Player Matchup

Neith
Neith
Banissampanis79
Neith
Level 27
God Stats
1W - 2L
1,897 SR
Queue Stats
33W - 51L
1,506 Elo+
Solo
Thoth
Thoth
Deinomaxi
Thoth
Level 5
God Stats
0W - 2L
1,267 SR
Queue Stats
8W - 4L
1,731 Elo+
Party 1
Artemis
Artemis
PuZyKissezNot
Artemis
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 27L
1,685 Elo+
Party 1
Ymir
Ymir
Spuros_piperias
Ymir
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
240W - 159L
1,591 Elo+
Party 1
Ravana
Ravana
TwistyNIPSnCHPS
Ravana
Level 28
God Stats
2W - 3L
1,673 SR
Queue Stats
241W - 263L
1,485 Elo+
Solo
Team Averages
Level 19
1,567 SR
1,600 Elo+

VS

Team Averages
Level 22
1,543 SR
1,577 Elo+
Chang'e
Chang'e
Bubba11132
Chang'e
Level 17
God Stats
35W - 34L
1,551 SR
Queue Stats
447W - 442L
1,496 Elo+
Solo
Amaterasu
Amaterasu
GartnerD94
Amaterasu
Level 24
God Stats
5W - 0L
1,872 SR
Queue Stats
62W - 50L
1,579 Elo+
Solo
Fenrir
Fenrir
Odin Gozaru
Fenrir
Level 17
God Stats
4W - 3L
1,545 SR
Queue Stats
21W - 14L
1,626 Elo+
Solo
Jing Wei
Jing Wei
Septic Fatality
Jing Wei
Level 27
God Stats
10W - 10L
1,474 SR
Queue Stats
136W - 133L
1,485 Elo+
Solo
Olorun
Olorun
xXRiivenrulXx
Olorun
Level 23
God Stats
1W - 0L
1,274 SR
Queue Stats
20W - 11L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 1
7,318
407
7,089
12,176
5,802
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
Deinomaxi
Thoth
13
0 / 3 / 2
7,689
427
4,763
7,307
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
16
7 / 2 / 1
10,046
558
16,157
10,371
3,978
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 5 / 5
7,881
438
7,666
16,452
8,710
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 3 / 2
9,057
503
6,726
10,345
4,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bubba11132
Chang'e
14
3 / 2 / 7
9,134
507
10,327
12,041
3,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
GartnerD94
Amaterasu
16
6 / 3 / 5
9,836
546
9,659
18,895
15,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
16
6 / 4 / 7
9,510
528
8,343
13,445
6,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
13
0 / 3 / 4
7,806
434
4,090
14,401
4,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 2 / 4
9,289
516
7,395
12,118
4,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
14
Kills
21
22
Deaths
14
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
Chang'e
Bubba11132
Chang'e
3
2
7
3.25
L
Thoth
Deinomaxi
Thoth
0
3
2
0.33
W
Amaterasu
GartnerD94
Amaterasu
6
3
5
2.83
W
Fenrir
6
4
7
2.38
L
Artemis
7
2
1
3.75
W
Jing Wei
0
3
4
0.67
L
2
5
5
0.9
L
4
3
2
1.67
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,401
Damage
39,814
56,651
Taken
70,900
25,726
Mitigated
34,473
16,377
Healing
35,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,089
2,875
0
1,622
12,176
5,802
0
295
11,881
0
29,196
W
Chang'e
Bubba11132
Chang'e
10,327
883
2,731
4,833
12,041
3,934
942
4,236
7,457
48,154
0
L
Thoth
Deinomaxi
Thoth
4,763
302
0
722
7,307
2,392
248
4,079
3,057
38,652
0
W
Amaterasu
GartnerD94
Amaterasu
9,659
3,444
0
10,019
18,895
15,084
1,243
1,950
16,937
0
45,089
W
Fenrir
8,343
2,877
0
3,052
13,445
6,498
0
1,486
11,933
0
64,066
L
Artemis
16,157
8,533
0
6,431
10,371
3,978
824
4,187
6,074
0
83,059
W
Jing Wei
4,090
3,752
0
4,662
14,401
4,140
0
1,265
13,136
0
43,055
L
7,666
888
326
2,332
16,452
8,710
32
6,125
10,132
28,036
0
L
6,726
789
0
4,944
10,345
4,844
0
2,460
7,785
0
44,625
W
7,395
2,569
4,779
5,612
12,118
4,817
637
3,040
9,008
32,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,991
Gold Earned
45,575
385
Minions Killed
390
0
Camps Cleared
0
1,490,782
Distance Traveled
1,597,155
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,318
407
53
3
0
246,351
1
W
Chang'e
9,134
507
90
5
0
338,982
9
L
Thoth
7,689
427
86
5
0
278,848
9
W
Amaterasu
9,836
546
91
5
0
296,849
0
W
Fenrir
9,510
528
93
5
0
322,267
4
L
Artemis
10,046
558
123
7
0
313,633
3
W
Jing Wei
7,806
434
80
4
0
311,288
5
L
Ymir
7,881
438
39
2
0
329,365
0
L
Ravana
9,057
503
84
5
0
322,585
2
W
Olorun
9,289
516
36
2
0
327,769
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role