Player Matchup

Artio
Artio
I Mikasa x
Artio
Level 96
God Stats
7W - 3L
1,886 SR
Queue Stats
216W - 193L
1,646 Elo+
Party 1
Skadi
Skadi
Schmaggers
Skadi
Level 73
God Stats
5W - 5L
1,747 SR
Queue Stats
90W - 85L
1,583 Elo+
Solo
Anubis
Anubis
SuperFufu34
Anubis
Level 117
God Stats
6W - 7L
1,630 SR
Queue Stats
245W - 192L
1,665 Elo+
Party 1
Loki
Loki
ThePymo
Loki
Level 81
God Stats
4W - 2L
1,537 SR
Queue Stats
272W - 213L
1,605 Elo+
Party 1
Hercules
Hercules
tomz945
Hercules
Level 68
God Stats
13W - 12L
1,526 SR
Queue Stats
182W - 158L
1,575 Elo+
Party 1
Team Averages
Level 87
1,665 SR
1,615 Elo+

VS

Team Averages
Level 131
1,580 SR
1,585 Elo+
Khepri
Khepri
Based Khepri
Khepri
Level 108
God Stats
28W - 16L
1,698 SR
Queue Stats
228W - 228L
1,540 Elo+
Solo
Heimdallr
Heimdallr
Monte_Alc
Heimdallr
Level 147
God Stats
4W - 4L
1,786 SR
Queue Stats
361W - 329L
1,582 Elo+
Party 2
Cernunnos
Cernunnos
SeventhOfTheNine
Cernunnos
Level 109
God Stats
1W - 4L
1,111 SR
Queue Stats
140W - 130L
1,581 Elo+
Solo
Arachne
Arachne
eskorpio21
Arachne
Level 133
God Stats
3W - 3L
1,846 SR
Queue Stats
186W - 185L
1,562 Elo+
Party 2
Janus
Janus
iZaKr0s
Janus
Level 159
God Stats
8W - 9L
1,460 SR
Queue Stats
577W - 509L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
1 / 2 / 3
8,168
408
6,277
15,863
16,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Skadi
16
0 / 3 / 3
9,598
480
10,473
15,466
5,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
16
3 / 5 / 1
9,919
496
7,613
12,751
6,224
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
ThePymo
Loki
15
4 / 4 / 2
9,570
479
14,495
15,374
5,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
tomz945
Hercules
17
1 / 3 / 0
9,868
493
3,584
17,189
17,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
2 / 3 / 7
9,322
466
5,606
12,549
9,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Monte_Alc
Heimdallr
18
2 / 2 / 2
10,879
544
10,649
9,248
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
17
4 / 2 / 3
10,600
530
14,422
15,872
5,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
eskorpio21
Arachne
18
5 / 1 / 7
10,895
545
11,632
18,420
7,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
iZaKr0s
Janus
20
4 / 1 / 5
11,920
596
13,582
11,508
4,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
17
17
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Khepri
2
3
7
1.83
L
Artio
1
2
3
1.25
W
Heimdallr
Monte_Alc
Heimdallr
2
2
2
1.5
L
Skadi
0
3
3
0.5
W
Cernunnos
4
2
3
2.75
L
Anubis
3
5
1
0.7
L
Loki
ThePymo
Loki
4
4
2
1.25
W
Arachne
eskorpio21
Arachne
5
1
7
8.5
W
Janus
iZaKr0s
Janus
4
1
5
6.5
L
Hercules
tomz945
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,442
Damage
55,891
76,643
Taken
67,597
51,257
Mitigated
31,443
26,885
Healing
32,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,606
666
1,126
2,022
12,549
9,149
341
4,753
7,746
22,992
0
L
Artio
6,277
609
431
4,418
15,863
16,150
0
5,860
10,003
19,912
0
W
Heimdallr
Monte_Alc
Heimdallr
10,649
6,315
0
4,322
9,248
5,028
521
129
8,944
0
76,200
L
Skadi
10,473
4,782
0
5,209
15,466
5,176
0
1,626
13,840
0
79,822
W
Cernunnos
14,422
6,272
0
10,426
15,872
5,947
1,545
1,571
14,301
0
74,950
L
Anubis
7,613
0
0
4,850
12,751
6,224
0
4,115
8,636
76,041
0
L
Loki
ThePymo
Loki
14,495
4,695
0
4,370
15,374
5,916
0
5,376
9,998
0
68,563
W
Arachne
eskorpio21
Arachne
11,632
8,622
0
10,495
18,420
7,271
434
3,063
15,357
0
78,638
W
Janus
iZaKr0s
Janus
13,582
827
290
3,501
11,508
4,048
480
4,374
7,134
124,765
0
L
Hercules
tomz945
Hercules
3,584
947
0
7,607
17,189
17,791
0
2,211
14,975
0
60,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,123
Gold Earned
53,616
592
Minions Killed
644
0
Camps Cleared
0
1,981,393
Distance Traveled
1,965,626
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,322
466
21
1
0
370,774
7
L
Artio
8,168
408
22
1
0
380,661
7
W
Heimdallr
10,879
544
153
8
0
351,951
6
L
Skadi
9,598
480
147
7
0
353,516
5
W
Cernunnos
10,600
530
138
7
0
332,766
7
L
Anubis
9,919
496
155
8
0
358,055
2
L
Loki
9,570
479
116
6
0
435,466
6
W
Arachne
10,895
545
110
6
0
465,011
2
W
Janus
11,920
596
222
11
0
445,124
5
L
Hercules
9,868
493
152
8
0
453,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role