Player Matchup

Anhur
Anhur
Spartan3003
Anhur
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ra
Ra
Vaiikus
Ra
Level 23
God Stats
4W - 10L
1,326 SR
Queue Stats
307W - 312L
1,454 Elo+
Party 2
Kuzenbo
Kuzenbo
mamuttZL
Kuzenbo
Level 83
God Stats
153W - 127L
1,585 SR
Queue Stats
461W - 482L
1,450 Elo+
Party 2
Team Averages
Level 39
1,470 SR
1,468 Elo+

VS

Team Averages
Level 45
1,531 SR
1,302 Elo+
Anhur
Anhur
Demmoniaac
Anhur
Level 105
God Stats
1W - 4L
1,694 SR
Queue Stats
232W - 299L
1,445 Elo+
Party 1
Neith
Neith
JagNyanta
Neith
Level 23
God Stats
37W - 55L
1,399 SR
Queue Stats
61W - 107L
1,388 Elo+
Party 1
Artemis
Artemis
blade_julio
Artemis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,075 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 10
8,808
678
3,659
5,506
1,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
8 / 2 / 8
10,344
796
13,422
10,560
3,910
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
mamuttZL
Kuzenbo
14
11 / 1 / 6
10,463
805
6,177
20,024
19,517
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
2 / 7 / 3
9,098
700
8,050
11,758
3,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
JagNyanta
Neith
13
2 / 5 / 1
8,856
681
14,017
12,292
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
blade_julio
Artemis
8
0 / 8 / 3
7,591
584
1,321
8,347
6,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
20
Kills
4
5
Deaths
20
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
7
3
0.5
L
Neith
JagNyanta
Neith
2
5
1
0.5
W
1
2
10
3
W
8
2
8
6
L
Artemis
blade_julio
Artemis
0
8
3
0.19
W
Kuzenbo
mamuttZL
Kuzenbo
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,258
Damage
23,388
36,090
Taken
32,397
25,136
Mitigated
14,255
15,318
Healing
5,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
8,050
2,760
0
898
11,758
3,625
0
7,982
3,776
0
29,032
L
Neith
JagNyanta
Neith
14,017
5,712
0
4,144
12,292
4,448
1,035
6,894
5,398
0
56,206
W
3,659
1,374
0
35
5,506
1,709
921
0
5,506
0
14,579
W
13,422
3,570
3,324
5,949
10,560
3,910
946
8
10,552
61,773
0
L
Artemis
blade_julio
Artemis
1,321
362
0
288
8,347
6,182
0
4,827
3,520
0
5,092
W
Kuzenbo
mamuttZL
Kuzenbo
6,177
2,082
491
5,519
20,024
19,517
472
0
20,024
18,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,615
Gold Earned
25,545
144
Minions Killed
126
0
Camps Cleared
0
638,460
Distance Traveled
502,428
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,098
700
36
3
0
188,767
1
L
Neith
8,856
681
85
7
0
177,631
2
W
Anhur
8,808
678
25
2
0
176,281
0
W
Ra
10,344
796
106
8
0
235,582
0
L
Artemis
7,591
584
5
0
0
136,030
2
W
Kuzenbo
10,463
805
13
1
0
226,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role