Player Matchup

Fenrir
Fenrir
II PJC 64 II
Fenrir
Level 28
God Stats
17W - 20L
1,541 SR
Queue Stats
73W - 110L
1,300 Elo+
Party 2
Ganesha
Ganesha
Kerriee
Ganesha
Level 28
God Stats
3W - 4L
1,452 SR
Queue Stats
208W - 409L
1,228 Elo+
Party 2
Zeus
Zeus
zombie dude 74
Zeus
Level 39
God Stats
3W - 9L
1,273 SR
Queue Stats
226W - 367L
1,284 Elo+
Party 2
Team Averages
Level 32
1,422 SR
1,271 Elo+

VS

Team Averages
Level 96
1,602 SR
1,554 Elo+
Ah Puch
Ah Puch
Odeshe
Ah Puch
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 9L
1,552 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Recon3344_PL
Cu Chulainn
Level 138
God Stats
2W - 1L
1,660 SR
Queue Stats
48W - 39L
1,564 Elo+
Party 1
Danzaburou
Danzaburou
maxymilian1987
Danzaburou
Level 140
God Stats
6W - 3L
1,645 SR
Queue Stats
44W - 34L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 8 / 0
8,285
637
7,096
15,253
8,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
Kerriee
Ganesha
10
0 / 7 / 1
8,287
637
2,906
12,947
7,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 7 / 1
7,640
588
9,134
10,780
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Odeshe
Ah Puch
12
2 / 1 / 14
9,341
719
5,912
4,149
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Recon3344_PL
Cu Chulainn
15
13 / 1 / 8
11,334
872
13,747
14,493
9,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
maxymilian1987
Danzaburou
15
7 / 0 / 13
11,319
871
12,349
10,112
3,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
57
2
Kills
22
22
Deaths
2
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
8
0
0.25
L
Ganesha
Kerriee
Ganesha
0
7
1
0.07
W
Ah Puch
Odeshe
Ah Puch
2
1
14
9
W
Cu Chulainn
Recon3344_PL
Cu Chulainn
13
1
8
17
W
Danzaburou
maxymilian1987
Danzaburou
7
0
13
13.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,136
Damage
32,008
38,980
Taken
28,754
19,405
Mitigated
13,992
5,193
Healing
5,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,096
796
0
2,282
15,253
8,669
0
2,515
12,738
0
21,680
L
Ganesha
Kerriee
Ganesha
2,906
68
0
1,236
12,947
7,417
0
2,593
10,354
14,749
0
W
Ah Puch
Odeshe
Ah Puch
5,912
254
0
427
4,149
1,153
586
2,380
1,615
17,564
0
W
Cu Chulainn
Recon3344_PL
Cu Chulainn
13,747
1,992
0
1,729
14,493
9,052
565
4,942
8,991
5,237
47,140
W
Danzaburou
maxymilian1987
Danzaburou
12,349
4,165
0
3,315
10,112
3,787
1,497
4,091
5,737
0
53,409
L
9,134
781
644
1,031
10,780
3,319
0
2,189
8,591
38,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,212
Gold Earned
31,994
128
Minions Killed
159
0
Camps Cleared
0
627,465
Distance Traveled
728,019
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,285
637
38
3
0
227,307
2
L
Ganesha
8,287
637
0
0
0
220,862
0
W
Ah Puch
9,341
719
24
2
0
217,906
0
W
Cu Chulainn
11,334
872
59
5
0
266,298
0
W
Danzaburou
11,319
871
76
6
0
243,815
2
L
Zeus
7,640
588
90
7
0
179,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role