Player Matchup

Hou Yi
Hou Yi
ALBASNEEZE8
Hou Yi
Level 66
God Stats
0W - 4L
1,463 SR
Queue Stats
126W - 111L
1,461 Elo+
Party 1
Ares
Ares
REMMERT4
Ares
Level 7
God Stats
0W - 3L
1,213 SR
Queue Stats
5W - 11L
1,200 Elo+
Party 1
Hel
Hel
XStiiksX
Hel
Level 5
God Stats
1W - 3L
1,581 SR
Queue Stats
19W - 21L
1,337 Elo+
Party 1
Team Averages
Level 26
1,419 SR
1,333 Elo+

VS

Team Averages
Level 71
1,422 SR
1,497 Elo+
Cthulhu
Cthulhu
ComponentZeus12
Cthulhu
Level 27
God Stats
1W - 5L
1,211 SR
Queue Stats
58W - 72L
1,349 Elo+
Solo
Athena
Athena
Every1NeedsaMike
Athena
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 66L
1,590 Elo+
Party 2
Horus
Horus
erictereo
Horus
Level 159
God Stats
20W - 16L
1,555 SR
Queue Stats
450W - 512L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
1 / 3 / 2
7,870
605
8,849
12,337
3,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
9
1 / 5 / 1
8,098
623
2,643
11,575
7,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

9
1 / 6 / 2
7,494
576
4,942
9,228
2,983
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 8
8,869
682
13,230
12,864
6,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 12
9,961
766
6,248
9,745
9,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
erictereo
Horus
13
9 / 0 / 2
9,941
765
8,231
11,706
10,581
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
14
14
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
1
3
2
0.67
W
3
3
8
2.33
W
2
0
12
8
L
Ares
1
5
1
0.3
L
1
6
2
0.33
W
Horus
erictereo
Horus
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,434
Damage
27,709
33,140
Taken
34,315
14,279
Mitigated
25,908
7,943
Healing
10,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
8,849
4,714
0
2,549
12,337
3,581
0
6,379
5,783
0
37,815
W
13,230
1,052
775
1,338
12,864
6,206
60
4,278
8,586
38,417
0
W
6,248
1,056
0
2,022
9,745
9,121
953
1,630
8,115
19,371
0
L
Ares
2,643
382
0
1,070
11,575
7,715
69
7,098
4,402
9,891
0
L
4,942
1,584
2,205
2,119
9,228
2,983
0
6,053
3,075
11,155
0
W
Horus
erictereo
Horus
8,231
2,967
1,776
4,278
11,706
10,581
1,775
1,860
9,846
0
35,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,462
Gold Earned
28,771
90
Minions Killed
115
0
Camps Cleared
0
650,561
Distance Traveled
726,239
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,870
605
59
5
0
235,257
0
W
Cthulhu
8,869
682
47
4
0
248,927
3
W
Athena
9,961
766
24
2
0
233,174
0
L
Ares
8,098
623
14
1
0
209,697
1
L
Hel
7,494
576
17
1
0
205,607
0
W
Horus
9,941
765
44
3
0
244,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role