Player Matchup

Cthulhu
Cthulhu
Anarkaeno
Cthulhu
Level 27
God Stats
4W - 1L
1,793 SR
Queue Stats
12W - 7L
1,573 Elo+
Solo
Neith
Neith
BaBy_BiTs91
Neith
Level 4
God Stats
5W - 5L
1,500 SR
Queue Stats
123W - 130L
1,597 Elo+
Solo
Pele
Pele
II Lou Bliss II
Pele
Level 28
God Stats
22W - 9L
1,595 SR
Queue Stats
132W - 133L
1,504 Elo+
Party 1
Zeus
Zeus
ImNotSonma
Zeus
Level 27
God Stats
2W - 6L
1,156 SR
Queue Stats
119W - 106L
1,508 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
primedj7
Ah Muzen Cab
Level 7
God Stats
142W - 140L
1,520 SR
Queue Stats
145W - 151L
1,627 Elo+
Solo
Team Averages
Level 19
1,513 SR
1,562 Elo+

VS

Team Averages
Level 18
1,506 SR
1,549 Elo+
Yemoja
Yemoja
Aldisjoi
Yemoja
Level 4
God Stats
2W - 3L
1,564 SR
Queue Stats
13W - 32L
1,405 Elo+
Solo
Xbalanque
Xbalanque
DrOpCid4794
Xbalanque
Level 5
God Stats
27W - 34L
1,627 SR
Queue Stats
28W - 43L
1,523 Elo+
Solo
Bellona
Bellona
HectickMoose
Bellona
Level 30
God Stats
12W - 16L
1,516 SR
Queue Stats
654W - 669L
1,584 Elo+
Solo
Tiamat
Tiamat
Washley812
Tiamat
Level 28
God Stats
13W - 7L
1,567 SR
Queue Stats
63W - 47L
1,661 Elo+
Solo
Thanatos
Thanatos
iamleeks
Thanatos
Level 25
God Stats
3W - 4L
1,256 SR
Queue Stats
130W - 150L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anarkaeno
Cthulhu
13
3 / 0 / 3
8,567
571
6,783
11,567
8,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 2 / 4
7,044
470
2,857
5,140
1,566
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
2 / 1 / 2
7,402
493
5,991
8,135
2,699
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 3 / 1
8,254
550
6,954
10,495
3,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
primedj7
Ah Muzen Cab
14
2 / 0 / 1
8,011
534
5,939
5,851
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aldisjoi
Yemoja
9
0 / 3 / 1
6,024
402
1,362
8,437
4,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
DrOpCid4794
Xbalanque
12
1 / 3 / 1
7,024
468
6,897
12,647
3,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
HectickMoose
Bellona
14
2 / 2 / 0
7,286
486
5,780
12,056
7,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
Washley812
Tiamat
14
3 / 2 / 1
8,397
560
8,600
10,431
6,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
iamleeks
Thanatos
1
0 / 0 / 0
4,329
289
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
10
Kills
6
6
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Aldisjoi
Yemoja
0
3
1
0.17
W
Cthulhu
Anarkaeno
Cthulhu
3
0
3
4.5
W
1
2
4
1.5
L
Xbalanque
DrOpCid4794
Xbalanque
1
3
1
0.5
L
Bellona
HectickMoose
Bellona
2
2
0
1
W
2
1
2
3
W
2
3
1
0.83
L
Tiamat
Washley812
Tiamat
3
2
1
1.75
L
Thanatos
iamleeks
Thanatos
0
0
0
0
W
Ah Muzen Cab
primedj7
Ah Muzen Cab
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,524
Damage
22,639
41,188
Taken
43,571
18,554
Mitigated
22,716
20,207
Healing
13,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Aldisjoi
Yemoja
1,362
484
461
528
8,437
4,377
232
194
8,243
17,182
0
W
Cthulhu
Anarkaeno
Cthulhu
6,783
280
744
5,757
11,567
8,989
906
1,460
9,983
25,814
0
W
2,857
1,209
0
1,197
5,140
1,566
1,687
883
4,151
0
29,825
L
Xbalanque
DrOpCid4794
Xbalanque
6,897
3,083
219
5,021
12,647
3,995
0
5,550
7,097
0
45,248
L
Bellona
HectickMoose
Bellona
5,780
1,474
0
3,559
12,056
7,642
173
832
11,224
0
47,008
W
5,991
1,983
111
2,753
8,135
2,699
474
1,078
7,057
0
36,746
W
6,954
1,179
486
4,818
10,495
3,258
2,221
5,564
4,453
48,814
0
L
Tiamat
Washley812
Tiamat
8,600
640
0
3,817
10,431
6,702
748
7,161
3,270
45,229
0
L
Thanatos
iamleeks
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
Ah Muzen Cab
primedj7
Ah Muzen Cab
5,939
1,045
0
4,341
5,851
2,042
0
269
5,582
0
54,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,278
Gold Earned
33,060
380
Minions Killed
321
0
Camps Cleared
0
1,320,058
Distance Traveled
1,017,843
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,024
402
39
3
0
250,217
0
W
Cthulhu
8,567
571
23
2
0
269,201
0
W
Neith
7,044
470
74
5
0
212,707
0
L
Xbalanque
7,024
468
73
5
0
240,804
0
L
Bellona
7,286
486
112
7
0
272,182
1
W
Pele
7,402
493
68
5
0
286,912
0
W
Zeus
8,254
550
107
7
0
231,217
0
L
Tiamat
8,397
560
97
6
0
254,058
6
L
Thanatos
4,329
289
0
0
0
582
0
W
Ah Muzen Cab
8,011
534
108
7
0
320,021
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role