Player Matchup

Pele
Pele
Bannest
Pele
Level 22
God Stats
0W - 3L
1,230 SR
Queue Stats
14W - 13L
1,531 Elo+
Party 3
Bastet
Bastet
BorjaVader
Bastet
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,531 Elo+
Party 3
Set
Set
Glasx195
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,482 Elo+
Party 3
Hun Batz
Hun Batz
HernestoSevilla
Hun Batz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,460 Elo+
Party 3
Thor
Thor
Ollupak
Thor
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 13L
1,548 Elo+
Party 3
Team Averages
Level 22
1,446 SR
1,511 Elo+

VS

Team Averages
Level 21
1,651 SR
1,620 Elo+
Tiamat
Tiamat
EvilN00B
Tiamat
Level 26
God Stats
7W - 0L
1,908 SR
Queue Stats
101W - 24L
1,860 Elo+
Party 2
Anhur
Anhur
Icefay
Anhur
Level 18
God Stats
3W - 0L
1,780 SR
Queue Stats
61W - 53L
1,584 Elo+
Solo
Nemesis
Nemesis
LeeChongWei
Nemesis
Level 24
God Stats
7W - 1L
1,632 SR
Queue Stats
277W - 111L
1,744 Elo+
Party 2
Artemis
Artemis
Njist
Artemis
Level 28
God Stats
35W - 32L
1,428 SR
Queue Stats
128W - 132L
1,452 Elo+
Party 1
Scylla
Scylla
givememorebeans
Scylla
Level 8
God Stats
18W - 15L
1,509 SR
Queue Stats
37W - 26L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bannest
Pele
13
3 / 13 / 7
8,635
1,079
8,473
19,792
6,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
BorjaVader
Bastet
14
2 / 7 / 8
8,713
1,089
9,831
16,260
9,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
0 / 10 / 8
7,889
986
5,029
15,783
5,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
14
3 / 12 / 9
8,925
1,116
7,026
18,397
6,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
Ollupak
Thor
14
7 / 10 / 5
10,381
1,298
9,632
16,424
6,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EvilN00B
Tiamat
17
5 / 0 / 34
10,627
1,328
13,041
5,829
15,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Icefay
Anhur
17
12 / 3 / 21
10,890
1,361
17,714
7,831
2,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
LeeChongWei
Nemesis
17
15 / 4 / 22
11,583
1,448
19,908
10,642
5,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Njist
Artemis
18
14 / 2 / 20
11,994
1,499
17,127
10,142
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
6 / 6 / 26
9,469
1,184
12,026
10,709
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
175
15
Kills
52
52
Deaths
15
37
Assists
123
Player
Kills
Deaths
Assists
KDA
L
Pele
Bannest
Pele
3
13
7
0.5
L
Bastet
BorjaVader
Bastet
2
7
8
0.86
W
Tiamat
EvilN00B
Tiamat
5
0
34
22
L
0
10
8
0.4
L
Hun Batz
3
12
9
0.63
W
Anhur
Icefay
Anhur
12
3
21
7.5
W
Nemesis
LeeChongWei
Nemesis
15
4
22
6.5
W
Artemis
Njist
Artemis
14
2
20
12
L
Thor
Ollupak
Thor
7
10
5
0.95
W
6
6
26
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,991
Damage
79,816
86,656
Taken
45,153
35,463
Mitigated
29,676
3,343
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Bannest
Pele
8,473
1,124
0
704
19,792
6,777
0
5,271
14,521
0
10,809
L
Bastet
BorjaVader
Bastet
9,831
4,065
0
1,020
16,260
9,516
0
4,229
12,031
0
21,126
W
Tiamat
EvilN00B
Tiamat
13,041
2,133
0
2,260
5,829
15,574
0
0
5,829
25,374
0
L
5,029
2,200
0
434
15,783
5,998
0
3,555
12,228
0
12,380
L
Hun Batz
7,026
2,011
0
474
18,397
6,787
0
5,492
12,905
0
12,573
W
Anhur
Icefay
Anhur
17,714
12,743
0
0
7,831
2,620
0
0
7,831
0
23,824
W
Nemesis
LeeChongWei
Nemesis
19,908
12,389
0
1,454
10,642
5,029
0
0
10,642
0
30,882
W
Artemis
Njist
Artemis
17,127
8,112
0
2,355
10,142
3,635
0
0
10,142
0
37,646
L
Thor
Ollupak
Thor
9,632
2,267
0
711
16,424
6,385
0
6,520
9,904
0
24,919
W
12,026
1,881
0
730
10,709
2,818
0
0
10,709
21,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,543
Gold Earned
54,563
106
Minions Killed
144
0
Camps Cleared
10
742,793
Distance Traveled
746,606
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,635
1,079
5
1
0
155,325
0
L
Bastet
8,713
1,089
36
5
0
164,797
1
W
Tiamat
10,627
1,328
13
2
5
149,250
0
L
Set
7,889
986
20
3
0
145,293
0
L
Hun Batz
8,925
1,116
12
2
0
143,896
1
W
Anhur
10,890
1,361
17
2
0
118,567
0
W
Nemesis
11,583
1,448
33
4
2
187,020
0
W
Artemis
11,994
1,499
55
7
3
154,984
1
L
Thor
10,381
1,298
33
4
0
133,482
2
W
Scylla
9,469
1,184
26
3
0
136,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role