Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Over4chi3ver
Ah Muzen Cab
Level 143
God Stats
5W - 3L
1,423 SR
Queue Stats
433W - 617L
1,341 Elo+
Solo
Bacchus
Bacchus
WarIock420
Bacchus
Level 44
God Stats
8W - 18L
1,329 SR
Queue Stats
108W - 198L
1,257 Elo+
Party 2
Da Ji
Da Ji
blazerteddydawg
Da Ji
Level 23
God Stats
4W - 5L
1,428 SR
Queue Stats
112W - 189L
1,235 Elo+
Party 2
Team Averages
Level 70
1,394 SR
1,278 Elo+

VS

Team Averages
Level 27
1,537 SR
1,304 Elo+
Hades
Hades
BigBippy2009
Hades
Level 38
God Stats
0W - 2L
1,232 SR
Queue Stats
5W - 12L
1,248 Elo+
Party 1
Cerberus
Cerberus
LiLBippy2003
Cerberus
Level 18
God Stats
2W - 2L
1,643 SR
Queue Stats
4W - 5L
1,332 Elo+
Party 1
Skadi
Skadi
TheBestBippy
Skadi
Level 24
God Stats
3W - 2L
1,736 SR
Queue Stats
4W - 5L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Over4chi3ver
Ah Muzen Cab
13
9 / 5 / 5
9,798
817
15,004
11,149
5,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
WarIock420
Bacchus
12
3 / 0 / 8
8,873
739
5,704
7,989
7,048
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 4 / 5
8,825
735
5,023
10,070
6,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 6
8,515
710
6,428
11,162
5,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
LiLBippy2003
Cerberus
13
5 / 4 / 2
9,462
789
7,847
11,569
10,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 6 / 4
8,233
686
4,199
10,948
3,126
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
16
Kills
9
9
Deaths
16
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
L
Cerberus
LiLBippy2003
Cerberus
5
4
2
1.5
W
Ah Muzen Cab
Over4chi3ver
Ah Muzen Cab
9
5
5
2.3
L
2
6
4
0.67
W
Bacchus
WarIock420
Bacchus
3
0
8
7
W
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,731
Damage
18,474
29,208
Taken
33,679
19,200
Mitigated
18,796
5,618
Healing
6,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,428
307
149
1,999
11,162
5,664
30
1,125
10,037
21,604
0
L
Cerberus
LiLBippy2003
Cerberus
7,847
845
0
3,610
11,569
10,006
136
2,745
8,824
26,163
0
W
Ah Muzen Cab
Over4chi3ver
Ah Muzen Cab
15,004
6,736
0
3,194
11,149
5,160
1,093
5,153
5,839
0
46,998
L
4,199
2,036
0
1,044
10,948
3,126
0
1,893
9,055
0
18,325
W
Bacchus
WarIock420
Bacchus
5,704
1,216
0
2,165
7,989
7,048
69
4,154
3,634
21,430
0
W
5,023
1,121
0
259
10,070
6,992
0
4,853
5,081
0
18,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,496
Gold Earned
26,210
110
Minions Killed
128
0
Camps Cleared
0
606,506
Distance Traveled
571,703
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,515
710
44
4
0
200,746
1
L
Cerberus
9,462
789
52
4
0
198,397
1
W
Ah Muzen Cab
9,798
817
62
5
0
174,863
4
L
Skadi
8,233
686
32
3
0
172,560
0
W
Bacchus
8,873
739
25
2
0
230,250
0
W
Da Ji
8,825
735
23
2
0
201,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role