Player Matchup

Khepri
Khepri
CosmicGirls
Khepri
Level 56
God Stats
3W - 0L
1,500 SR
Queue Stats
322W - 303L
1,552 Elo+
Party 2
Sun Wukong
Sun Wukong
Cozy Ninja72
Sun Wukong
Level 103
God Stats
10W - 7L
1,533 SR
Queue Stats
356W - 352L
1,493 Elo+
Party 2
Nemesis
Nemesis
Kousomi
Nemesis
Level 25
God Stats
7W - 2L
1,575 SR
Queue Stats
70W - 66L
1,505 Elo+
Party 2
Heimdallr
Heimdallr
Sukuuna
Heimdallr
Level 107
God Stats
3W - 4L
1,601 SR
Queue Stats
418W - 409L
1,537 Elo+
Party 2
Anubis
Anubis
snowboardROCKS
Anubis
Level 47
God Stats
5W - 7L
1,391 SR
Queue Stats
205W - 186L
1,603 Elo+
Solo
Team Averages
Level 68
1,520 SR
1,538 Elo+

VS

Team Averages
Level 79
1,541 SR
1,559 Elo+
Scylla
Scylla
BerzerkWerewolf
Scylla
Level 157
God Stats
6W - 6L
1,635 SR
Queue Stats
61W - 80L
1,517 Elo+
Party 1
Neith
Neith
Chas N Finster
Neith
Level 58
God Stats
19W - 20L
1,563 SR
Queue Stats
37W - 42L
1,530 Elo+
Party 3
Apollo
Apollo
DIG LDP
Apollo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,729 Elo+
Party 1
Mercury
Mercury
Stoke the fires
Mercury
Level 28
God Stats
4W - 7L
1,479 SR
Queue Stats
37W - 37L
1,588 Elo+
Party 3
Ymir
Ymir
SummaryArtist68
Ymir
Level 125
God Stats
0W - 2L
1,528 SR
Queue Stats
9W - 18L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
2 / 2 / 2
5,005
501
2,770
7,846
4,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Cozy Ninja72
Sun Wukong
11
4 / 0 / 2
6,543
654
5,781
5,981
3,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
Kousomi
Nemesis
10
1 / 2 / 1
5,339
534
1,919
6,636
1,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
Sukuuna
Heimdallr
11
2 / 0 / 2
6,085
609
4,743
4,429
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
2 / 3 / 1
5,197
520
5,234
6,094
2,565
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
5,513
551
5,953
4,263
1,260
Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 2 / 0
4,555
456
2,877
4,942
1,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
DIG LDP
Apollo
9
0 / 4 / 0
5,260
526
3,267
8,816
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
6 / 1 / 1
5,853
585
4,619
5,962
1,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 3
4,561
456
1,644
6,774
3,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
11
Kills
7
7
Deaths
11
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
6
4
L
0
2
0
0
W
Khepri
2
2
2
1.5
W
Sun Wukong
Cozy Ninja72
Sun Wukong
4
0
2
5
L
Apollo
DIG LDP
Apollo
0
4
0
0
W
Nemesis
Kousomi
Nemesis
1
2
1
0.75
L
6
1
1
6.5
W
Heimdallr
Sukuuna
Heimdallr
2
0
2
3
L
0
3
3
0.5
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,447
Damage
18,360
30,986
Taken
30,757
13,478
Mitigated
9,622
11,954
Healing
9,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,953
812
0
1,797
4,263
1,260
206
2,815
1,402
29,447
0
L
2,877
1,705
0
1,640
4,942
1,047
0
320
4,622
0
19,507
W
Khepri
2,770
436
0
2,213
7,846
4,418
0
3,170
4,676
13,312
0
W
Sun Wukong
Cozy Ninja72
Sun Wukong
5,781
1,532
0
3,235
5,981
3,265
592
591
5,390
0
35,989
L
Apollo
DIG LDP
Apollo
3,267
1,931
0
3,408
8,816
2,664
756
531
8,035
0
31,982
W
Nemesis
Kousomi
Nemesis
1,919
788
0
1,360
6,636
1,876
0
1,437
5,199
0
26,423
L
4,619
2,116
0
1,450
5,962
1,433
0
1,871
4,066
0
29,017
W
Heimdallr
Sukuuna
Heimdallr
4,743
3,115
0
3,202
4,429
1,354
0
333
4,096
0
33,266
L
1,644
340
0
1,214
6,774
3,218
0
2,467
4,282
12,125
0
W
5,234
744
0
1,944
6,094
2,565
273
2,066
4,028
24,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,169
Gold Earned
25,742
242
Minions Killed
227
0
Camps Cleared
0
934,826
Distance Traveled
914,888
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,513
551
51
5
0
177,281
1
L
Neith
4,555
456
41
4
0
178,585
3
W
Khepri
5,005
501
10
1
0
205,176
6
W
Sun Wukong
6,543
654
68
7
0
192,557
1
L
Apollo
5,260
526
63
6
0
137,410
0
W
Nemesis
5,339
534
52
5
0
220,243
3
L
Mercury
5,853
585
48
5
0
225,656
3
W
Heimdallr
6,085
609
58
6
0
160,749
3
L
Ymir
4,561
456
24
2
0
195,956
0
W
Anubis
5,197
520
54
5
0
156,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role