Player Matchup

Da Ji
Da Ji
AmeevA
Da Ji
Level 103
God Stats
4W - 4L
1,645 SR
Queue Stats
321W - 286L
1,585 Elo+
Party 2
Thoth
Thoth
CazTD
Thoth
Level 116
God Stats
1W - 1L
1,590 SR
Queue Stats
456W - 445L
1,532 Elo+
Party 2
Apollo
Apollo
ImKrippled
Apollo
Level 86
God Stats
3W - 2L
1,490 SR
Queue Stats
145W - 123L
1,511 Elo+
Party 2
Anubis
Anubis
MagiiCz
Anubis
Level 145
God Stats
8W - 4L
1,503 SR
Queue Stats
273W - 227L
1,513 Elo+
Party 2
Ymir
Ymir
VizVFX
Ymir
Level 46
God Stats
9W - 7L
1,500 SR
Queue Stats
112W - 91L
1,812 Elo+
Party 2
Team Averages
Level 99
1,546 SR
1,591 Elo+

VS

Team Averages
Level 66
1,439 SR
1,498 Elo+
Ra
Ra
Dantorious
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,475 Elo+
Party 3
Neith
Neith
DukeDragoon
Neith
Level 160
God Stats
4W - 6L
1,420 SR
Queue Stats
49W - 45L
1,584 Elo+
Party 1
Da Ji
Da Ji
NFBMaGiKzz
Da Ji
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 65L
1,461 Elo+
Party 3
Bellona
Bellona
ToxicShiba
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 9L
1,628 Elo+
Party 1
He Bo
He Bo
chbozkurt
He Bo
Level 34
God Stats
1W - 4L
1,273 SR
Queue Stats
23W - 40L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AmeevA
Da Ji
17
9 / 5 / 7
11,480
547
11,406
16,329
6,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
CazTD
Thoth
19
8 / 2 / 4
12,334
587
8,971
9,563
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
ImKrippled
Apollo
19
3 / 2 / 0
12,066
575
9,950
18,358
8,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
MagiiCz
Anubis
20
13 / 2 / 7
13,990
666
17,827
12,619
7,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
VizVFX
Ymir
15
2 / 3 / 5
10,032
478
4,425
14,660
11,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 4
9,433
449
3,169
12,301
3,882
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 1 / 3
10,840
516
15,829
11,640
4,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Da Ji
16
6 / 10 / 6
10,521
501
10,217
15,695
7,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
ToxicShiba
Bellona
15
2 / 4 / 4
9,086
433
5,685
20,508
12,262
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

He Bo
chbozkurt
He Bo
15
2 / 12 / 2
9,723
463
6,307
15,611
2,574
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
35
Kills
14
14
Deaths
35
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Da Ji
AmeevA
Da Ji
9
5
7
2.5
W
Thoth
CazTD
Thoth
8
2
4
5
L
1
8
4
0.38
L
3
1
3
4.5
W
Apollo
ImKrippled
Apollo
3
2
0
1.5
W
Anubis
MagiiCz
Anubis
13
2
7
8.25
L
Da Ji
6
10
6
0.9
L
Bellona
ToxicShiba
Bellona
2
4
4
1
W
Ymir
VizVFX
Ymir
2
3
5
1.5
L
He Bo
chbozkurt
He Bo
2
12
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,579
Damage
41,207
71,529
Taken
75,755
37,425
Mitigated
30,860
28,244
Healing
17,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
AmeevA
Da Ji
11,406
3,027
0
5,954
16,329
6,811
0
2,433
13,844
0
71,618
W
Thoth
CazTD
Thoth
8,971
495
0
2,450
9,563
3,286
216
3,011
6,496
86,233
0
L
3,169
342
406
2,598
12,301
3,882
0
5,519
6,442
56,339
0
L
15,829
6,177
0
7,164
11,640
4,478
1,156
725
10,915
0
89,331
W
Apollo
ImKrippled
Apollo
9,950
6,196
0
11,258
18,358
8,626
532
0
18,358
0
97,033
W
Anubis
MagiiCz
Anubis
17,827
667
0
6,959
12,619
7,072
0
4,057
8,410
102,144
0
L
Da Ji
10,217
2,172
0
0
15,695
7,664
0
5,972
9,641
0
50,376
L
Bellona
ToxicShiba
Bellona
5,685
1,861
272
5,703
20,508
12,262
0
8,351
12,055
0
52,620
W
Ymir
VizVFX
Ymir
4,425
400
0
1,623
14,660
11,630
0
905
13,755
57,231
0
L
He Bo
chbozkurt
He Bo
6,307
549
0
1,838
15,611
2,574
350
10,045
5,479
44,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,902
Gold Earned
49,603
693
Minions Killed
517
0
Camps Cleared
0
1,840,556
Distance Traveled
1,772,837
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,480
547
102
5
0
393,442
0
W
Thoth
12,334
587
157
7
0
399,215
11
L
Ra
9,433
449
106
5
0
347,154
4
L
Neith
10,840
516
167
8
0
367,041
2
W
Apollo
12,066
575
178
8
0
317,095
4
W
Anubis
13,990
666
186
9
0
344,272
5
L
Da Ji
10,521
501
79
4
0
347,515
1
L
Bellona
9,086
433
87
4
0
406,156
9
W
Ymir
10,032
478
70
3
0
386,532
2
L
He Bo
9,723
463
78
4
0
304,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role