Player Matchup

Neith
Neith
CSPOLIISI
Neith
Level 10
God Stats
2W - 0L
1,775 SR
Queue Stats
22W - 22L
1,452 Elo+
Party 1
Scylla
Scylla
Draco0416
Scylla
Level 17
God Stats
5W - 3L
1,738 SR
Queue Stats
19W - 16L
1,349 Elo+
Solo
He Bo
He Bo
RoooomShambles
He Bo
Level 14
God Stats
4W - 2L
1,642 SR
Queue Stats
149W - 85L
1,634 Elo+
Solo
Osiris
Osiris
SoFunnyMaK
Osiris
Level 28
God Stats
4W - 6L
1,432 SR
Queue Stats
113W - 102L
1,627 Elo+
Solo
Ares
Ares
tersbani
Ares
Level 14
God Stats
2W - 1L
1,502 SR
Queue Stats
31W - 33L
1,442 Elo+
Party 1
Team Averages
Level 17
1,618 SR
1,501 Elo+

VS

Team Averages
Level 12
1,459 SR
1,497 Elo+
Set
Set
Crankzo
Set
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,560 Elo+
Party 2
Fenrir
Fenrir
ElMuShRuUm
Fenrir
Level 25
God Stats
7W - 7L
1,296 SR
Queue Stats
167W - 102L
1,673 Elo+
Solo
Artemis
Artemis
GoddessOfFeeding
Artemis
Level 5
God Stats
9W - 7L
1,500 SR
Queue Stats
105W - 80L
1,226 Elo+
Solo
Yemoja
Yemoja
Petterhansel
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 31L
1,464 Elo+
Party 2
He Bo
He Bo
Skatemarine
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CSPOLIISI
Neith
14
7 / 3 / 9
9,949
553
10,175
12,788
5,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Draco0416
Scylla
16
11 / 2 / 4
11,004
611
10,204
8,204
3,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
4 / 0 / 4
11,895
661
3,833
6,779
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
SoFunnyMaK
Osiris
17
4 / 1 / 4
10,851
603
6,613
16,166
11,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
12
3 / 4 / 9
9,091
505
6,036
15,414
11,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
1 / 8 / 3
7,419
412
4,032
10,464
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
ElMuShRuUm
Fenrir
12
1 / 6 / 1
8,057
448
2,980
11,931
4,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 3 / 4
8,420
468
6,563
9,345
3,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
12
2 / 5 / 4
8,430
468
6,042
11,916
7,535
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
4 / 7 / 3
8,643
480
7,977
9,110
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
29
Kills
10
10
Deaths
29
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
CSPOLIISI
Neith
7
3
9
3.83
L
Set
1
8
3
0.31
W
Scylla
Draco0416
Scylla
11
2
4
6.5
L
Fenrir
ElMuShRuUm
Fenrir
1
6
1
0.25
L
2
3
4
1.33
L
Yemoja
2
5
4
0.8
W
4
0
4
6
L
4
7
3
0.79
W
Osiris
SoFunnyMaK
Osiris
4
1
4
6
W
Ares
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,861
Damage
27,594
59,351
Taken
52,766
34,197
Mitigated
23,144
23,284
Healing
7,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CSPOLIISI
Neith
10,175
5,249
0
4,866
12,788
5,809
420
5,491
7,297
0
56,054
L
Set
4,032
1,879
0
418
10,464
5,048
0
1,853
8,605
0
23,897
W
Scylla
Draco0416
Scylla
10,204
1,079
0
1,991
8,204
3,642
0
2,821
5,308
59,442
0
L
Fenrir
ElMuShRuUm
Fenrir
2,980
711
0
1,139
11,931
4,229
0
4,668
7,153
0
45,647
L
6,563
2,109
0
4,041
9,345
3,703
0
3,304
5,937
0
59,890
L
Yemoja
6,042
1,349
423
1,125
11,916
7,535
0
6,366
5,418
16,974
0
W
3,833
366
0
3,436
6,779
2,436
212
635
6,144
101,301
0
L
7,977
569
0
577
9,110
2,629
87
3,424
5,580
29,595
0
W
Osiris
SoFunnyMaK
Osiris
6,613
2,588
0
10,483
16,166
11,037
1,818
3,171
12,799
0
77,865
W
Ares
6,036
877
0
2,508
15,414
11,273
0
6,030
9,334
21,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,790
Gold Earned
40,969
513
Minions Killed
316
0
Camps Cleared
0
1,618,579
Distance Traveled
1,592,056
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,949
553
81
5
0
298,547
2
L
Set
7,419
412
56
3
0
310,430
0
W
Scylla
11,004
611
93
5
0
333,043
1
L
Fenrir
8,057
448
78
4
0
350,880
0
L
Artemis
8,420
468
102
6
0
312,516
9
L
Yemoja
8,430
468
22
1
0
308,361
4
W
He Bo
11,895
661
174
10
0
353,955
2
L
He Bo
8,643
480
58
3
0
309,869
0
W
Osiris
10,851
603
135
8
0
320,007
0
W
Ares
9,091
505
30
2
0
313,027
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role