Player Matchup

Ra
Ra
MAHNISSIMO
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,217 Elo+
Party 2
Nemesis
Nemesis
MyLittleSmoker
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,217 Elo+
Party 2
Cerberus
Cerberus
sherminator0022
Cerberus
Level 24
God Stats
16W - 8L
1,419 SR
Queue Stats
159W - 177L
1,394 Elo+
Solo
Team Averages
Level 12
1,473 SR
1,276 Elo+

VS

Team Averages
Level 57
1,549 SR
1,426 Elo+
He Bo
He Bo
D1_Antii
He Bo
Level 84
God Stats
12W - 5L
1,534 SR
Queue Stats
354W - 356L
1,428 Elo+
Party 1
Zeus
Zeus
Its_Jamesx_x
Zeus
Level 14
God Stats
16W - 17L
1,615 SR
Queue Stats
180W - 113L
1,428 Elo+
Party 1
Geb
Geb
IziahTetris
Geb
Level 73
God Stats
3W - 3L
1,500 SR
Queue Stats
173W - 143L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 11 / 1
8,399
600
3,223
11,087
3,514
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 7 / 0
8,429
602
3,087
12,583
8,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
8
0 / 9 / 1
7,304
522
2,917
16,723
8,737
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
D1_Antii
He Bo
13
6 / 2 / 16
10,333
738
9,469
7,032
2,063
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
14 / 0 / 13
11,265
805
16,945
5,793
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 0 / 20
10,666
762
5,133
7,638
6,335
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
76
2
Kills
27
27
Deaths
2
2
Assists
49
Player
Kills
Deaths
Assists
KDA
W
He Bo
D1_Antii
He Bo
6
2
16
7
W
14
0
13
20.5
W
7
0
20
17
L
1
11
1
0.14
L
1
7
0
0.14
L
Cerberus
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,227
Damage
31,547
40,393
Taken
20,463
20,818
Mitigated
10,242
2,678
Healing
3,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
D1_Antii
He Bo
9,469
927
679
597
7,032
2,063
617
2,904
3,552
37,617
0
W
16,945
3,288
0
2,094
5,793
1,844
1,532
1,448
4,345
48,366
0
W
5,133
898
0
335
7,638
6,335
140
1,860
5,778
18,866
0
L
3,223
81
494
550
11,087
3,514
0
8,501
2,586
27,100
0
L
3,087
842
0
984
12,583
8,567
0
9,874
2,709
0
31,877
L
Cerberus
2,917
277
0
650
16,723
8,737
0
13,284
3,439
13,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,132
Gold Earned
32,264
99
Minions Killed
138
0
Camps Cleared
0
544,028
Distance Traveled
723,700
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,333
738
62
4
0
236,860
0
W
Zeus
11,265
805
54
4
0
214,376
0
W
Geb
10,666
762
22
2
0
272,464
1
L
Ra
8,399
600
24
2
0
172,207
2
L
Nemesis
8,429
602
55
4
0
231,581
0
L
Cerberus
7,304
522
20
1
0
140,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role