Player Matchup

Tiamat
Tiamat
Busch God
Tiamat
Level 132
God Stats
8W - 18L
1,561 SR
Queue Stats
429W - 403L
1,502 Elo+
Party 3
Hou Yi
Hou Yi
Hairypancakes12
Hou Yi
Level 146
God Stats
5W - 4L
1,281 SR
Queue Stats
377W - 304L
1,536 Elo+
Party 1
Chaac
Chaac
MasterChief4250
Chaac
Level 81
God Stats
2W - 4L
1,843 SR
Queue Stats
22W - 30L
1,456 Elo+
Party 1
Susano
Susano
Renegade2456
Susano
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
244W - 194L
1,552 Elo+
Party 1
Geb
Geb
gindbernum1
Geb
Level 67
God Stats
0W - 2L
1,318 SR
Queue Stats
123W - 124L
1,494 Elo+
Party 3
Team Averages
Level 105
1,501 SR
1,508 Elo+

VS

Team Averages
Level 117
1,542 SR
1,531 Elo+
Ravana
Ravana
ClassyCanadian-
Ravana
Level 88
God Stats
3W - 1L
1,734 SR
Queue Stats
153W - 154L
1,549 Elo+
Solo
Sobek
Sobek
MAURI_GHOSTS
Sobek
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
248W - 253L
1,605 Elo+
Party 2
Ullr
Ullr
PepperoniTe
Ullr
Level 106
God Stats
20W - 25L
1,327 SR
Queue Stats
561W - 522L
1,423 Elo+
Solo
Merlin
Merlin
ProjectBeatdown
Merlin
Level 129
God Stats
17W - 14L
1,647 SR
Queue Stats
387W - 370L
1,555 Elo+
Solo
Chaac
Chaac
frakitop
Chaac
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Busch God
Tiamat
9
0 / 3 / 2
5,020
502
2,864
6,178
3,396
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 4 / 0
4,914
491
4,722
6,257
1,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

10
0 / 0 / 0
5,581
558
4,481
4,644
4,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Susano
10
2 / 1 / 0
5,984
598
4,285
5,575
1,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 1 / 0
4,487
449
1,015
4,335
1,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,822
482
1,401
3,224
1,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
5 / 0 / 1
5,621
562
4,623
6,087
3,405
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 0 / 2
6,290
629
4,509
6,868
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 1 / 2
5,591
559
3,368
4,430
1,526
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
frakitop
Chaac
9
0 / 0 / 0
5,370
537
2,148
6,356
4,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
9
9
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Busch God
Tiamat
0
3
2
0.33
W
0
1
1
0.5
L
0
4
0
0
W
5
0
1
5.5
L
0
0
0
0
W
3
0
2
4
W
1
1
2
2
L
Susano
2
1
0
2
W
Chaac
frakitop
Chaac
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,367
Damage
16,049
26,989
Taken
26,965
13,050
Mitigated
12,413
9,481
Healing
10,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Busch God
Tiamat
2,864
444
0
975
6,178
3,396
0
3,579
2,599
21,459
0
W
1,401
386
0
709
3,224
1,001
0
294
2,930
0
18,820
L
4,722
2,913
0
1,535
6,257
1,647
0
821
5,436
0
30,398
W
4,623
380
330
2,391
6,087
3,405
175
1,912
4,175
17,902
0
L
4,481
617
0
2,701
4,644
4,695
102
0
4,644
0
28,559
W
4,509
2,657
0
3,392
6,868
2,119
0
687
6,181
0
39,670
W
3,368
267
0
415
4,430
1,526
391
986
3,444
33,836
0
L
Susano
4,285
1,403
0
2,700
5,575
1,775
0
1,795
3,780
0
33,460
W
Chaac
frakitop
Chaac
2,148
680
0
3,546
6,356
4,362
0
0
5,791
0
24,179
L
1,015
33
0
1,570
4,335
1,537
0
1,796
2,539
7,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,986
Gold Earned
27,694
243
Minions Killed
282
0
Camps Cleared
0
896,992
Distance Traveled
908,472
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,020
502
42
4
0
177,799
0
W
Ravana
4,822
482
54
5
0
152,442
1
L
Hou Yi
4,914
491
60
6
0
154,452
3
W
Sobek
5,621
562
27
3
0
224,070
1
L
Chaac
5,581
558
65
7
0
198,446
0
W
Ullr
6,290
629
74
7
0
170,276
1
W
Merlin
5,591
559
66
7
0
177,921
3
L
Susano
5,984
598
69
7
0
222,949
3
W
Chaac
5,370
537
61
6
0
183,763
4
L
Geb
4,487
449
7
1
0
143,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role