Player Matchup

Achilles
Achilles
ChaosAngelic
Achilles
Level 156
God Stats
17W - 14L
1,588 SR
Queue Stats
266W - 170L
1,762 Elo+
Party 1
Kukulkan
Kukulkan
DoctorFH
Kukulkan
Level 115
God Stats
5W - 5L
1,813 SR
Queue Stats
459W - 311L
1,707 Elo+
Party 1
Ymir
Ymir
Waziox
Ymir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 185L
1,677 Elo+
Party 1
Bakasura
Bakasura
cybernick
Bakasura
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,418 Elo+
Party 1
Hachiman
Hachiman
laulo83
Hachiman
Level 120
God Stats
1W - 4L
1,680 SR
Queue Stats
50W - 41L
1,574 Elo+
Party 1
Team Averages
Level 133
1,616 SR
1,628 Elo+

VS

Team Averages
Level 129
1,531 SR
1,678 Elo+
He Bo
He Bo
Dfgwas
He Bo
Level 128
God Stats
8W - 10L
1,282 SR
Queue Stats
273W - 261L
1,605 Elo+
Party 2
Bellona
Bellona
Hozitron
Bellona
Level 148
God Stats
5W - 1L
1,788 SR
Queue Stats
214W - 189L
1,573 Elo+
Solo
Set
Set
Hønest
Set
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,864 Elo+
Solo
Ganesha
Ganesha
xSajid
Ganesha
Level 124
God Stats
1W - 0L
1,492 SR
Queue Stats
58W - 25L
1,689 Elo+
Party 2
Hou Yi
Hou Yi
一Zachxy一
Hou Yi
Level 160
God Stats
13W - 11L
1,594 SR
Queue Stats
581W - 603L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChaosAngelic
Achilles
20
3 / 4 / 2
12,678
507
13,040
22,922
24,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
DoctorFH
Kukulkan
16
0 / 10 / 2
10,606
424
12,788
15,329
4,952
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Waziox
Ymir
14
0 / 10 / 1
9,544
382
2,987
24,367
23,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
cybernick
Bakasura
20
6 / 7 / 1
13,778
551
11,461
24,110
10,159
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
laulo83
Hachiman
19
2 / 7 / 0
11,871
475
12,263
23,145
7,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dfgwas
He Bo
20
15 / 3 / 10
15,383
615
24,787
15,017
6,271
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Bellona
Hozitron
Bellona
20
4 / 2 / 8
14,276
571
7,431
20,246
16,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Set
20
12 / 1 / 9
16,584
663
28,738
25,984
14,988
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
xSajid
Ganesha
19
0 / 3 / 23
13,571
543
8,777
22,278
21,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
20
7 / 2 / 8
16,309
652
18,602
22,750
9,711
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
96
11
Kills
38
38
Deaths
11
6
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Achilles
ChaosAngelic
Achilles
3
4
2
1
W
He Bo
Dfgwas
He Bo
15
3
10
6.67
L
Kukulkan
DoctorFH
Kukulkan
0
10
2
0.1
W
Bellona
Hozitron
Bellona
4
2
8
4
W
Set
12
1
9
16.5
L
Ymir
Waziox
Ymir
0
10
1
0.05
L
Bakasura
cybernick
Bakasura
6
7
1
0.93
L
Hachiman
laulo83
Hachiman
2
7
0
0.29
W
Ganesha
xSajid
Ganesha
0
3
23
3.83
W
Hou Yi
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,539
Damage
88,335
109,873
Taken
106,275
70,625
Mitigated
68,425
17,359
Healing
46,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ChaosAngelic
Achilles
13,040
4,199
0
6,103
22,922
24,116
657
6,077
16,605
0
83,423
W
He Bo
Dfgwas
He Bo
24,787
1,977
0
6,363
15,017
6,271
2,655
3,351
11,151
123,894
0
L
Kukulkan
DoctorFH
Kukulkan
12,788
977
0
1,132
15,329
4,952
0
6,851
8,410
82,433
0
W
Bellona
Hozitron
Bellona
7,431
2,633
0
10,031
20,246
16,192
1,641
2,793
17,003
0
85,411
W
Set
28,738
11,144
0
13,215
25,984
14,988
1,546
7,394
16,071
0
158,722
L
Ymir
Waziox
Ymir
2,987
321
0
1,432
24,367
23,840
0
10,140
13,907
37,533
0
L
Bakasura
cybernick
Bakasura
11,461
7,398
0
5,876
24,110
10,159
0
7,056
16,814
0
86,774
L
Hachiman
laulo83
Hachiman
12,263
7,398
0
2,816
23,145
7,558
24
5,590
17,145
0
82,351
W
Ganesha
xSajid
Ganesha
8,777
705
0
7,074
22,278
21,263
730
4,674
16,595
33,376
0
W
Hou Yi
18,602
10,331
0
9,556
22,750
9,711
6,525
985
21,478
12,949
116,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,477
Gold Earned
76,123
707
Minions Killed
764
0
Camps Cleared
0
2,296,928
Distance Traveled
2,509,171
35
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,678
507
173
7
0
485,121
6
W
He Bo
15,383
615
174
7
0
489,590
11
L
Kukulkan
10,606
424
155
6
0
436,707
7
W
Bellona
14,276
571
172
7
0
512,714
7
W
Set
16,584
663
214
9
0
555,252
6
L
Ymir
9,544
382
59
2
0
443,730
6
L
Bakasura
13,778
551
174
7
0
518,046
4
L
Hachiman
11,871
475
146
6
0
413,324
12
W
Ganesha
13,571
543
6
0
0
503,919
8
W
Hou Yi
16,309
652
198
8
0
447,696
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role