Player Matchup

Cerberus
Cerberus
Chakal1405
Cerberus
Level 12
God Stats
6W - 3L
1,622 SR
Queue Stats
12W - 5L
1,708 Elo+
Party 2
Thor
Thor
UnaFruta
Thor
Level 3
God Stats
1W - 2L
1,793 SR
Queue Stats
4W - 5L
1,667 Elo+
Party 2
Ullr
Ullr
Vitorino052
Ullr
Level 18
God Stats
10W - 22L
1,324 SR
Queue Stats
151W - 201L
1,407 Elo+
Solo
Yemoja
Yemoja
notKarma7963
Yemoja
Level 29
God Stats
4W - 3L
1,863 SR
Queue Stats
85W - 83L
1,455 Elo+
Solo
Scylla
Scylla
sterbensebo
Scylla
Level 28
God Stats
18W - 11L
1,759 SR
Queue Stats
253W - 221L
1,612 Elo+
Solo
Team Averages
Level 18
1,672 SR
1,570 Elo+

VS

Team Averages
Level 59
1,596 SR
1,433 Elo+
Nox
Nox
 
Nox
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
IPeste Negra
Ullr
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 1
Ymir
Ymir
Iiityz
Ymir
Level 6
God Stats
5W - 3L
1,855 SR
Queue Stats
56W - 53L
1,416 Elo+
Solo
Sun Wukong
Sun Wukong
LosT x Hunterz
Sun Wukong
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 10L
1,256 Elo+
Party 1
Apollo
Apollo
xKing of DarKz
Apollo
Level 143
God Stats
63W - 53L
1,623 SR
Queue Stats
840W - 845L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chakal1405
Cerberus
6
0 / 5 / 0
4,004
400
1,844
6,374
3,158
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
7
0 / 3 / 0
4,445
445
2,864
6,777
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
0 / 4 / 1
4,506
451
2,301
6,221
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
9
1 / 0 / 0
5,563
556
2,441
5,245
1,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
9
1 / 5 / 0
5,057
506
1,898
5,710
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
4 / 0 / 0
6,032
603
2,983
2,936
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
7 / 0 / 1
6,533
653
6,998
6,475
2,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Iiityz
Ymir
10
1 / 0 / 2
5,944
594
1,252
4,316
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
LosT x Hunterz
Sun Wukong
8
1 / 1 / 1
4,774
477
1,294
4,633
1,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
4 / 1 / 1
6,061
606
5,655
6,782
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
17
17
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
0
0
4
L
Cerberus
Chakal1405
Cerberus
0
5
0
0
W
7
0
1
7.5
W
Ymir
Iiityz
Ymir
1
0
2
2
W
Sun Wukong
LosT x Hunterz
Sun Wukong
1
1
1
1.5
L
Thor
0
3
0
0
L
0
4
1
0.13
L
Yemoja
1
0
0
1
L
Scylla
1
5
0
0.2
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,348
Damage
18,182
30,327
Taken
25,142
9,610
Mitigated
8,384
7,210
Healing
10,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
2,983
259
0
740
2,936
967
798
970
1,864
25,951
0
L
Cerberus
Chakal1405
Cerberus
1,844
338
0
1,721
6,374
3,158
0
167
6,207
8,613
0
W
6,998
3,192
0
3,805
6,475
2,120
1,154
1,644
4,631
0
33,123
W
Ymir
Iiityz
Ymir
1,252
261
0
2,352
4,316
1,677
0
486
3,754
32,386
0
W
Sun Wukong
LosT x Hunterz
Sun Wukong
1,294
356
0
885
4,633
1,551
0
819
3,784
0
14,913
L
Thor
2,864
1,462
0
1,622
6,777
1,818
0
267
6,510
0
20,055
L
2,301
1,007
48
1,400
6,221
1,386
0
0
6,221
0
16,583
L
Yemoja
2,441
486
346
1,180
5,245
1,452
0
619
4,626
13,852
0
L
Scylla
1,898
358
0
893
5,710
1,796
0
3,182
2,528
24,259
0
W
5,655
3,092
0
2,830
6,782
2,069
528
1,856
4,926
0
30,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,575
Gold Earned
29,344
163
Minions Killed
308
0
Camps Cleared
0
808,671
Distance Traveled
834,855
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,032
603
61
6
0
148,160
0
L
Cerberus
4,004
400
16
2
0
134,681
0
W
Ullr
6,533
653
73
7
0
157,942
1
W
Ymir
5,944
594
86
9
0
182,250
0
W
Sun Wukong
4,774
477
27
3
0
177,566
3
L
Thor
4,445
445
45
5
0
190,435
4
L
Ullr
4,506
451
25
3
0
169,641
0
L
Yemoja
5,563
556
29
3
0
170,920
1
L
Scylla
5,057
506
48
5
0
142,994
0
W
Apollo
6,061
606
61
6
0
168,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role