Player Matchup

Fenrir
Fenrir
AlmightyPain110
Fenrir
Level 62
God Stats
7W - 8L
1,554 SR
Queue Stats
70W - 84L
1,431 Elo+
Party 1
Sobek
Sobek
DaSandoman
Sobek
Level 21
God Stats
7W - 4L
1,624 SR
Queue Stats
14W - 17L
1,348 Elo+
Party 1
Anhur
Anhur
TimeBandit6
Anhur
Level 77
God Stats
9W - 5L
1,437 SR
Queue Stats
240W - 263L
1,465 Elo+
Party 1
He Bo
He Bo
Vixz3071
He Bo
Level 59
God Stats
10W - 7L
1,771 SR
Queue Stats
169W - 213L
1,470 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
n00dleman
Ah Muzen Cab
Level 83
God Stats
5W - 3L
1,922 SR
Queue Stats
204W - 211L
1,533 Elo+
Party 1
Team Averages
Level 60
1,662 SR
1,449 Elo+

VS

Team Averages
Level 58
1,348 SR
1,259 Elo+
Cernunnos
Cernunnos
BodyWithAnExtraY
Cernunnos
Level 58
God Stats
36W - 95L
1,413 SR
Queue Stats
45W - 124L
1,303 Elo+
Party 2
Achilles
Achilles
BroWithAnExtraO
Achilles
Level 65
God Stats
78W - 189L
1,292 SR
Queue Stats
80W - 201L
1,254 Elo+
Party 2
Vulcan
Vulcan
BruhWithAnExtraH
Vulcan
Level 76
God Stats
1W - 4L
1,500 SR
Queue Stats
232W - 410L
1,231 Elo+
Party 2
Artemis
Artemis
Michael04409369
Artemis
Level 25
God Stats
50W - 98L
1,322 SR
Queue Stats
85W - 156L
1,247 Elo+
Party 2
Cabrakan
Cabrakan
sabaghi
Cabrakan
Level 68
God Stats
2W - 10L
1,213 SR
Queue Stats
70W - 147L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 7
11,219
561
7,488
13,099
5,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sobek
16
3 / 4 / 7
10,159
508
4,504
19,188
18,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
6 / 4 / 4
10,076
504
13,455
15,942
6,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Vixz3071
He Bo
20
8 / 1 / 4
12,137
607
14,034
10,609
3,937
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
n00dleman
Ah Muzen Cab
20
2 / 1 / 2
11,999
600
17,081
14,201
9,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
16
1 / 7 / 1
9,401
470
8,552
16,944
6,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
17
1 / 2 / 0
9,409
470
7,882
19,612
19,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 5 / 2
9,520
476
15,973
10,912
9,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 5 / 5
8,838
442
8,504
9,266
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
sabaghi
Cabrakan
14
1 / 8 / 4
8,704
435
9,755
18,256
11,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
27
Kills
11
11
Deaths
27
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
1
7
11.5
L
Cernunnos
1
7
1
0.21
L
Achilles
1
2
0
0.5
L
4
5
2
1
W
Sobek
3
4
7
1.63
L
4
5
5
1.3
W
6
4
4
2
W
He Bo
Vixz3071
He Bo
8
1
4
10
W
Ah Muzen Cab
n00dleman
Ah Muzen Cab
2
1
2
3
L
Cabrakan
sabaghi
Cabrakan
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,562
Damage
50,666
73,039
Taken
74,990
43,183
Mitigated
49,886
29,962
Healing
20,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,488
2,091
0
4,590
13,099
5,567
0
3,395
9,704
0
52,259
L
Cernunnos
8,552
4,450
0
4,979
16,944
6,231
754
10,104
6,538
0
58,695
L
Achilles
7,882
2,515
0
8,603
19,612
19,366
1,156
0
19,612
0
62,589
L
15,973
6,463
0
1,984
10,912
9,402
115
4,198
6,686
51,564
0
W
Sobek
4,504
250
891
7,616
19,188
18,091
74
10,478
8,710
27,178
0
L
8,504
3,565
0
1,928
9,266
3,853
129
1,831
7,403
0
34,567
W
13,455
4,765
0
4,313
15,942
6,113
2,728
7,591
8,351
0
80,201
W
He Bo
Vixz3071
He Bo
14,034
969
0
3,435
10,609
3,937
508
1,661
8,948
95,922
0
W
Ah Muzen Cab
n00dleman
Ah Muzen Cab
17,081
10,883
0
9,117
14,201
9,475
56
2,603
11,598
0
109,948
L
Cabrakan
sabaghi
Cabrakan
9,755
735
0
3,316
18,256
11,034
0
1,963
16,213
56,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,590
Gold Earned
45,872
598
Minions Killed
471
0
Camps Cleared
0
1,898,659
Distance Traveled
1,732,007
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,219
561
96
5
0
466,353
1
L
Cernunnos
9,401
470
108
5
0
313,291
1
L
Achilles
9,409
470
138
7
0
349,665
0
L
Vulcan
9,520
476
74
4
0
356,636
4
W
Sobek
10,159
508
51
3
0
349,940
5
L
Artemis
8,838
442
49
2
0
358,433
0
W
Anhur
10,076
504
119
6
0
342,601
4
W
He Bo
12,137
607
157
8
0
384,176
0
W
Ah Muzen Cab
11,999
600
175
9
0
355,589
0
L
Cabrakan
8,704
435
102
5
0
353,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role