Player Matchup

Anubis
Anubis
BerzerkWerewolf
Anubis
Level 157
God Stats
22W - 19L
1,618 SR
Queue Stats
61W - 80L
1,527 Elo+
Party 2
Neith
Neith
Chas N Finster
Neith
Level 58
God Stats
19W - 20L
1,585 SR
Queue Stats
37W - 42L
1,542 Elo+
Party 3
Horus
Horus
DIG LDP
Horus
Level 25
God Stats
0W - 1L
1,723 SR
Queue Stats
16W - 7L
1,765 Elo+
Party 2
Ares
Ares
Stoke the fires
Ares
Level 28
God Stats
1W - 1L
1,727 SR
Queue Stats
37W - 37L
1,602 Elo+
Party 3
Fenrir
Fenrir
SummaryArtist68
Fenrir
Level 125
God Stats
1W - 1L
1,750 SR
Queue Stats
9W - 18L
1,444 Elo+
Party 2
Team Averages
Level 79
1,681 SR
1,576 Elo+

VS

Team Averages
Level 87
1,504 SR
1,523 Elo+
Tiamat
Tiamat
 
Tiamat
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Fabileka
Tyr
Level 46
God Stats
3W - 3L
1,211 SR
Queue Stats
61W - 77L
1,481 Elo+
Solo
Apollo
Apollo
PROJE3T
Apollo
Level 99
God Stats
15W - 10L
1,694 SR
Queue Stats
163W - 207L
1,536 Elo+
Party 1
Tsukuyomi
Tsukuyomi
behindwhitelyes
Tsukuyomi
Level 120
God Stats
15W - 16L
1,486 SR
Queue Stats
161W - 181L
1,613 Elo+
Party 1
Sylvanus
Sylvanus
jo pope
Sylvanus
Level 49
God Stats
38W - 27L
1,631 SR
Queue Stats
600W - 639L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 9 / 2
12,251
490
13,940
21,458
10,278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 6 / 0
10,949
438
7,742
13,658
5,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
DIG LDP
Horus
20
8 / 2 / 2
14,570
583
21,286
22,393
18,180
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
0 / 3 / 3
9,599
384
10,463
19,967
16,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 6 / 1
11,419
457
5,890
20,980
8,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
14 / 2 / 4
16,915
677
25,961
15,214
12,976
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
1 / 7 / 3
12,561
502
5,896
23,570
19,031
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
PROJE3T
Apollo
20
4 / 0 / 7
14,539
582
13,450
20,959
8,633
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
behindwhitelyes
Tsukuyomi
20
4 / 5 / 7
13,101
524
11,397
18,617
7,636
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
jo pope
Sylvanus
18
3 / 3 / 15
12,913
517
7,441
21,864
26,126
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
17
Kills
26
26
Deaths
17
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
14
2
4
8
L
5
9
2
0.67
L
2
6
0
0.33
L
Horus
DIG LDP
Horus
8
2
2
4.5
W
1
7
3
0.36
W
Apollo
PROJE3T
Apollo
4
0
7
7.5
L
0
3
3
0.5
L
2
6
1
0.42
W
Tsukuyomi
behindwhitelyes
Tsukuyomi
4
5
7
1.5
W
Sylvanus
jo pope
Sylvanus
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,321
Damage
64,145
98,456
Taken
100,224
59,070
Mitigated
74,402
30,132
Healing
47,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
25,961
3,375
675
5,881
15,214
12,976
2,105
6,982
8,187
132,426
0
L
13,940
973
0
8,404
21,458
10,278
300
13,610
7,572
91,865
0
L
7,742
4,019
0
3,376
13,658
5,028
1,088
735
12,923
0
70,057
L
Horus
DIG LDP
Horus
21,286
10,462
54
11,446
22,393
18,180
1,799
5,759
16,582
0
113,860
W
5,896
543
0
6,225
23,570
19,031
1,264
215
23,355
0
73,166
W
Apollo
PROJE3T
Apollo
13,450
9,988
0
14,063
20,959
8,633
2,445
3,676
17,033
0
147,588
L
10,463
377
0
3,108
19,967
16,883
0
6,861
12,964
54,039
0
L
5,890
1,141
0
3,744
20,980
8,701
0
5,837
15,013
0
85,099
W
Tsukuyomi
behindwhitelyes
Tsukuyomi
11,397
2,113
0
5,644
18,617
7,636
1,703
3,308
15,259
0
93,296
W
Sylvanus
jo pope
Sylvanus
7,441
639
6,041
9,124
21,864
26,126
866
9,627
11,987
24,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,788
Gold Earned
70,029
767
Minions Killed
727
0
Camps Cleared
0
1,975,921
Distance Traveled
2,287,080
18
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
16,915
677
210
8
0
488,836
9
L
Anubis
12,251
490
201
8
0
341,818
7
L
Neith
10,949
438
137
5
0
341,627
3
L
Horus
14,570
583
230
9
0
424,255
4
W
Tyr
12,561
502
128
5
0
453,906
4
W
Apollo
14,539
582
204
8
0
438,321
8
L
Ares
9,599
384
68
3
0
413,733
3
L
Fenrir
11,419
457
131
5
0
454,488
1
W
Tsukuyomi
13,101
524
144
6
0
515,273
7
W
Sylvanus
12,913
517
41
2
0
390,744
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role