Player Matchup

Scylla
Scylla
Masters
BarelyANapkin
Scylla
Masters
Level 154
God Stats
16W - 19L
1,395 SR
Queue Stats
548W - 539L
2,484 MMR
Solo
Cthulhu
Cthulhu
Masters
Dishonored
Cthulhu
Masters
Level 160
God Stats
19W - 18L
1,516 SR
Queue Stats
320W - 260L
2,997 MMR
Solo
Serqet
Serqet
Diamond IV
JinguBang
Serqet
Diamond IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Masters
Tubahh
Artio
Masters
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
859W - 695L
2,526 MMR
Solo
Chiron
Chiron
Masters
customkiller010
Chiron
Masters
Level 160
God Stats
7W - 7L
1,416 SR
Queue Stats
453W - 393L
2,528 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 151
1,465 SR
2,407 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,655 SR
2,624 MMR
Rama
Rama
Masters
Aurahh
Rama
Masters
Level 160
God Stats
9W - 15L
1,636 SR
Queue Stats
286W - 221L
3,026 MMR
Party 2
Tyr
Tyr
Diamond I
Colsivart
Tyr
Diamond I
Level 160
God Stats
3W - 4L
1,679 SR
Queue Stats
727W - 692L
2,417 MMR
Solo
Awilix
Awilix
Diamond II
Omarcio
Awilix
Diamond II
Level 160
God Stats
3W - 7L
1,386 SR
Queue Stats
409W - 378L
2,399 MMR
Party 1
Camazotz
Camazotz
Masters
Remakami
Camazotz
Masters
Level 159
God Stats
14W - 7L
1,769 SR
Queue Stats
93W - 65L
2,882 MMR
Party 2
Persephone
Persephone
Diamond II
wabux
Persephone
Diamond II
Level 125
God Stats
7W - 4L
1,805 SR
Queue Stats
507W - 442L
2,396 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 8
10,990
578
10,791
10,929
4,282
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Dishonored
Cthulhu
19
1 / 0 / 4
11,427
601
10,141
15,295
18,647
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
JinguBang
Serqet
19
11 / 2 / 5
11,899
626
12,908
11,390
5,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artio
Tubahh
Artio
17
4 / 1 / 11
10,641
560
8,885
17,723
18,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
4 / 0 / 7
12,019
633
10,535
11,676
5,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Guan YuSetDanzaburouJanusAphrodite

VS

Bans
ApolloSobekKhepriYmirGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Aurahh
Rama
15
0 / 2 / 1
9,260
487
4,191
9,649
3,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 5 / 4
8,306
437
5,367
17,171
10,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
Omarcio
Awilix
14
4 / 7 / 0
8,768
461
7,021
14,368
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
Remakami
Camazotz
16
0 / 4 / 0
9,607
506
11,775
19,639
11,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Persephone
wabux
Persephone
13
0 / 6 / 3
8,166
430
11,247
10,812
3,089
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
24
Kills
4
4
Deaths
24
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
Aurahh
Rama
0
2
1
0.25
W
4
1
8
8
L
0
5
4
0.4
W
Cthulhu
Dishonored
Cthulhu
1
0
4
3
W
Serqet
JinguBang
Serqet
11
2
5
6.75
L
Awilix
Omarcio
Awilix
4
7
0
0.57
L
Camazotz
Remakami
Camazotz
0
4
0
0
W
Artio
Tubahh
Artio
4
1
11
9.5
W
4
0
7
7.5
L
Persephone
wabux
Persephone
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,260
Damage
39,601
67,013
Taken
71,639
52,223
Mitigated
33,085
32,060
Healing
19,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Aurahh
Rama
4,191
3,203
0
6,000
9,649
3,099
0
852
8,797
0
69,549
W
10,791
386
389
2,781
10,929
4,282
295
4,628
6,301
87,252
0
L
5,367
779
0
3,702
17,171
10,866
0
7,028
9,130
0
37,588
W
Cthulhu
Dishonored
Cthulhu
10,141
1,677
397
6,354
15,295
18,647
1,442
648
14,647
78,203
0
W
Serqet
JinguBang
Serqet
12,908
1,175
0
4,180
11,390
5,501
2,186
1,518
9,872
0
73,483
L
Awilix
Omarcio
Awilix
7,021
3,857
0
500
14,368
4,911
0
5,432
7,750
0
55,001
L
Camazotz
Remakami
Camazotz
11,775
3,961
0
8,128
19,639
11,120
170
10,234
9,309
0
78,643
W
Artio
Tubahh
Artio
8,885
1,549
1,977
6,021
17,723
18,488
1,030
4,113
13,433
34,247
0
W
10,535
6,104
710
9,251
11,676
5,305
6,535
340
11,336
0
95,847
L
Persephone
wabux
Persephone
11,247
332
0
987
10,812
3,089
0
6,269
4,048
61,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,976
Gold Earned
44,107
687
Minions Killed
597
0
Camps Cleared
0
2,000,446
Distance Traveled
1,728,915
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,260
487
154
8
0
265,580
6
W
Scylla
10,990
578
164
9
0
376,596
2
L
Tyr
8,306
437
51
3
0
375,707
7
W
Cthulhu
11,427
601
178
9
0
388,937
1
W
Serqet
11,899
626
126
7
0
454,673
6
L
Awilix
8,768
461
105
6
0
367,798
10
L
Camazotz
9,607
506
160
8
0
364,971
1
W
Artio
10,641
560
35
2
0
400,009
9
W
Chiron
12,019
633
184
10
0
380,231
4
L
Persephone
8,166
430
127
7
0
354,859
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role