Player Matchup

Neith
Neith
Azfaltakumy
Neith
Level 17
God Stats
16W - 17L
1,580 SR
Queue Stats
37W - 36L
1,557 Elo+
Solo
Guan Yu
Guan Yu
DuvalTruck22
Guan Yu
Level 15
God Stats
3W - 7L
1,598 SR
Queue Stats
78W - 71L
1,621 Elo+
Solo
Nu Wa
Nu Wa
QueenLeveque
Nu Wa
Level 27
God Stats
36W - 15L
1,735 SR
Queue Stats
56W - 28L
1,621 Elo+
Solo
Set
Set
Royalzfam
Set
Level 29
God Stats
1W - 1L
1,802 SR
Queue Stats
30W - 18L
1,776 Elo+
Solo
Ares
Ares
lehesteboi
Ares
Level 6
God Stats
2W - 2L
1,784 SR
Queue Stats
65W - 100L
1,341 Elo+
Solo
Team Averages
Level 19
1,700 SR
1,583 Elo+

VS

Team Averages
Level 9
1,546 SR
1,853 Elo+
Ymir
Ymir
Enmit
Ymir
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 5L
1,673 Elo+
Solo
Neith
Neith
GlugGlugSpit
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,971 Elo+
Party 1
Osiris
Osiris
bigfatpigperson
Osiris
Level 5
God Stats
2W - 0L
1,731 SR
Queue Stats
20W - 4L
2,039 Elo+
Party 1
Agni
Agni
depressiondotcom
Agni
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
2,039 Elo+
Party 1
Thor
Thor
reckless911
Thor
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 4
5,721
572
3,991
6,478
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
DuvalTruck22
Guan Yu
10
0 / 1 / 0
5,718
572
2,499
6,357
5,527
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 5 / 3
4,808
481
2,178
4,958
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
6 / 2 / 2
6,330
633
6,025
8,065
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

3
0 / 4 / 0
3,769
377
348
3,347
1,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Enmit
Ymir
8
3 / 4 / 2
5,578
558
2,654
6,085
4,838
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 3 / 2
5,688
569
4,709
5,745
1,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 0 / 0
6,381
638
4,889
6,533
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
5 / 1 / 1
7,238
724
6,677
3,882
1,247
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 1
5,163
516
1,400
5,595
1,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
9
Kills
12
13
Deaths
9
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
1
4
5
L
Guan Yu
DuvalTruck22
Guan Yu
0
1
0
0
W
Ymir
Enmit
Ymir
3
4
2
1
W
2
3
2
1
L
0
5
3
0.3
L
6
2
2
3.5
W
1
0
0
1
W
5
1
1
5.5
L
0
4
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,041
Damage
20,329
29,205
Taken
27,840
14,471
Mitigated
11,812
8,355
Healing
11,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,991
1,817
159
2,675
6,478
2,989
0
459
6,019
0
25,249
L
Guan Yu
DuvalTruck22
Guan Yu
2,499
232
170
1,918
6,357
5,527
0
0
6,357
5,960
28,346
W
Ymir
Enmit
Ymir
2,654
415
210
492
6,085
4,838
138
295
5,790
9,167
0
W
4,709
1,882
0
921
5,745
1,321
216
336
5,409
0
30,855
L
2,178
454
0
380
4,958
1,572
36
4,078
880
18,613
0
L
6,025
2,699
0
3,025
8,065
3,027
0
3,870
4,195
0
34,199
W
4,889
2,133
0
5,761
6,533
2,934
0
930
5,319
0
40,252
W
6,677
1,549
0
1,167
3,882
1,247
0
1,378
2,504
48,923
0
L
348
18
0
28
3,347
1,356
0
924
2,423
4,359
0
W
1,400
213
0
2,789
5,595
1,472
106
339
5,256
0
19,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,346
Gold Earned
30,048
235
Minions Killed
314
0
Camps Cleared
0
799,409
Distance Traveled
977,951
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,721
572
47
5
0
170,421
0
L
Guan Yu
5,718
572
84
8
0
180,749
4
W
Ymir
5,578
558
22
2
0
178,450
0
W
Neith
5,688
569
51
5
0
177,405
2
L
Nu Wa
4,808
481
32
3
0
160,606
1
L
Set
6,330
633
66
7
0
195,341
0
W
Osiris
6,381
638
94
9
0
208,191
2
W
Agni
7,238
724
105
11
0
199,826
4
L
Ares
3,769
377
6
1
0
92,292
1
W
Thor
5,163
516
42
4
0
214,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role