Player Matchup

Yemoja
Yemoja
Nabell531
Yemoja
Level 27
God Stats
45W - 34L
1,561 SR
Queue Stats
109W - 90L
1,458 Elo+
Party 3
Hachiman
Hachiman
Qu00t
Hachiman
Level 87
God Stats
14W - 11L
1,141 SR
Queue Stats
614W - 505L
1,444 Elo+
Party 3
Bacchus
Bacchus
babiemango
Bacchus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
meetkat041
Hera
Level 35
God Stats
2W - 1L
1,147 SR
Queue Stats
247W - 215L
1,523 Elo+
Solo
Thor
Thor
skyeletta
Thor
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 70
1,370 SR
1,485 Elo+

VS

Team Averages
Level 47
1,539 SR
1,520 Elo+
Pele
Pele
DazaXtreme
Pele
Level 59
God Stats
5W - 8L
1,500 SR
Queue Stats
697W - 634L
1,526 Elo+
Party 1
Ares
Ares
PeptoB
Ares
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,628 Elo+
Solo
Hachiman
Hachiman
flapjack2011
Hachiman
Level 62
God Stats
8W - 9L
1,721 SR
Queue Stats
77W - 98L
1,450 Elo+
Party 1
Hel
Hel
karatechoppanda
Hel
Level 49
God Stats
3W - 3L
1,278 SR
Queue Stats
505W - 491L
1,520 Elo+
Party 1
Tiamat
Tiamat
nampos
Tiamat
Level 21
God Stats
16W - 10L
1,694 SR
Queue Stats
508W - 502L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Nabell531
Yemoja
7
0 / 2 / 3
4,895
490
2,258
5,358
1,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Qu00t
Hachiman
9
0 / 1 / 2
5,002
500
3,165
4,880
1,150
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
babiemango
Bacchus
8
0 / 1 / 0
4,330
433
0
4,832
2,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 1 / 0
6,126
613
1,250
3,327
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
11
3 / 0 / 0
6,023
602
4,103
7,162
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
5,468
547
3,269
5,349
1,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
PeptoB
Ares
8
2 / 2 / 2
5,281
528
1,950
7,280
3,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
flapjack2011
Hachiman
9
2 / 0 / 1
5,201
520
3,421
4,468
1,132
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 0 / 1
6,155
616
1,631
2,745
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
nampos
Tiamat
10
1 / 0 / 0
5,927
593
2,816
812
212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
3
Kills
5
5
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
L
Yemoja
Nabell531
Yemoja
0
2
3
0.75
W
Ares
PeptoB
Ares
2
2
2
1.5
L
Hachiman
Qu00t
Hachiman
0
1
2
1
L
Bacchus
babiemango
Bacchus
0
1
0
0
W
Hachiman
flapjack2011
Hachiman
2
0
1
2.5
W
0
0
1
0.5
L
0
1
0
0
W
Tiamat
nampos
Tiamat
1
0
0
1
L
Thor
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,776
Damage
13,087
25,559
Taken
20,654
8,448
Mitigated
6,768
10,124
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,269
1,201
0
449
5,349
1,527
0
832
4,477
0
33,697
L
Yemoja
Nabell531
Yemoja
2,258
177
839
1,667
5,358
1,938
0
1,167
4,151
9,459
0
W
Ares
PeptoB
Ares
1,950
163
0
1,695
7,280
3,124
0
883
6,397
9,883
0
L
Hachiman
Qu00t
Hachiman
3,165
1,146
0
1,625
4,880
1,150
0
761
4,119
0
27,639
L
Bacchus
babiemango
Bacchus
0
0
0
1,381
4,832
2,215
0
2,356
2,016
10,186
0
W
Hachiman
flapjack2011
Hachiman
3,421
603
0
2,343
4,468
1,132
0
746
3,722
0
25,436
W
1,631
174
422
1,406
2,745
773
0
879
1,738
36,860
0
L
1,250
57
0
1,064
3,327
971
0
846
2,275
35,886
0
W
Tiamat
nampos
Tiamat
2,816
219
0
538
812
212
352
0
812
23,716
0
L
Thor
4,103
967
0
3,548
7,162
2,174
0
521
6,601
0
39,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,376
Gold Earned
28,032
278
Minions Killed
271
0
Camps Cleared
0
954,610
Distance Traveled
973,227
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,468
547
64
6
0
231,221
0
L
Yemoja
4,895
490
12
1
0
189,919
0
W
Ares
5,281
528
16
2
0
201,140
4
L
Hachiman
5,002
500
52
5
0
190,614
2
L
Bacchus
4,330
433
27
3
0
195,856
0
W
Hachiman
5,201
520
46
5
0
174,284
2
W
Hel
6,155
616
95
10
0
200,194
3
L
Hera
6,126
613
97
10
0
189,107
2
W
Tiamat
5,927
593
50
5
0
166,388
0
L
Thor
6,023
602
90
9
0
189,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role