Player Matchup

Hel
Hel
BlancoMD7
Hel
Level 17
God Stats
1W - 2L
1,221 SR
Queue Stats
55W - 41L
1,429 Elo+
Party 1
Da Ji
Da Ji
Dreezy__XO
Da Ji
Level 23
God Stats
22W - 16L
1,556 SR
Queue Stats
69W - 65L
1,425 Elo+
Party 1
Odin
Odin
Ghost_Glucy_Yt
Odin
Level 56
God Stats
2W - 2L
1,419 SR
Queue Stats
51W - 52L
1,437 Elo+
Party 1
Sol
Sol
TPlusHC
Sol
Level 29
God Stats
54W - 49L
1,540 SR
Queue Stats
313W - 340L
1,436 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
bummchuck85
Ah Muzen Cab
Level 27
God Stats
30W - 16L
1,530 SR
Queue Stats
57W - 43L
1,318 Elo+
Solo
Team Averages
Level 30
1,453 SR
1,409 Elo+

VS

Team Averages
Level 13
1,507 SR
1,326 Elo+
Kukulkan
Kukulkan
Bubutuppux
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,274 Elo+
Party 2
Thanatos
Thanatos
LObRaX-l
Thanatos
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 60L
1,423 Elo+
Solo
Anhur
Anhur
Tasjaaaaaann
Anhur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,594 Elo+
Solo
Cthulhu
Cthulhu
ema_san08
Cthulhu
Level 10
God Stats
1W - 4L
1,370 SR
Queue Stats
5W - 16L
1,227 Elo+
Party 2
Bakasura
Bakasura
kekko-sgo
Bakasura
Level 5
God Stats
1W - 1L
1,665 SR
Queue Stats
3W - 8L
1,113 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
8,915
495
2,279
6,958
2,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes

Shoes

+6%
Movement Speed

Da Ji
17
24 / 1 / 6
11,613
645
19,053
11,031
6,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 1 / 15
9,526
529
8,585
12,370
8,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
17
4 / 1 / 4
11,179
621
6,295
13,083
4,275
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
bummchuck85
Ah Muzen Cab
16
3 / 3 / 3
10,526
585
7,435
10,149
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bubutuppux
Kukulkan
10
0 / 9 / 0
6,387
355
5,130
10,069
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
LObRaX-l
Thanatos
12
3 / 6 / 0
8,022
446
6,926
12,135
6,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
6 / 2 / 1
7,667
426
7,846
11,200
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
ema_san08
Cthulhu
11
1 / 10 / 0
7,070
393
5,676
15,638
13,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
kekko-sgo
Bakasura
8
0 / 13 / 0
5,707
317
484
13,195
3,787

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
11
39
Kills
10
10
Deaths
40
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
L
Kukulkan
Bubutuppux
Kukulkan
0
9
0
0
W
Da Ji
24
1
6
27
W
7
1
15
14.5
L
Thanatos
LObRaX-l
Thanatos
3
6
0
0.5
W
Sol
4
1
4
6
L
6
2
1
3.25
W
Ah Muzen Cab
bummchuck85
Ah Muzen Cab
3
3
3
1.5
L
Cthulhu
ema_san08
Cthulhu
1
10
0
0.1
L
Bakasura
kekko-sgo
Bakasura
0
13
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,647
Damage
26,062
53,591
Taken
62,237
24,801
Mitigated
30,705
25,400
Healing
13,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,279
690
517
1,928
6,958
2,778
3,199
347
6,611
36,247
0
L
Kukulkan
Bubutuppux
Kukulkan
5,130
758
0
0
10,069
3,298
0
1,892
8,052
29,261
0
W
Da Ji
19,053
4,970
234
4,904
11,031
6,795
877
1,458
9,408
0
65,328
W
8,585
2,003
0
4,963
12,370
8,600
1,359
6,165
5,770
0
31,128
L
Thanatos
LObRaX-l
Thanatos
6,926
2,569
0
7,060
12,135
6,709
0
3,835
8,278
0
47,667
W
Sol
6,295
1,421
0
7,273
13,083
4,275
5,508
1,960
11,123
68,767
0
L
7,846
4,081
0
5,121
11,200
3,388
42
1,534
9,666
0
33,550
W
Ah Muzen Cab
bummchuck85
Ah Muzen Cab
7,435
4,966
111
5,470
10,149
2,353
2,716
376
9,748
0
67,685
L
Cthulhu
ema_san08
Cthulhu
5,676
710
0
554
15,638
13,523
192
847
14,531
28,783
0
L
Bakasura
kekko-sgo
Bakasura
484
238
0
364
13,195
3,787
193
466
12,629
0
5,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,759
Gold Earned
34,853
450
Minions Killed
269
0
Camps Cleared
0
1,723,746
Distance Traveled
1,338,523
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,915
495
58
3
0
296,761
2
L
Kukulkan
6,387
355
55
3
0
307,427
1
W
Da Ji
11,613
645
95
5
0
420,107
1
W
Odin
9,526
529
51
3
0
333,228
0
L
Thanatos
8,022
446
81
5
0
240,892
3
W
Sol
11,179
621
125
7
0
334,163
0
L
Anhur
7,667
426
69
4
0
154,929
1
W
Ah Muzen Cab
10,526
585
121
7
0
339,487
2
L
Cthulhu
7,070
393
45
3
0
336,475
2
L
Bakasura
5,707
317
19
1
0
298,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role