
180,557
1
L
Heimdallr
4,099
455
26
3
0
89,593
0
W
Chaac
6,216
691
61
7
0
172,243
2
L
Fenrir
5,465
607
54
6
0
163,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role