Player Matchup

Thor
Thor
Cryoaegice
Thor
Level 146
God Stats
2W - 1L
1,284 SR
Queue Stats
86W - 100L
1,566 Elo+
Party 2
Ares
Ares
PaulNotPaul
Ares
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
SMlTEISTRASH
Medusa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,447 Elo+
Party 3
Tiamat
Tiamat
aahhhhhqhhq
Tiamat
Level 110
God Stats
2W - 3L
1,481 SR
Queue Stats
80W - 86L
1,591 Elo+
Party 2
The Morrigan
The Morrigan
puhppeht
The Morrigan
Level 69
God Stats
5W - 3L
1,500 SR
Queue Stats
271W - 272L
1,585 Elo+
Solo
Team Averages
Level 108
1,453 SR
1,538 Elo+

VS

Team Averages
Level 102
1,598 SR
1,564 Elo+
Set
Set
BohHans
Set
Level 113
God Stats
10W - 14L
1,505 SR
Queue Stats
194W - 206L
1,579 Elo+
Solo
Eset
Eset
Drinkn0uttaCups
Eset
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
358W - 325L
1,578 Elo+
Solo
Serqet
Serqet
Eunich
Serqet
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 94L
1,560 Elo+
Solo
Ares
Ares
ReallyBadatSmit3
Ares
Level 57
God Stats
1W - 3L
1,620 SR
Queue Stats
272W - 255L
1,538 Elo+
Party 1
Danzaburou
Danzaburou
capitiller
Danzaburou
Level 95
God Stats
6W - 4L
1,863 SR
Queue Stats
269W - 253L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,027
603
4,080
5,810
2,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
3 / 0 / 5
5,767
577
2,947
7,149
3,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
10
5 / 1 / 2
6,299
630
8,403
5,359
1,335
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
10
0 / 1 / 1
5,668
567
4,879
4,516
4,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Morrigan
puhppeht
The Morrigan
10
0 / 1 / 3
5,363
536
2,278
3,549
1,094
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
8
0 / 2 / 0
4,709
471
2,739
7,306
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 0 / 0
5,528
553
2,777
3,696
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Serqet
Eunich
Serqet
11
1 / 2 / 0
5,736
574
2,884
8,687
3,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

7
0 / 5 / 0
4,555
456
1,900
8,092
4,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
capitiller
Danzaburou
9
1 / 3 / 0
5,478
548
4,076
6,907
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
12
Kills
3
3
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Set
0
2
0
0
W
4
0
1
4.5
L
1
0
0
1
L
Serqet
Eunich
Serqet
1
2
0
0.5
W
3
0
5
5.5
L
0
5
0
0
W
Medusa
5
1
2
6
W
Tiamat
0
1
1
0.5
L
Danzaburou
capitiller
Danzaburou
1
3
0
0.33
W
The Morrigan
puhppeht
The Morrigan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,587
Damage
14,376
26,383
Taken
34,688
12,448
Mitigated
13,234
4,928
Healing
9,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
2,739
1,263
0
3,079
7,306
2,199
0
844
6,448
0
25,908
W
4,080
1,252
0
180
5,810
2,001
138
785
4,977
0
30,310
L
2,777
553
152
1,515
3,696
1,017
0
1,042
2,654
30,395
0
L
Serqet
Eunich
Serqet
2,884
318
0
2,820
8,687
3,529
0
4,098
4,089
0
30,196
W
2,947
341
0
3,061
7,149
3,480
0
1,597
5,504
15,179
0
L
1,900
233
0
1,238
8,092
4,304
0
2,012
6,080
14,287
0
W
Medusa
8,403
3,179
0
375
5,359
1,335
500
407
4,952
0
36,943
W
Tiamat
4,879
838
0
1,062
4,516
4,538
0
0
4,014
28,509
0
L
Danzaburou
capitiller
Danzaburou
4,076
2,007
0
1,174
6,907
2,185
0
600
6,307
0
26,034
W
The Morrigan
puhppeht
The Morrigan
2,278
570
0
250
3,549
1,094
0
1,614
1,757
29,674
1,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,124
Gold Earned
26,006
285
Minions Killed
278
0
Camps Cleared
0
974,097
Distance Traveled
939,919
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,709
471
44
4
0
177,554
2
W
Thor
6,027
603
59
6
0
212,623
3
L
Eset
5,528
553
78
8
0
184,346
4
L
Serqet
5,736
574
84
8
0
203,411
2
W
Ares
5,767
577
25
3
0
188,842
3
L
Ares
4,555
456
18
2
0
195,924
1
W
Medusa
6,299
630
59
6
0
187,705
3
W
Tiamat
5,668
567
70
7
0
190,989
2
L
Danzaburou
5,478
548
54
5
0
178,684
2
W
The Morrigan
5,363
536
72
7
0
193,938
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role